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List of units in Civ3 based on screen shots

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  • #76
    Originally posted by korn469
    Shiva and DonJoel

    i know that you have backed up examples of the use of elephants in india with religious examples, but i still don't think that the military use of elephants and the development of a religion with various gods are linked...i would say that elephants were used because they had military and not religious implications
    Hehe, hey I was just showing what might have been going through thier minds It would be a weak link but it wouldnt be the first.
    The eagle soars and flies in peace and casts its shadow wide Across the land, across the seas, across the far-flung skies. The foolish think the eagle weak, and easy to bring to heel. The eagle's wings are silken, but its claws are made of steel. So be warned, you would-be hunters, attack it and you die, For the eagle stands for freedom, and that will always fly.

    Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.

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    • #77
      But what do you think about Labor union and mechanized Infantry?
      If you place a thing into the center of your life, that lacks the power to nourish. It will eventually poison everything that you are.
      And destroy you. -Maxi Jazz, Faithless

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      • #78
        Shiva

        hehe
        ok give me some historical links for the granary in every city for the pyramids and the statue of liberty lets your choose any form of government (especially fundy or communism)

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        • #79
          i updated the list to include the roman legion

          Legion
          The legion is an upgraded swordman with the following stats 3.3.1 (attack.defense.movement). This means that the legion allows the roman player to have a capable offense along with a great defense in the early game. Because of that the Roman player can focus on building Legions for the bulk of their offensive units and all of their defensive units. The dual use of Legions will give the Romans more flexability in the ancient era than other civs. The enhanced defense of the Legion would allow the romans to use ships (triremes in particular) to land their Legions beside of enemy cities because the legions could survive attacks by the cities defenders.
          Last edited by korn469; September 29, 2001, 15:22.

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          • #80
            Originally posted by korn469
            *Scouts 0.0.2
            Impressive list you got there. Be sure to bump it every now and then. Anyway, I have just one minor comment:

            Are you sure about that 0.0.2 scout-unit? All no-defence/no-attack units can be kidnapped/enslaved, and thats OK for settlers & workers, since they represent population-points, as well.
            But that scout-unit should at least have 0.1.2 stats (no attack, but a basic retreat-tactic defence) - at least if they are mounted on speedy horses.
            Last edited by Ralf; September 29, 2001, 16:23.

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            • #81
              Ralf

              phutnote gave me the stats for the scout, and i'm almost positive that he had a screen shot for it

              i'm checking on it though

              as for bumping the list, i do it at least once a week to add in the new civ of the week, or as new screen shots surface

              but thanks for the compliment

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              • #82
                Your labors are appreciated Korn.

                Have some 'good will and favoritism'- from me to you (since I have no cash).

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                • #83
                  Originally posted by korn469
                  Ralf

                  phutnote gave me the stats for the scout, and i'm almost positive that he had a screen shot for it
                  Scout screenshot:

                  http://www.strategyplanet.com/civilization3/images/shot61.jpg

                  Guess you CAN capture them... ?
                  "Stuie has the right idea" - Japher
                  "I trust Stuie and all involved." - SlowwHand
                  "Stuie is right...." - Guynemer

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                  • #84
                    Thatd be strange capturing a scout. I mean, it makes sense when capturing settlers or workers. You assign 100 soldiers to 'keep them under control', not really making a big hole in the capturing army. These soldiers then guard the settlers/workers, making sure they do work for your empire.

                    Capturing catapults/cannons/etc also makes sense. There a few soldiers guarding this seige equipment. You kill them all, assign your own men to control the seige equipment, and thus it becomes your unit.

                    But capturing a scout?? The scout is a single person on a horse, who's well trained on finding their way around, making maps, etc. How could you keep control of someone like that? A military unit captures him, then offers him freedom if he works for them. The scout agrees, and sets off to the west... but returns to his home town instead.

                    My point is, how would another civilization keep control of a loyal scout that you built??
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                    • #85
                      Being able to capture scouts sounds so stupid so I dont think you will be able to.
                      If you place a thing into the center of your life, that lacks the power to nourish. It will eventually poison everything that you are.
                      And destroy you. -Maxi Jazz, Faithless

                      Comment


                      • #86
                        Originally posted by Skanky Burns
                        But capturing a scout?? The scout is a single person on a horse, who's well trained on finding their way around, making maps, etc. How could you keep control of someone like that? A military unit captures him, then offers him freedom if he works for them. The scout agrees, and sets off to the west... but returns to his home town instead.

                        My point is, how would another civilization keep control of a loyal scout that you built??
                        May be you can't capture them in Civ III, I don't know, but it doesn't seem so silly to me: often scouts where groups of people that are mostly formed from native men (they know better the surrounding territory) and someone of your loyal "officer" just to control them and report the news back to home. Capture them and wouldn't be impossible to change the officers in charge and bribe/sign a treat with the native to change their fidelity.
                        "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                        - Admiral Naismith

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                        • #87
                          The other scout possibility is that you can't capture them and they can't defend themselves: if you attack them they die automatically.
                          I'm typing this from my bathtub. It helps support my girth.
                          __________________

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                          • #88
                            Ok, i guess it would make sense if the scout was a small grooup of people, who are controlled by a loyal 'officer'...

                            Or if you just kill the scout

                            Either way, im happy
                            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                            • #89
                              Originally posted by Adm.Naismith
                              often scouts where groups of people that are mostly formed from native men (they know better the surrounding territory) and someone of your loyal "officer" just to control them and report the news back to home. Capture them and wouldn't be impossible to change the officers in charge and bribe/sign a treat with the native to change their fidelity.
                              This is what I envisioned. Lewis and Clark (for instance) were part of an expedition comprised of various underlings and native guides. If another nation (let's say France) had wished to sieze the expedition, it would have been a relatively simple matter to replace Lewis and Clark with like minded individuals loyal to France and carry on.
                              "Stuie has the right idea" - Japher
                              "I trust Stuie and all involved." - SlowwHand
                              "Stuie is right...." - Guynemer

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                              • #90
                                i added the Iroquois Mounted Warrior

                                its stats are 3.1.2

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