Don't get me wrong all, but the more I think of this, the better I can imagine that it would be a viable concept. That's me "rambling", so don't take it too serious, it's just an idea, which is far from being thoroughly reasoned:
Imagine, in the early game you are given only a very rough roster of, say, 40x40. You are able to explore, to grab land and place very rough tile improvements. In this phase, you found the centers of your provinces, or let's say in terms of the US, your states. The city radii ("state areas") will get borders, the location of which you can determine. Then, at some point in the game, the granularity doubles. Each tile is split in four (2x2), making it a 80x80 map. Your cities and first tile improvements remain, but the regions they cover double in size (or in terms of area, grow fourfold). Now, you can found smaller, secondary cities between the primaries, say, the centers of your "counties" in terms of the US. Your tile improvement capabilities will refine; what once was a pure irrigation (emphasizing food) or mining (emphasizing production), can now be changed in +2 food, +2 production, or +1 food, +3 production, etc. The trade network also has to be further developed. May be at some point, the granularity doubles again, to 160x160. You get the idea. Could work.
Imagine, in the early game you are given only a very rough roster of, say, 40x40. You are able to explore, to grab land and place very rough tile improvements. In this phase, you found the centers of your provinces, or let's say in terms of the US, your states. The city radii ("state areas") will get borders, the location of which you can determine. Then, at some point in the game, the granularity doubles. Each tile is split in four (2x2), making it a 80x80 map. Your cities and first tile improvements remain, but the regions they cover double in size (or in terms of area, grow fourfold). Now, you can found smaller, secondary cities between the primaries, say, the centers of your "counties" in terms of the US. Your tile improvement capabilities will refine; what once was a pure irrigation (emphasizing food) or mining (emphasizing production), can now be changed in +2 food, +2 production, or +1 food, +3 production, etc. The trade network also has to be further developed. May be at some point, the granularity doubles again, to 160x160. You get the idea. Could work.
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