Rumor floats that Civ4 will be a mission based game, starting with limited maps to complete, with larger maps available, then rinse and repeat. This is awful, it is not Civ and we ought to let them know right now that if they want to do that sort of game, fine, just do it as a spinoff and do not crap up any small chance that we might get a quality Civ4 product.
Announcement
Collapse
No announcement yet.
Firaxis off on the wrong foot
Collapse
X
-
I haven't seen that, jt. If true, I'd chime in with you in a heartbeat. From what I know, Civ4 is intended to be a logical extension.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
Comment
-
Re: Firaxis off on the wrong foot
Originally posted by jimmytrick
Rumor floats that Civ4 will be a mission based game, starting with limited maps to complete, with larger maps available, then rinse and repeat. This is awful, it is not Civ and we ought to let them know right now that if they want to do that sort of game, fine, just do it as a spinoff and do not crap up any small chance that we might get a quality Civ4 product.-PrinceBimz-
Comment
-
That's probably Jesse rambling rather than a definitive statement about Civ4 features.Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
Comment
-
Jimmytrick, you've misconstrued Jesse's words.
He isn't talking about mission based civ, though a modder could do that if he wanted. He's not turning this into warcraft or something, build five cities in this scenario then move onto a larger map.
He's talking about increasing the map size (or map awareness would be more appropriate) through time, or what ever parameter is in place (era, tech, etc). I for one love this idea (and said so in that thread posted above) To me this would give a much more interesting experience, and more realistic. No more 4000bc warrior travelling around the globe. did people in, say, Germany know of people in India in 3000BC? Well, I have no clue, but I doubt it. They knew of their immediate neighbors and some others. In a game like this, you would start in, say, Kansas (random Rock Chalk selection), build cities there, conquer an enemy or two, then expand into, say, Colorado and Nebraska etc. all the while being able to move further and further out from your cities. Eventually you could see all of N. America and S. America, and then finally the world.
I think this would be implemented similar to the ToT multimaps,ie you can play the old standard civ XXXxXXX map or you can play the ever expanding universe.
So I think you're horribly misconstruing Jesse's post by calling it "mission-based", though he does acknowledge what modders could do with this.
Like I said in that thread, when I think of my ideal civ game in bed at night (!) I think of something similar to this.
I see this as evolving civ from an game where you have a bunch of individual cities, nearly autonomous units, to where you start off as a city state, like Ur or whatever, and through time you develop into a nation like what we have today.
Comment
Comment