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Why no special icon for a city with a coastal fortress or SAM battery?

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  • #16
    Exactly! Think how many "walled" cities were overrun by tanks/infantry in WWII. Maybe the walls should become obsolete.

    But I think that this is maybe why Howizters ignore city walls. The point being that it would be horrible to have your walls become obsolete and then have your capital taken over by goofy centurians and charioteers who no longer have to worry about the walls. Maybe there could be some sort of special obsoletion (is that a real word?).

    I guess the easy solution would be to make not only howitzers but also infantry and tanks able to ignore walls. And I think that this is something that can be done from within the rules.txt file.

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    • #17
      I guess the easy solution would be to make not only howitzers but also infantry and tanks able to ignore walls. And I think that this is something that can be done from within the rules.txt file.
      Absolute. Becouse I remember the 2nd function of city walls: you didn´t loose inhabitans if you loose a unit by defending a city... this seems to be still importend.

      Generally I like to see as much as possible on the map without going into my cities and look if things already been builded: Walls in different upgrades, harbors, coastal fortresses (like I sad before), cathedrals, may be wonders... this would make it a lot easyer to manage the empire without lots of popups.
      It seems Firaxis has impemented (min.) one of these things: Could be, the anchor which is showed in some of the screenshots, shows a city with harbor. I think this, becouse harbors are very importend if the trade model become that meaning like it was sad in different reviews.
      Arne · Das Civilization Forum

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      • #18
        I've always considered it a plus when a game has a well-organized interface. I consider that to be one which tries to eliminate plodding through windows. Therefore, the more icons and graphics, the merrier.

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        • #19
          How about a more then one city wall:
          I've always liked to have this idea in Civ3. Maybe it could be done like how the barracks are done in Civ2.
          However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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          • #20
            Showing SAM's and Coastal Fortresses

            I seem to remember that in Deadlock 2, cities that had airports or harbors had icons next to them. Perhaps a same system could be used in Civ3, with a small icon being shown next to them. Perhaps the icons and the city wall could only be seen if you have moved a unit next to that city.

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            • #21
              Re: Why no special icon for a city with a coastal fortress or SAM battery?

              Originally posted by fittstim

              What's the deal with the city icon changing when the city has Walls? This let's every attacker know that the defenders of the city get a bonus in defence against an attack. However...

              There is no indication (as far as I know) that a city has a coastal fortress (which conceivably would be just as easy to see from a naval attacker's standpoint) or a SAM battery.

              Now the AI seems to know that the city is equipped with these (as well as the SDI improvement). I tested this. The AI attacked a city with a nuke. I then reopened the game and gave the city an SDI and the AI attacked an adjacent city instead. It's the same with bombers and the SAM battery.

              Therefore, human players are at a huge initial disadvantage when waging war against the AI.
              Yes in Civ 2 the only time you might find out about the Wall, Coastal Fortress, SAM, and SDI is when you attack the city or sent a Spy to find out. Maybe in Civ 3 they will remove the AI Cheat.
              In CTP 1 there was a little wall added to the city icon when the city wall was built. I have not paid attention in CTP 2 to that feature.
              They could add that feature in Civ 3 even today with a one or two lines of codes. Take their City icon drawing and add a city wall to it, copy it into the game and add the codes to make it work. Maybe 4 to 8 hrs. work. Add city wall to each city icon drawing.

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              • #22
                Yes in Civ 2 the only time you might find out about the Wall,
                Actually in Civ2 you could tell if a city wall was built or not.

                I would like not being able to know or not if a city has SDI, as long as the AI can't cheat. It would add to the feel of nuclear warfare IMO.
                However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                • #23
                  about city walls becomming obsolete like barracks, if this was how it was going to go, you shouldnt HAVE to sell the old ones as you would a barracks, because for a turn or so you would have a city vunerable to the stupid babylonian swordsmen
                  "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                  - Ender, from Ender's Game by Orson Scott Card

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                  • #24
                    As fittstim note before:
                    Think how many "walled" cities were overrun by tanks/infantry in WWII. Maybe the walls should become obsolete.

                    But I think that this is maybe why Howizters ignore city walls. The point being that it would be horrible to have your walls become obsolete and then have your capital taken over by goofy centurians and charioteers who no longer have to worry about the walls. Maybe there could be some sort of special obsoletion (is that a real word?).

                    I guess the easy solution would be to make not only howitzers but also infantry and tanks able to ignore walls. And I think that this is something that can be done from within the rules.txt file.
                    What's the point of manage a "late disappearance" of walls? City walls in real life become obsolete because any realistic enemy has shifted his army to weapons that can crush city walls anyway.

                    Of course, if a Zulu tribe would be able to stealthy attach the modern city of Rome, I bet Romans would still use their city walls
                    "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                    - Admiral Naismith

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                    • #25
                      Walls should not become obsolete. Why? Because they might not be effective against the tanks and howitzers that your neighbor to the north has, but they would still be effective against the legions and phalanxes that your primitive neighbor to the south has. Therefore, modern units should ignore city walls, instead of having walls become obsolete.

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                      • #26
                        Oh, about the Barracks, I think, you should be asked to spend that and that amount of money to upgrade them to new era, rather than selling all them.

                        I think, in past, you should be able to build watch towers and castles and things like that to upgrade city walls. I also think, you should be able to build walls and defenses (more than just fortresses) in the world map with settlers or engineers. City walls, fortresses and castles could be replaced by trenches, military installations and bunkers in modern era.
                        "I'm the silent thunder. The voiceless bullet. The invisible knife. I work for the Grim Reaper. Beware, those who stand in my way, for I shall win through. That's the way it works. That's the way of the death."
                        -Mech Assassin

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                        • #27
                          Originally posted by Jonny
                          Walls should not become obsolete. Why? Because they might not be effective against the tanks and howitzers that your neighbor to the north has, but they would still be effective against the legions and phalanxes that your primitive neighbor to the south has.
                          By the time your city walls disappear you'll be armed with tanks (mobile warfare would be one of the prerequisites). You won't really be worried about the odd legions your backwards southerly neighbour will be throwing at you (at least I won't be)!
                          Art is a science having more than seven variables.

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                          • #28
                            If you look at a lot of formerly walled cities, you'll notice that the walls are in the center of town, in the "old city"...thus, they wouldn't be torn down or anything, but the perimeter defense would've moved...

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                            • #29
                              While city walls are pretty irrelevant in modern warfare, the house walls themselves serve a similar purpose, making it much harder to kill dug in infantry. While it would be nice to phase out city walls and just give moderm infantry defence bonuses, in the interest of simplicity they might as well stay.
                              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                              H.Poincaré

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                              • #30
                                Yes, yes, yes!

                                I agree with most of what everyone says but there is also the problem with the naval and air units.

                                A caravel should be blasted out of existance by a coastal fortress. However, a battleship or AEGIS cruiser should be able to ignore the CF.

                                Stealth planes should be unaffected by the presence of a SAM while propeller fighters should be anihilated.

                                And I hate the fact that the barracks are "sold". Why not give the ability to upgrade (Upgrade Barracks could be an Improvement. As long as the old barrack exists, units can be healed faster but new units won't be veteren). And this upgrade could be 20 shields instead of 40.

                                P.S. A notorious "cheat": Right before you discover a tech which would "render your barracks obsolete, go into the rules.txt file and change the number of shields required to build a barrack from 40 to 250. Reload the game. When the barracks are sold, you will then get 2500 gold for each barrack sold. This quickly jacks your treasury up to the 32 000 limit (or higher if you have the no-limits upgrade). And there is no "cheat" recorded in your game. [I admit, of course, that I've used this - but it was a long time ago ]

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