Realisations that must be made 
1) When you fight, bring BIG stacks, not few (as already mentioned)
2) When at war, have allies - or expect the AI to dogpile on you
3) Expect to AI to be a good expander. Although at Chieftain, it's infrastructure leaves a lot to be desired.
4) Big score = territory + pop. NOTHING else. Future tech may as well not exist
5) Big tech leads = almost impossible to get. Can be done, don't rely on it happening. Rely on your 'smacky' stacks instead to win your wars
6) 1 worker per city, at least. like the 1 settler per city idea before, in the other games
There's a lot more to it than that, but you can't go far wrong on chieftain knowing that lot. Besides, like they said above, you gotta learn to crawl before you can walk
P.S. No improvements help the luxury rate. This does NOT mean the slider will never be useful. Just bear it in mind for now, I don't want you to suffer like me and leave it for 18 months

1) When you fight, bring BIG stacks, not few (as already mentioned)
2) When at war, have allies - or expect the AI to dogpile on you

3) Expect to AI to be a good expander. Although at Chieftain, it's infrastructure leaves a lot to be desired.
4) Big score = territory + pop. NOTHING else. Future tech may as well not exist

5) Big tech leads = almost impossible to get. Can be done, don't rely on it happening. Rely on your 'smacky' stacks instead to win your wars

6) 1 worker per city, at least. like the 1 settler per city idea before, in the other games

There's a lot more to it than that, but you can't go far wrong on chieftain knowing that lot. Besides, like they said above, you gotta learn to crawl before you can walk

P.S. No improvements help the luxury rate. This does NOT mean the slider will never be useful. Just bear it in mind for now, I don't want you to suffer like me and leave it for 18 months

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