It was suggested that I come here to inquire, so I will...
What's the deal with the city icon changing when the city has Walls? This let's every attacker know that the defenders of the city get a bonus in defence against an attack. However...
There is no indication (as far as I know) that a city has a coastal fortress (which conceivably would be just as easy to see from a naval attacker's standpoint) or a SAM battery.
Now the AI seems to know that the city is equipped with these (as well as the SDI improvement). I tested this. The AI attacked a city with a nuke. I then reopened the game and gave the city an SDI and the AI attacked an adjacent city instead. It's the same with bombers and the SAM battery.
Therefore, human players are at a huge initial disadvantage when waging war against the AI.
Sorry if this issue has been addressed before. But it is something that puzzles me.
What's the deal with the city icon changing when the city has Walls? This let's every attacker know that the defenders of the city get a bonus in defence against an attack. However...
There is no indication (as far as I know) that a city has a coastal fortress (which conceivably would be just as easy to see from a naval attacker's standpoint) or a SAM battery.
Now the AI seems to know that the city is equipped with these (as well as the SDI improvement). I tested this. The AI attacked a city with a nuke. I then reopened the game and gave the city an SDI and the AI attacked an adjacent city instead. It's the same with bombers and the SAM battery.
Therefore, human players are at a huge initial disadvantage when waging war against the AI.
Sorry if this issue has been addressed before. But it is something that puzzles me.
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