Barbarians should appear more often if the player choose a more risky empire expanding-style.
That is, if he found new cities without bother to build connecting roads in advance, and without accompany the settler with a guard-unit for immidiate city-protection. The AI-programmers should tweak the game to recognize this risky HP-behaviour and tease him a little more, with increased barbarian-harassments.
I think above is enough, to disfavour a risky & sloppy expanding-style (although sometimes it can be wortwhile).
That is, if he found new cities without bother to build connecting roads in advance, and without accompany the settler with a guard-unit for immidiate city-protection. The AI-programmers should tweak the game to recognize this risky HP-behaviour and tease him a little more, with increased barbarian-harassments.
I think above is enough, to disfavour a risky & sloppy expanding-style (although sometimes it can be wortwhile).
i just needed to let some steam of and get that off my chest
you can ignore some of that last paragraph.. its just my little version of 'common sense' for Civ forums.
har har har and a bottle of rum!
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