The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Wow, that's a good long list of changes... Any announced release date? Nothing about it @ civilizationiii.com (I wonder if they forgot that they owned that domain )
Now, if there only were some non-droppers (locally) that I could bully into playing...
* Updated non-era techs to allow for civ-specific tech trees. If a non-era tech is used as a prerequisite for a regular tech and a particular civ does not have access to the non-era tech, all techs sprouting from the non-era tech will not be visible on the Science Advisor screen and will not be required for advancement to the next era.
too bad i purpously bought the US-version... well, shït happens
but i do have a question:
* Updated non-era techs to allow for civ-specific tech trees. If a non-era tech is used as a prerequisite for a regular tech and a particular civ does not have access to the non-era tech, all techs sprouting from the non-era tech will not be visible on the Science Advisor screen and will not be required for advancement to the next era.
i didn't even know this was possible before! but can the AI demand these unique techs as tribute? and are the techs tradeable?
it would be slightly sucky to create a scenario with unique goverments and improvements and then notice that the AI trades them anyway...
anyone?
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
otherwise nothing really big for single players. like civ3's v1.29f, i guess it's mainly clearing some last bugs before the new expansion (which, acording to some beta testers seems quite bug-free already at it's beta-version )
i do like the cancellable scenario loadings... i never know if it has crashed or just takes hours to set up...
thanks firaxis / atari!
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf, it was possible but it didn't really work. That's why the update. I would suppose that if something is civ-specific they wouldn't apply or be any use to anyone else. If it didn't work that way, then it would have to be fixed (again).
It was possible to have different tech trees, but everyobner would have to see the techs that only one civ could resarch, now they will be hidden in the tech tree.
Also the bug with it making it possible for others to get them seems to have been fixed.
* Fixed a bug with non-era techs that allowed players to potentially receive them for free from the Great Library (NOTE: this also fixes a similar bug that would allow players to receive techs that they do not have the prerequisites for if the order of the techs in the editor was changed).
Comment