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  • captured cities

    if you capture another civ´s city in civ 2, it goes civil disorder the first round, and after that it works normal again and might even become MORE happier than when it was before you invaded it!

    completely unrealistic.

    i mean, one thing if the city´s original civ was a despotic disaster but anyway...

    when you invade a city you should have a few options:

    1) keep it under siege.
    let the city´s pop become slaves and make a lot of money. should require lotsa military units.

    2) try to assimilate the city to your own civ.
    this should take a lot of time, and ABSOLUTELY NOT a single round! since a majority of the civ´s pop is another culture you should gave the option to start an "assimilate program" or something, investing money in entertainers and blending them with your own culture. after ie. 500 years, the people have forgotten their background, and the city is truely yours...

    til then, the city´s original civ has the opportunity to affect it through spies and propaganda, making it remember it´s roots...

    a factor should be the geographical distance. if invading a city on the other side of earth, it should be much more complicated to assimilate than if it was your neighbour civ.

    the more the civ´s culture, government, religion is unlike your´s - the harder to convert them...

  • #2
    I think they are making something like that, since they now have culture. I don't know how the civs culture is made, but I think it might be something with a lot of numbers, like a city's culture is (for example) 60. When you have taken over that city the city looses, let's say, 5% of their own culture every turn while your own culture grows in the city! The more of their own culture they have in your city, the bigger chance for a revolt and such.

    This means if you take over a city with 1 soldier and the city has a lot of culture, there is much chance for the city to "reuturn" to their own country again, because they kill the other soldier

    This space is empty... or is it?

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    • #3
      yea, i read somewhere that every population point has a nationality, as in they are GERMAN or AMERICAN. if the GERMANS take over an AMERICAN city, with 12 AMERICAN pop points, the city has a chance of revolting back to the american side.

      not much has been said on how to prevent it.

      i assume you could:
      [list=1][*]IMPROVE the city, build temples and whatnot, to make the inhabitants think your better for them.[*]REPRESS the city with a strong military presence.[/list=1]
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #4
        I hope it will be something like that
        This space is empty... or is it?

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        • #5
          yeah, and as time goes by, some of your original germans moves to the new city, mix with the civ´s pop, have babies, and the city becomes american-german.

          just like in south america and mexico...

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          • #6
            It would be nice if we could (Like in the game Tropico) see how many people are Brazilians and how many are Zulus, or at least have roots from that civ
            This space is empty... or is it?

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            • #7
              For the unhappy captured city the game should have the following factors to determine revolt:

              Base Happiness in old Country:
              Base Happiness in new Country:
              Army Presence: (in a newly conquered city for 6 turns, the army presence makes them UNHAPPY)
              -->Visit CGN!
              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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              • #8
                they are quite unhappy to be captured either way, i think. to keep from revolting, military is needed, which ofcourse will increase unhappiness even more.

                i´ve just read that every city will have a nationality, like uberkrux said, and that every city´s pop points will have one as well. excellent news. until the city´s pop´s original nationality become in minority, it should require military presence. or something like that.
                Last edited by Juggernaut; July 1, 2001, 17:06.

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                • #9
                  But If they were unhappy under the previous government- and the new government taxed them lightly... then wouldn't they be happier under the new civilization?
                  -->Visit CGN!
                  -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                  • #10
                    no captured city has ever been happy through earth´s history. people always feel the desire to rejoin with their original ethnic background.

                    but indeed, a better gov than their original should make them more content and less willing to revolt.

                    i think the new religion aspect should have great impact on this one. if a christian normal-size city gets captured by buddhists, it should require like 3 armies present to keep them calm.

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                    • #11
                      But armies would ALARM the people- they would SENSE OPPRESSION and want to REVOLT... would they not?

                      The armies could forcibly put down uprisings... but they would not make the people want to 'become' members of the new civ.

                      How about this idea:

                      You can slide how ethnically inclined your civ is:

                      1
                      Highly Nationalistic
                      (+5 bonus to every thing)

                      2
                      (+4 bonus everything)

                      3,4 (etc.)

                      5
                      Tolerating of others
                      (+0/-0 bonus to everything) [accept immigrants]

                      6
                      (Cities assimilate into your civ 10% faster)

                      7
                      (Cities assimilate into your civ 30% faster)

                      8
                      (Cities assimilate into your civ 50% faster)

                      9
                      (Cities assimilate into your civ 65% faster)

                      10
                      Highly Accepting!
                      (Cities assimilate into your civ 75% faster)
                      -->Visit CGN!
                      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                      • #12
                        But armies would ALARM the people- they would SENSE OPPRESSION and want to REVOLT... would they not?
                        you think they wouldn´t if the city was empty of military? ofcourse people would feel even more opressed and unhappy, but that´s the only alternative.

                        the scale is good, but "highly nationalistic" could be swapped to "highly cultural". take sweden for example, we have almost no culture and is one of the world´s most immigrant-friendly countries.

                        how about this:

                        y = (Ct/Cv) x (Cp/Mu5) x (F/Cp3) x Cs
                        500

                        the minimum/maximum limit should be 5 and 1500 years

                        y = assimilation time in years
                        Cv= invading civ´s cultural average
                        Ct= invaded city´s cultural points
                        Cp = invaded city´s pop points
                        Mu = number of military units present
                        F = food surplus points
                        Cs = cultural similarity, digit between 2 to -2 depending on how similar religion, opinions, ethnic race, former style of gov etc, is.

                        note that the y represent time in years, not turns. this is

                        a) realistic
                        b) makes it harder to conquest as the time flies and we approaches modern, civilized times. just like it should be
                        Last edited by Juggernaut; July 1, 2001, 23:32.

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                        • #13
                          Originally posted by uncle_funk
                          yeah, and as time goes by, some of your original germans moves to the new city, mix with the civ´s pop, have babies, and the city becomes american-german.

                          just like in south america and mexico...
                          South America and Mexico? The Europeans killed off the natives, not joined with them. The example you're looking for is probably more along the lines of the Romans in Iberia and Germany.
                          12-17-10 Mohamed Bouazizi NEVER FORGET
                          Stadtluft Macht Frei
                          Killing it is the new killing it
                          Ultima Ratio Regum

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                          • #14
                            about 10% of mexicos population is white. and many are mestisians. where would they have come from?

                            and why the heck do they speak portugese in brazil?

                            of course people mix up a little, the europeans had colonies there for centuries.

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                            • #15
                              Originally posted by uncle_funk
                              about 10% of mexicos population is white. and many are mestisians. where would they have come from?

                              and why the heck do they speak portugese in brazil?

                              of course people mix up a little, the europeans had colonies there for centuries.
                              The reason that they speak portuguese in Brazil is because Brazil is the easternmost point in South America.

                              Figure it out for yourself.
                              12-17-10 Mohamed Bouazizi NEVER FORGET
                              Stadtluft Macht Frei
                              Killing it is the new killing it
                              Ultima Ratio Regum

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