Warpstorm I think your economic model needs to be revisited.
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Where do I submit ideas to Firaxis for Civilization IV?
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Hey, thanks for the link Warp.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Has anyone discussed techs and wonders that increase food production?
I would like to see a horse-drawn plow tech in the ancient age, tractor tech in the industrial age and maybe a modern tech to represent the scientific research that goes into modern agriculture these days.
The suggested effect would be to incrase the food of each worked tile by 1.
What do you think?
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Great idea, however in may case I increase the output of tiles to the point where growth is already hitting one per turn. What I would like to see is hyper-growth in where the excess accumulated on to 2 per turn for growth of said city.
And similiarly, where multiple cheap units can be created per turn if enough shields are available. Rock and roll, let's fly!The Graveyard Keeper
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If I can't answer you don't worry
I'll send you elsewhere
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In that case...
4-turns per tech stinks
Civ 1, I had a case where I got 2 techs in one turn without the help of Darwin's Voyage (a.k.a. now Theory Of Evolution). It may prevent exploits, but there's gotta be a better way to do it...?It's all my territory really, they just squat on it...!
She didn't declare war on me, she's just playing 'hard to get'...
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Originally posted by Antrine
Warpstorm I think your economic model needs to be revisited.Seemingly Benign
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