I also want infinite movement rates. As of now we can load a rail car with a load of goods and send that rail car from San Francisco to New York with just changing the Engine a few time in about 48 hours, so why change it?
Announcement
Collapse
No announcement yet.
About added RR-move related cosmic rule
Collapse
X
-
Originally posted by Ralf
No offense, but It really looks like you grasping for straws here.
Its not exactly an entirely new feature we are talking about. Its just an added tweak-variation of the same old concept: the RR ground-unit universal movement-rule.
One of the largest complaints about inifinite railroad was the ability to race around an enemy civ's territory with them, well railroads should be getting damaged in war anyway. Also, the AI railroad web in Civ2 was a code bug holdover (in my opinion) from Civ1 where railroads gave trade bonuses. I never saw such behavior with mag tubes by the AI in SMAC, and see no reason why it would happen again.
Comment
-
Originally posted by SerapisIV
If you want an option, fine, stick it in the rules.txt.
All you have to do once you have installed Civ-3, is to open the Rules.txt file and erase the game-default chosen RR-move variable, and type "0" instead (meaning "infinite moves").
Finally, we are on agreeing terms about this issue.
Comment
-
Originally posted by Ralf
Is it biased to promote such a tweakable text-file rule to make it the players own free choice?12-17-10 Mohamed Bouazizi NEVER FORGET
Stadtluft Macht Frei
Killing it is the new killing it
Ultima Ratio Regum
Comment
-
Originally posted by KrazyHorse
There is bias in this poll question, due to the fact that you haven't provided every possible response. You should have put the option: "Infinite RR movement. Final."
I certainly wouldnt be comfortable voting "Fixed RR movement. Final", even though Im personally is 100% supportive about it. The way I look at it: the more game-customization possibilities Firaxis can squeeze to the game - the better it is. Obviously, you dont seems to think so.Last edited by Ralf; June 14, 2001, 15:06.
Comment
Comment