Originally posted by CiverDan
Too many of these suggestions would make the game too complex. I see this problem time and again with such suggestions. Some things i would like to see:
Resources:
No more "I lost my horses". Once you find horses, you shouldn't lose them because you lost a city. Funny how I lose my horses, yet I can still ride the ones I have into battle :P.
Remove rubber as a requirement after WWII era tech, as sythetic rubber was developed around this time.
Cities:
eliminate shield waste that occurs when an imrovement/unit is built. Also allow 2+ units to be built in a city/turn if there is enough production. Allow cities to actually "work" squares outside their radius via a form of colony. Should only be allowed for size 25+ cities with an airport. Would give an incentive for larger cities.
Too many of these suggestions would make the game too complex. I see this problem time and again with such suggestions. Some things i would like to see:
Resources:
No more "I lost my horses". Once you find horses, you shouldn't lose them because you lost a city. Funny how I lose my horses, yet I can still ride the ones I have into battle :P.
Remove rubber as a requirement after WWII era tech, as sythetic rubber was developed around this time.
Cities:
eliminate shield waste that occurs when an imrovement/unit is built. Also allow 2+ units to be built in a city/turn if there is enough production. Allow cities to actually "work" squares outside their radius via a form of colony. Should only be allowed for size 25+ cities with an airport. Would give an incentive for larger cities.
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