Barbarians should appear more often if the player choose a more risky empire expanding-style.
That is, if he found new cities without bother to build connecting roads in advance, and without accompany the settler with a guard-unit for immidiate city-protection. The AI-programmers should tweak the game to recognize this risky HP-behaviour and tease him a little more, with increased barbarian-harassments.
I think above is enough, to disfavour a risky & sloppy expanding-style (although sometimes it can be wortwhile).
That is, if he found new cities without bother to build connecting roads in advance, and without accompany the settler with a guard-unit for immidiate city-protection. The AI-programmers should tweak the game to recognize this risky HP-behaviour and tease him a little more, with increased barbarian-harassments.
I think above is enough, to disfavour a risky & sloppy expanding-style (although sometimes it can be wortwhile).
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