One thing that has popped into my head with this discussion is a new unit attribute, Movement Range. Meaning that a Warrior can only go so many squares away from a City or a Fortress, it can't just meander willy nilly across the continent as it can now. This would bring in the concept of supply lines, something that has been woefully lacking in Civ games since the beginning. It would also make Fortresses much more useful in the game, since they would act be acting as supply depots.
This could also introduce new type of units that can extend the range of units in a stack, such as Wagons, Pack Horses, Supply Trucks etc. If any of these types of units are included in a stack, then the range is doubled, or tripled etc. Loss of those units means a chance of starvation of units or material cannibalization until they return within range of a supply source.
I think we could into soe interesting strategic elements with a concept like this. As it's always stood with these games, Tanks etc. have infinite ammo and fuel. That doesn't seem right.
This could also introduce new type of units that can extend the range of units in a stack, such as Wagons, Pack Horses, Supply Trucks etc. If any of these types of units are included in a stack, then the range is doubled, or tripled etc. Loss of those units means a chance of starvation of units or material cannibalization until they return within range of a supply source.
I think we could into soe interesting strategic elements with a concept like this. As it's always stood with these games, Tanks etc. have infinite ammo and fuel. That doesn't seem right.
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