The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Gramphos
Just dropping a line that C3MT v1.02 is ready with support for BIX v11.19
Man I am sure that is something good and someone did a lot of work, but what does it mean?
I guess C3MT is some kind of tool. Is BIX 11.19 an editor version for BIX files?
Originally posted by Swissy
Hmm, the company promised universal patch releases after Euro 1.21. Again another Firaxis lie.
Unless something has changed, Firaxis has little to do with the releases. They finished the US version weeks ago. AFAIK, Atari is in charge of all localizations and releases.
I figure once the guys Atari get in on Monday they'll realize that their European counterparts jumped the gun on them.
Originally posted by arstal
Was the auto-bombardment forcing breaking of a peace treaty bug fixed? ...
I experienced that once, with ship-to-shore bombardment. I kept being asked if I wanted to continue, I got tired of the repeated messages* and so accidentally cancelled a just-made peace treaty. I didn't consider that a bug, just a "lesson learned."
That would be a fair-size (but wonderful) hunk of code, to go through each auto-bombarding unit and check to see if it was bombarding a tile within a particular civ's borders or against one of their units, each time a peace treaty was signed. Then decide whether to automatically cancel the bombardments, or ask the player regarding all of the units.
*several battleships auto-bombarding, and they all were blitz-enabled, so 5 bombards each.
Originally posted by Cort Haus
It seems to me that the patch addresses MP issues - and that the SP player needn't bother with it.
Is this so?
NO.
From what I have noticed, for the single-player gamer there is:
* Updated non-era techs to allow for civ-specific tech trees. If a non-era tech is used as a prerequisite for a regular tech and a particular civ does not have access to the non-era tech, all techs sprouting from the non-era tech will not be visible on the Science Advisor screen and will not be required for advancement to the next era.
* Fixed Civilopedia entry for Coastal Fortress by removing reference to, “50% defense bonus from naval attacks”. There are no direct naval attacks on land units – only bombardment.
* Updated BIC file version to 11.19.
* Updated editor version to 2.57.
* Fixed a bug that caused paratroopers (and possibly helicopters) to disappear after playing the airdrop animation.
* Updated placement of forests and jungles on bonus grassland to leave the bonus shield under the forest/jungle (NOTE: this only applies when placing forest/jungle on bonus grassland tiles).
* Fixed a bug with non-era techs that allowed players to potentially receive them for free from the Great Library (NOTE: this also fixes a similar bug that would allow players to receive techs that they do not have the prerequisites for if the order of the techs in the editor was changed).
* Fixed a bug with air interception at the bottom of the map
* Updated leaderheads\CL_CULTB.pcx to fix transparent color issue.
* X/Y wrapping/boundary issues regarding nukes fixed.
* Fixed an x/y wrapping issue with city name drawing.
* Fixed an exploit allowing one to get extra shields during wartime mobilization.
* Fixed bug which caused walls not to be obsoleted by growing from a town to a city.
... and I left out a few civilopedia, diplomacy text and other items! There's LOTS of stuff.
OK, this was posted at CivFanatics by Jeff Foley from Atari...
Originally posted at CFC by Jeff_ATARI
Hello folks,
Oh, the conspiracy theories! "They" are paying back the Americans. No, it's a compatability problem... No! It must be because they like to make us squirm! Yes, that's it!
Okay, folks, the truth is, the emails to the US technical team on Friday never made it, because the recently discovered virus W32.Mimail.A@mm (read all about it at http://securityresponse.symantec.com...mail.a@mm.html ) appeared on one of Atari's systems sometime Friday. Our IT dept was on the case, and some emails were queued up while the mailserver was shutdown. A very minor setback, with virtually no effect on our business... except that it caused a gap between the Friday vs. Monday release of the two patches (international tech support is on a different server and was not affected.)
So as soon as we verify everything is a-okay, you'll see that US/UK patch.
The UK page only have 1.21f as of now. (Hope that changes soon. I'm currently using a mix of the German and the US patch, and it works even better (Have the correct editor now ))
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