Define:
Cultural Density = Cultural Points/(# of cities)
Barbarian Strength = 1/Cultural Density
= (# of cities)/cultural points
Since barbarian strength is inversely proportional to cultural density, the more you ICS (thus lowering cultural density), the greater the barbarian strength. It forms a good, realistic counterbalance to ICS.
Here is what the ICSer will face using this model:
He builds as many low population, low or zero culture cities as possible. As he does this his cultural density drops further and further (therefore barbarian strength increases further and further). Therefore he will need to start building more and more military units to confront this ferocious barbarian assault (or risk being overrun).
Of course, military units have absolutely no bearing on cultural density and hence barbarian strength so the ICSer continues to have to replace military units in the field against the constant neverending relentless assault.
OTOH, of course military units cost money therefore inhibits the spending on cultural buildings.
The ICS spends all his time doing nothing but defending and falls further and further behind in development.Therefore he will have to increase his cultural density by either abandoning some cities or by suddenly changing production from military to cultural city improvements and risking being overrun (since the cultural points will take some time to accumulate).
This formulation does not make ICS impossible but it does make it extremely riskly and unlikely to work everytime (probably most times it will NOT work).
ICS is solved!
Cultural Density = Cultural Points/(# of cities)
Barbarian Strength = 1/Cultural Density
= (# of cities)/cultural points
Since barbarian strength is inversely proportional to cultural density, the more you ICS (thus lowering cultural density), the greater the barbarian strength. It forms a good, realistic counterbalance to ICS.
Here is what the ICSer will face using this model:
He builds as many low population, low or zero culture cities as possible. As he does this his cultural density drops further and further (therefore barbarian strength increases further and further). Therefore he will need to start building more and more military units to confront this ferocious barbarian assault (or risk being overrun).
Of course, military units have absolutely no bearing on cultural density and hence barbarian strength so the ICSer continues to have to replace military units in the field against the constant neverending relentless assault.
OTOH, of course military units cost money therefore inhibits the spending on cultural buildings.
The ICS spends all his time doing nothing but defending and falls further and further behind in development.Therefore he will have to increase his cultural density by either abandoning some cities or by suddenly changing production from military to cultural city improvements and risking being overrun (since the cultural points will take some time to accumulate).
This formulation does not make ICS impossible but it does make it extremely riskly and unlikely to work everytime (probably most times it will NOT work).
ICS is solved!
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