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Why no special icon for a city with a coastal fortress or SAM battery?

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  • Why no special icon for a city with a coastal fortress or SAM battery?

    It was suggested that I come here to inquire, so I will...

    What's the deal with the city icon changing when the city has Walls? This let's every attacker know that the defenders of the city get a bonus in defence against an attack. However...

    There is no indication (as far as I know) that a city has a coastal fortress (which conceivably would be just as easy to see from a naval attacker's standpoint) or a SAM battery.

    Now the AI seems to know that the city is equipped with these (as well as the SDI improvement). I tested this. The AI attacked a city with a nuke. I then reopened the game and gave the city an SDI and the AI attacked an adjacent city instead. It's the same with bombers and the SAM battery.

    Therefore, human players are at a huge initial disadvantage when waging war against the AI.

    Sorry if this issue has been addressed before. But it is something that puzzles me.

  • #2
    Re: Why no special icon for a city with a coastal fortress or SAM battery?

    Originally posted by fittstim
    What's the deal with the city icon changing when the city has Walls? This let's every attacker know that the defenders of the city get a bonus in defence against an attack. However...

    There is no indication (as far as I know) that a city has a coastal fortress (which conceivably would be just as easy to see from a naval attacker's standpoint) or a SAM battery.
    Well, we can argue that anyone can see a wall from quite a long distance OTOH a SAM defense is a bit more difficult to guess, if not by satellite or plane reconnaince.

    A coastal fortress may be was more visible, but if only means some cannons ready to protect harbour... I dunno

    Anyway, you can't see anywhere straight from the map, you should wisely use yours diplomats and spies
    "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
    - Admiral Naismith

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    • #3
      i dont know what your talking about, but in civ2 (2.42) the ai would attack a city that had a sdi defense several times with a nuke in the same turn.. why? i thought this was rather stupid... if the first nuke was stopped by an sdi defense why would it launch several more at the same city?

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      • #4
        Originally posted by ancient
        i dont know what your talking about, but in civ2 (2.42) the ai would attack a city that had a sdi defense several times with a nuke in the same turn.. why? i thought this was rather stupid... if the first nuke was stopped by an sdi defense why would it launch several more at the same city?
        "If at first you don't succed, try and try again?"
        "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
        - Admiral Naismith

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        • #5
          never encounterd that nuke attack agaisnt a sdi city. maybe its cause i use MPGE ....
          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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          • #6
            What level were you playing? In deity, i've never seen the ai nuke a city with an sdi. But you could fool them by making a "nuke bait" city 3 squares away from a city that did have an sdi for coverage. The ai would merrily waste most of it's nukes on the bait without damage. Since the ai cycles through unit by unit without memory, it knows no better.
            This is the type of crap that must be fixed.

            RAH
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

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            • #7
              i think i was playing in prince..

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              • #8
                Ancient, the AI does the same thing to me too.

                Since the ai cycles through unit by unit without memory, it knows no better.
                You're right this does have to be fixed.
                However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                • #9
                  Originally posted by Rasputin
                  never encounterd that nuke attack agaisnt a sdi city. maybe its cause i use MPGE ....
                  I have MPGE and the AI tries to nuke my SDI cities. Maybe you're just lucky.

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                  • #10
                    I was playing Russia in a Cold War scenario and the same city was targeted by 12 nukes in one turn but it had SDI. The AI should have known because I bribed the city away from it earlier!
                    "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
                    "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

                    Proud member of the Pink Knights of the Roundtable!

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                    • #11
                      What's the deal with the city icon changing when the city has Walls? This let's every attacker know that the defenders of the city get a bonus in defence against an attack. However...

                      There is no indication (as far as I know) that a city has a coastal fortress (which conceivably would be just as easy to see from a naval attacker's standpoint) or a SAM battery.
                      On topic: I agree. I like this idea. How about a more then one city wall: in ancient times builded city walls can be upgraded to 17th cent walls (bastions?) and again later to modern SAM or whatever. And all these upgrades should be shown at the map. And importend buildings (harbor, coastal fortress ...) too.
                      Arne · Das Civilization Forum

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                      • #12
                        Re: Re: Why no special icon for a city with a coastal fortress or SAM battery?

                        Originally posted by Adm.Naismith

                        Well, we can argue that anyone can see a wall from quite a long distance OTOH a SAM defense is a bit more difficult to guess, if not by satellite or plane reconnaince.

                        A coastal fortress may be was more visible, but if only means some cannons ready to protect harbour... I dunno
                        Good point about the satellite/plane recon. So maybe when a civ gets advanced flight the cities should start showing all of the obvious improvements (walls, fortresses, harbors, factories, etc). I mean recon flights/photos were a MAJOR part of WWII and directed most of the bombings [Bomb the factories!!!].

                        Originally posted by Ancient

                        i dont know what your talking about, but in civ2 (2.42) the ai would attack a city that had a sdi defense several times with a nuke in the same turn..
                        No way about AI and nuking a city (I tested it again to double check). On deity level, the AI will NOT nuke any of my cities which contain a SDI nor will it use planes to attack of my cities which have a SAM.

                        I'm using the "no limits" version civ.exe but otherwise it's standard CivII Gold Ed. with appropriate upgrades.

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                        • #13
                          I like the idea of upgrading city walls when someone invents the cannon (ideally this should be an optional feature).

                          With regards to modern cities, they don't actually have (or need) city walls! Maybe they should become obsoltete altogether with the invention of the howitzer? I don't remember city walls posing problems for attackers in WWII.
                          Art is a science having more than seven variables.

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                          • #14
                            Re: Re: Re: Why no special icon for a city with a coastal fortress or SAM battery?

                            Originally posted by fittstim
                            So maybe when a civ gets advanced flight the cities should start showing all of the obvious improvements (walls, fortresses, harbors, factories, etc). I mean recon flights/photos were a MAJOR part of WWII and directed most of the bombings [Bomb the factories!!!].
                            Very good point fittstim!
                            Art is a science having more than seven variables.

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                            • #15
                              the same city was targeted by 12 nukes in one turn but it had SDI. The AI should have known because I bribed the city away from it earlier!
                              That's really one of the most ridiculous parts of the AI,
                              if you capture one of his cities that hasn't a SDI it will nuke the city immediately !

                              I mean, you're not going to nuke your own city, are you ?
                              Like if Bush will nuke Washingthon after Russia has catpured it...
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

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