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Terrorism should be incorporated in C3: Conquests

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  • Terrorism should be incorporated in C3: Conquests

    I feel that, even though we all hate terrorism, it is a part of human civilization. The game boasts an incredibly true-to-life basis, so it should indeed incorporate one of the greatest modern threats.

    Now I'm not saying that it should be a technological advance; far from it. Perhaps it could be incorporated in Nationalism as another espionage tactic, or fall under governments, or something like that.

    It was taken out after September 11th. I feel that it should be put back in.
    "I predict your ignore will rival Ben's" - Ecofarm
    ^ The Poly equivalent of:
    "I hope you can see this 'cause I'm [flipping you off] as hard as I can" - Ignignokt the Mooninite

  • #2
    i think an espionage act works well, as getting caught lowers your image or using hidden nationality units.
    I use Posturepedic mattresses for a lifetime of temporary relief.

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    • #3
      Why not have barbarians become terrorists in the modern era? They could run into a city (Using a horse or car or something) and recruit civs and run off with them etc..

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      • #4
        Espionage work good, since we all know that's terrorism is financed by country in 90% of time...
        But maybe a better espionnage system can be good.

        see ya
        bleh

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        • #5
          Would all governments be able to support terrorism? If any western democracy in this day and age were found to support terrorism, there would be severe social chaos.
          "I predict your ignore will rival Ben's" - Ecofarm
          ^ The Poly equivalent of:
          "I hope you can see this 'cause I'm [flipping you off] as hard as I can" - Ignignokt the Mooninite

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          • #6
            How do you 'find' a country supporting terrorism? You dont really, you only support terrorism if 1-2 superpowers say you do

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            • #7
              Well...they'd have to make it a bit more gameworthy
              "I predict your ignore will rival Ben's" - Ecofarm
              ^ The Poly equivalent of:
              "I hope you can see this 'cause I'm [flipping you off] as hard as I can" - Ignignokt the Mooninite

              Comment


              • #8
                Fundamentalist gov't should be able to support terrorist groups. It's an essential part of world politics/diplomacy in the last years.

                So long....
                Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
                Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
                Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

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                • #9
                  Re: Terrorism should be incorporated in C3: Conquests

                  Originally posted by The Emperor Fabulous
                  The game boasts an incredibly true-to-life basis


                  civ3 is a fantasy game with some similarities to reality

                  still terrorism would be fun

                  cheers

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                  • #10
                    well the only reality in civ3 is that ppl live in cities


                    terrorism will be good like you can finance your own group and plan to crash a plain in a WTC( they can add it as a small wonder so everyone can build and get it destroyed)

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                    • #11
                      Originally posted by The Emperor Fabulous
                      If any western democracy in this day and age were found to support terrorism, there would be severe social chaos.
                      That's either an incredibly optimistic outlook, or incredibly naive.

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                      • #12
                        terrorism is already in civ 3 to a certain extent. if you go to the espionage screen you see sabotage work. what do you think that means? the shields just disappear? my hoover dam walls just go "poof" and are gone? um no, they get blown up or destroyed in some kind of brutal manner, cuz last time i checked magic wasnt in this game so the walls dont disappear by some form of magic

                        I believe that barbs should become terrorist units and upgrade along with the weakest civ. i.e. germany is the least technologically advanced civ. all they have are cavalry therefore all barbs become cavalry, that would be better than warriors in 2020 AD.

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                        • #13
                          cuz last time i checked magic wasnt in this game so the walls dont disappear by some form of magic
                          I really doubt it... i'm sure magic is in the game ...
                          bleh

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                          • #14
                            in all reality what more do you need for terrorism? i.e. you have a nice space shuttle hull almost completed and then in a single turn its gone. that sounds pretty terrorizing to me, just my opinion tho

                            if you want more destruction from terrorism tho, i could see for espionage, a separate command such as "plant terrorist" and then the terrorist would have separate commands such as "destroy population"- that would kill one pop. unit, "destroy city improvement"-destroys random city improvement, and "destroy wonder"-destroys random city wonder that already exists

                            of course these would be more costly than using spies. perhaps 4000gp to destroy a wonder with a 35% chance of success. but still these are just my opinions, but like i said i think there is enough terrorism as is

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                            • #15
                              Originally posted by BulMaster
                              terrorism will be good like you can finance your own group and plan to crash a plain in a WTC( they can add it as a small wonder so everyone can build and get it destroyed)


                              cheers

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