Announcement

Collapse
No announcement yet.

CIV4 discussion points

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by CiverDan
    Too many of these suggestions would make the game too complex. I see this problem time and again with such suggestions. Some things i would like to see:


    Resources:

    No more "I lost my horses". Once you find horses, you shouldn't lose them because you lost a city. Funny how I lose my horses, yet I can still ride the ones I have into battle :P.

    Remove rubber as a requirement after WWII era tech, as sythetic rubber was developed around this time.

    Cities:

    eliminate shield waste that occurs when an imrovement/unit is built. Also allow 2+ units to be built in a city/turn if there is enough production. Allow cities to actually "work" squares outside their radius via a form of colony. Should only be allowed for size 25+ cities with an airport. Would give an incentive for larger cities.
    I tend to agree with your points. Just for the record Horses never run out, but we get the point.

    Comment


    • #17
      #'s 1 and 2 sound like a turn based version of RoN.

      I like #3, but it could create problems... for instanse, what if i have no horses, so i cannot build horsemen? then can i not get fuedalism? this idea would have to be implimented very, very, carfully.

      now, my view on what to change about the game: rework the corruption model. corruption should also have more to do with how happy the people are. currently happiness only infuluences corruption with riots and WLTKD. happiness should have more of an influence. this would also mean military police would have an influence on corruption in monarchs, despots and communisms.

      Comment


      • #18
        Another one of these threads? I wouldn't mind it so much if there was a genuinely new idea in the bunch, but there have been at least 10 different threads that have proposed these ideas! I am shocked that limited railroad movement didn't make it. Having revolts in particular has been on my wish list since the 1.14f patch of CIV 3. Personally I would like to be able tio evaluate the changes in C3C before starting or commenting on yet another thread for a game that might not ever exist.
        * A true libertarian is an anarchist in denial.
        * If brute force isn't working you are not using enough.
        * The difference between Genius and stupidity is that Genius has a limit.
        * There are Lies, Damned Lies, and The Republican Party.

        Comment


        • #19
          Originally posted by Solomwi
          One idea I haven't fleshed out very far, but am intrigued by, is being able to draw provincial borders within your empire, and set up a provincial capital in each to help with corruption. Optimally, there would be some tradeoff to make the option between a lot of small provinces and a few large provinces a strategic choice rather than self-evident. Maybe a set cost per provicial seat deducted from the treasury or something. I'm not advocating making a bunch of Forbidden Palace analogs available, either. Designating a provincial seat would either require building a much cheaper improvement that acted as a weak Palace, or nothing at all.

          Plus, I think it'd be cool to look at a map of the empire and see province/state names like "Greek Enclave", "Arabian Territory", "Land So Many Egyptians Died So Futilely For", "Xerxes is My B*tch", etc.
          Well this looks like a great idea...

          "the state of natural frustration when they release games full of bugs..."

          Gurka 17, People of the Valley
          I am of the Horde.

          Comment


          • #20
            I agree with all your ideas execpt for 3. otherwise i wish there
            was a civ4. the U.S dosent go around building industries the
            people do. A 3d city would also allow for bombers to target
            specific things not just droping random bombs hoping they hit
            somthing important.
            Absolute power corrupts absolutely

            Comment


            • #21
              I want Civ4 to include about a hundred tribes to choose from, but I don't care if many can be in the same game. I want all the native tribes from Colonization, all the tribes available in the main game as of Conquests, possibly all the minor tribes available in Civ3, specifically the Inuit; the Australian Aborigines, the Maori, the Hmong, the Hebrews; I want there to be tribes such as Inuit and Hawaiians which can thrive in special environments such as the Arctic and Oceania. I want a balance of other cultures to complement the ones I specifically want.

              I would say do away with special leader heads for each tribe. Definitely include the special bonuses system in the current game. Possibly expand the system. Let other tribal features also affect human players, at least have your governors tend to build what your tribe likes when you let them.

              I want alien terrain types built into the editor, such as what you'd find on the Moon or Mars. I want more specific pregame customization of the world.

              Comment


              • #22
                Brent that is one crazy request. I really don't agree with that idea.

                Comment


                • #23
                  Yeah that is crazy who would want to be anyone of these people anyway what special ability would they get that could be any good anyway? Besides it would be way to many people to keep track of.However I would like to be able to group units like you could in ctp so you could have massive battles not just a whole bunch of little ones.
                  Absolute power corrupts absolutely

                  Comment


                  • #24
                    What is the point of these wish threads? I suggest that with Conquest you're looking at Civ4. I doubt there'll be anything new on the Civ front for a long time after that debuts. Probably a patch or even two. But no new game.

                    When you read the latest info at civ3.com it indicates that they've put a supermarket full of stuff in Conquests. They'll get it out at the end of October and sit back and enjoy the benefits (they hope) of what must be a lot of hard work.

                    Maybe I'm wrong, but why don't we just get on with playing and talking about PTW until Conquests arrives -- and then discuss its merits.
                    Jack

                    Comment


                    • #25
                      PTW was full of bugs and had very little new usefull material(exclude unit stacking)That is why every one wants a new game we feel like we were cheated with PTW.There is also so many things to Improve on that maby there should be a civ4.I doubt we will see it in the near future but in four or five years when inforgrames needs a new clasic game they will start work on civ4.by then though I will have a job and be in college so I wont have time to play poor me
                      Absolute power corrupts absolutely

                      Comment


                      • #26
                        Originally posted by Gufnork

                        c. I think something needs to be done about flips, anyway. I don't mind that a city flips, but when your entire army just disappears in thin air it's really annoying.
                        You can turn off the city flips in PTW.
                        Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

                        The new iPod nano: nano

                        Comment


                        • #27
                          leave em on....
                          Gurka 17, People of the Valley
                          I am of the Horde.

                          Comment


                          • #28
                            I agree in having a resource pool, especially in food and shields. It should be possible to trade food internally (and with others) as it's being done in real life (and civ 1 + 2). Shields also should be possible to transfer boosting e.g. a battleship, but maybe with a little loss simulating the delay cause of transport.

                            Also, I'd like to see the build-up of shields from Master of Orion 2 but with the possibility to pump out more than 1 unit if the additional shields allowed it (if your super-city yields 180 shields, you should be allowed to produce 2 infantry)

                            At last I miss the several worlds from Civ2 Test of time. Specially in a Fantasy or sci-fi scenario this was great.

                            I have actually a lot ideas for civ4, but I think they will drown anyway in this or the other threads...

                            Comment


                            • #29
                              will there be a civ4?
                              Without music life would be a mistake - Nietzsche
                              So you think you can tell heaven from hell?
                              rocking on everest

                              Comment


                              • #30
                                I hope so.....

                                For by that time they should have civ 3 bug free

                                hahahahhahahaha

                                I often wonder how games that go out for PlayStation 2 go out as a finished product, yet those for the PC are riddled with bugs, need expansion packs and downloads....
                                Gurka 17, People of the Valley
                                I am of the Horde.

                                Comment

                                Working...
                                X