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That's the obvious part...why was Brazil a Portuguese colony?
Oooh oooh oooh, I know. It was because of the Line of Demarcation. The Line of Demarcation was the line the Pope drew in 1493 to divide the world between Portugal and Spain. They could claim any unclaimed land that they didn't own on their side of the world. The Pope even later adjusted the line a little bit. Portugal had only a few regions on their side of the line in the Western hemisphere, one of those regions just happened to be Brazil. Ultimately they conquered the area and the people there learned Portugesse and not Spanish.
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
Jerk! I wanted to see how long I could string him along
Hey sorry. He obviously didn't know. So I just said why it is that way.
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
that´s irrelevant. sorry for not taking any history classes in high school. i blame it on my government, who had law-enforced us take religion instead. it´s true, damn christian-democrats
what we´re speaking about here, is whether the civs will mix and they will.
Originally posted by uncle_funk
if you capture another civ´s city in civ 2, it goes civil disorder the first round, and after that it works normal again and might even become MORE happier than when it was before you invaded it! completely unrealistic.
i mean, one thing if the city´s original civ was a despotic disaster but anyway...
when you invade a city you should have a few options:
1) keep it under siege.
let the city´s pop become slaves and make a lot of money. should require lotsa military units.
2) try to assimilate the city to your own civ.
this should take a lot of time, and ABSOLUTELY NOT a single round! since a majority of the civ´s pop is another culture you should gave the option to start an "assimilate program" or something, investing money in entertainers and blending them with your own culture. after ie. 500 years, the people have forgotten their background, and the city is truely yours...
til then, the city´s original civ has the opportunity to affect it through spies and propaganda, making it remember it´s roots...
a factor should be the geographical distance. if invading a city on the other side of earth, it should be much more complicated to assimilate than if it was your neighbour civ.
the more the civ´s culture, government, religion is unlike your´s - the harder to convert them...
I agree with most of this. This topic has a lot to do with others once posted here: civil disorder and so on. I think in Civ3 there will be this "culture". And this could fixing some of the problems known in Civ2. Couldn´t it?
I agree the captureing of cities needs to be imporved, but in the end if you keep a cities long enough they do no longer want to sperate from you, e.g Constansipole, is know very much a part of turkey, but only after a sutable time had passed.
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
That sounds like a good addenum formula to decide how long the assimilation would take under normal proceedings. Good work in adding it to my base formula!
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Heres a few thoughts that could make the way conquering foreign cities and populations operates more interesting.
1. Each population point will have a nationality assigned to it. That nationality stays for the entire game.
2. As cities grow larger and more prosperous and better cultured, they will attract immigrants from other nations. Those immigrants would retain the nationality from which they came. The number of immigrants each country receives would be affected by such things as diplomatic status, peace (a civ that was constantly involved in wars would be more likely to have emigrants going to the other nations) and ease of transportation between the civ's.
To make it easier to handle, it may not be necessary to reduce the population by 1 in a foreign city for every 1 in a domestic city - a percentage of each civ's pop growth would be steered towards immigration, and once the pop growth that goes to your civ is enough to make an immigrant, that immigrant pops up in one of your cities, increasing pop and allowing more tiles to be worked and resources.
3. When making a settler, two of YOUR civ's pop points are removed.
4. When the ratio of foreign to domestic inhabitants of your city is higher, more unhappiness would be caused (unless you are in advanced governments that are tolerant of other cultures) and possibility of revolt to the original civ. Military will need to stay in a conquered city for a long time to keep it in your civ.
5. A civ could use genocide as a manner of reducing the foreign populations within their cities - incurring a severe immediate penalty in diplomacy and causing peaceful democratic nations to go to war with the genocidal civ, not to mention the original civ whos population abroad is getting killed off. All players would get a message (Player, The Chinese are commiting genocide against their American population - What action do you wish to take - WAR, end all trade, do nothing). Doing nothing would of course put your civ in a similar diplomatic position vis a vis the rest of the world.
6. Even if an empire is completely destroyed, the population they created is maintained, and if revolt occurs, the civ could be re-born.
7. You can move your domestic population from city to city by using settlers (again remembering the penalties for doing so as 2 pop points = 1 settler)
This has some huge advantages in the ideas to combat BAB and ICS as well. What do you all think?
1. Each population point will have a nationality assigned to it. That nationality stays for the entire game.
already confirmed by Firaxis to be in Civ III.
5. A civ could use genocide as a manner of reducing the foreign populations within their cities - incurring a severe immediate penalty in diplomacy and causing peaceful democratic nations to go to war with the genocidal civ, not to mention the original civ whos population abroad is getting killed off. All players would get a message (Player, The Chinese are commiting genocide against their American population - What action do you wish to take - WAR, end all trade, do nothing). Doing nothing would of course put your civ in a similar diplomatic position vis a vis the rest of the world.
like that. should be one of the fastest way for a complete assimilation. i would use it all the time, when exterminating another civ. there is ofcourse a way to let them starve to accomplish this, but genocide is cooler and faster.
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