Seeing enemy unit composition is the only thing I use espionage for.
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Espionage--worthless?
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Steal enemy battle plan is worth every penny.
Investigate city. Success rate is zillion times better than battle plan and each cheaper. Best before attacking city.
Steal tech is not worth it, since you can trade legitimately for much better price. Only reason I see is if you dont wanna give something to teh civ.
Sabotage/initiate propaganda etc is not worth it.:-p
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Civ 3 espionage still is screwed somewhat. Planting a spy is always worth it just for the military info. Stealing tech or propaganda are very rarely worth it. I've stolen tech a few times, but that's rare and risky. I'd rather put the money into my own research. Also, the risk of being caught and thus spending 2000 gold for putting myself at war... bah.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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With a Spy you can see what types of Units a rival civ has. Stealing Plans (if successful), although somewhat expensive, can tell you where each unit is on the map. I've used that a few times to locate that lone Transport w/ some Units in it. Generally I don't bother.
You don't need a spy to Investigate a city, your Ambasador can do that job for you w/o the chance/expense of planting a Spy. I generally just rely on my Diplomats in the Embassies. They're much cheaper and don't cause resentment upon failure--they don't fail.
Embassies are VERY useful, Spys can be useful, but risky.
I generally build the Intelligence Agency when I get the tech, but more for the Cultural Value than the Espionage value. (and it's only 1 Culture point).
Steven"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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I almost never use espionage, but on occasions it was very useful.
1. My main opponent was building the Manhattan Project and I wanted to delay ICBM builing by everyone until I acquired uranium also. I waited ten turns and then sent a spy in to sabotage the MHP. For about 500 Gold, I was able to delay the MHP until I had the uranium I needed.
2. I was behind in the technology race and no one would trade with me. I used several spies to acquire the needed technologies to jumpstart my military campaign.
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I've only used it to plant spies so I can see how much of each unit the computer players have. All other forms of espionage are huge wastes of money, which you never have enough of. Unlike the computer players who have thousands even when they upgrade all their units, etc.
I desperately miss the diplomat and spy units of Civ 2. They made the game so much fun. It's to the point now where I can never compete with the computer for technology, especially with the new science heros in Conquests. All that has added to the game is the computer getting tech even faster than before. To the point that when I finally crawl and grope my way into the industrial age (steam power, nationalism, etc) the computer players are already done with it.
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I've only used it to plant spies so I can see how much of each unit the computer players have. All other forms of espionage are huge wastes of money, which you never have enough of. Unlike the computer players who have thousands even when they upgrade all their units, etc.
I desperately miss the diplomat and spy units of Civ 2. They made the game so much fun. It's to the point now where I can never compete with the computer for technology, especially with the new science heros in Conquests. All that has added to the game is the computer getting tech even faster than before. To the point that when I finally crawl and grope my way into the industrial age (steam power, nationalism, etc) the computer players are already done with it.
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Originally posted by Zero
Steal tech is not worth it, since you can trade legitimately for much better price. Only reason I see is if you dont wanna give something to teh civ.
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Originally posted by Rasputin
never got that to work... has anyone had success
There are severe restrictions to propoganda missions. The first (and most obvious) is that Democracies are immune to them. The second is that the sucess rate is largely dependent on the culture value of the target city (over 100 is unlikely and over 500 is next to impossible) Repeated attempts raise your odds slightly (just an observation, not based on statistical analysis) propoganda missions are most successful against isolated cities containing valuable real estate or resources from a Civ with vastly inferior culture (they should be in awe of your civ)* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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In my opinion, the cost of espionage is right, the problem is the odds of failure are too high. Propaganda is useful, as well as Investigate City relating to wonders. But by far the best use of all is the military infromation you get in the Military Advisor screen."Nuestros enemigos son imaginativos y están llenos de recursos; nosotros, también. Nunca dejan de buscar nuevas maneras de perjudicar a nuestro paÃs y a nuestro pueblo; nosotros, tampoco." George W. Bush
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