The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
With the release of Conquests only 3 months away I suppose that anyone planning to make a big mod or scenario would rather wait until then so they can make use of all the new features. I'm looking forward to seeing that the excellent members of the community come up with then.
If I'm posting here then Counterglow must be down.
i can think of a lot of good ideas... especially governements in world war scenarios (e.g. nationalism, fascism, democracies, pseudo-democracies). it would be nice if you could bind governements to war time production (mobilization)...
but then... i'm not a scenario maker
btw: when is the US/UK patch expected? i can't imagine it will be too long. 2 weeks?
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
the catering for Civ specific tech trees is good for scenario modding. Being able to display the whole map to start with is very useful as well.
It would be nice now to have the civ specific techs in a new era, to come after the Modern era.. it seems this would help users see the special tech trees and maybe allow for another era.
My mod has a total of 8 ages which fit into the eras, though they aren't true ages/eras.. just wait and see.
It would be useful to have Small Wonders which act fully like Normal Wonders, allowing a building in each city and maybe a expiry tech that ends the small wonder effects. This would make my Super Ages Civ mod a lot smaller and easier, i'm having to make a separate 8 wonders for each civ (may have to limit the amount of civs playable).
Sucks the English version is always the last out of the bag, I hope the patch will come soon - before the new XP at least.
What will the AI Patrolling option do? can someone test it who has the patch. It should be useful for my mod, where units mostly have movement of 2, and they always wander aimlessly around the map.. it may speed up the game, but will the AI be at a disadvantage if it can't scout and see units invading?
* Fixed a bug causing the foreign advisor to display incorrectly in > 8 player Single Player games.
What does it mean ? Will we at last see more then 8 heads now ?
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
it would be quite nice to have a better way of seeing if the oponent you want to attack has MPPs with someone, without having to scroll through all still living AIs
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
Originally posted by Swissy
Hmm, the company promised universal patch releases after Euro 1.21. Again another Firaxis lie.
I'd assume the European companies of Atagreed worked directly on the 1.27, and let the American company work on the universalization of 1.21.
However, you Yanks should not be too eager. The patch may simply be released Monday (maybe they don't do releases on weekends).
I must admit there is some poetic justice to see the Yanks whine because the patch isn't arrived one whole day after the European release
But personally, I'm twice more screwed : I bought the UK version to get patches ahead of other European versions. i'm a sucker
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
I just did a trick with my UK version, and am now running on 1.27f (Well, I still don't have the updated editor, and no rule changes (if any) with 1.27f)
This is what I did:
1. Downloaded the German 1.27f patch
2. Downloaded the German 1.21f patch
3. Installed both the German patches to their own directories (NOT in my Civ3 directory)'
4. Run a filecomparation program over the directories.
5. Backed up labels.txt, script.txt, civiliopedia.txt, CL_Cultb.pcx and Civilization3X.exe from my PTW directory
6. Made changes to my English text files similar to those made between German 1.21f and 1.27f.
7. Copied the Civilization3X.exe file with the german patch into my PTW directory.
8. Run the file, and everything seems alright now.
I didn't do anything with the civ3xid.mb file, as it's different from UK 1.21f to German 1.21f, and I didn't copy the civ3x.bix and civ3xedit.* files, and ignored the changes to readme.txt as they are German.
Note, don't try to do this unless you know what you are doing, and make sure to make backups, or your game might need to be fully reinstalled.
Also this is with the UK version, and the US version is probably NOT compatible with it (for the same reason the UK version can't use the US patch).
Attached is the textfiles as I've modified them. (Use at yuor own risk, and only together with an 1.27f exe)
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