1) Hidden nationality!
for a land unit, Special forces that paradrop and destroy resources (AI can really jack up your game with them)
for submarines
I used them for stealth planes and it was fun but I'm going to pull back a bit on it (see below)
2) Airborne brigade
an army unit that only carries two foot units and I gave it a airdrop range and ability and a few more hp. To make paratroopers stronger behind lines. I used the paradrop graphic so it looked like a multi-figure unit but the color got mixed up. If I figure out why I may make a new unit out of this, just the flag with a paratrooper.
3) make differnt wealths for different govts. like democracy has capitalism so it was like wealth but i added more production like a factory (for more gold) and a science bonus to represent an economy with out govt interference.
new ones I'm testing:
1) Added the guerrilla attack flc and sounds to the Worker Modern Times.INI and then made a worker unit but added a space after it. made it have worker abilities and a defense of 10. I use this to make another guerrilla unit "farmer by day, guerrilla by night" so I try to take workers they may surprise by some fighting back.
2) Air specializing: stealth bombers with very long range. stealth fighters with hidden nationality (debating if a regular bombard or only precision), heavy bomber with moves of three or more for multiple attack. close air support a10, the only one with lethal bombardment. an air superiority fighter, a recon plane. so have to have a mix of aircraft instead of jet fighters and stealth bombers.
for a land unit, Special forces that paradrop and destroy resources (AI can really jack up your game with them)
for submarines
I used them for stealth planes and it was fun but I'm going to pull back a bit on it (see below)
2) Airborne brigade
an army unit that only carries two foot units and I gave it a airdrop range and ability and a few more hp. To make paratroopers stronger behind lines. I used the paradrop graphic so it looked like a multi-figure unit but the color got mixed up. If I figure out why I may make a new unit out of this, just the flag with a paratrooper.
3) make differnt wealths for different govts. like democracy has capitalism so it was like wealth but i added more production like a factory (for more gold) and a science bonus to represent an economy with out govt interference.
new ones I'm testing:
1) Added the guerrilla attack flc and sounds to the Worker Modern Times.INI and then made a worker unit but added a space after it. made it have worker abilities and a defense of 10. I use this to make another guerrilla unit "farmer by day, guerrilla by night" so I try to take workers they may surprise by some fighting back.
2) Air specializing: stealth bombers with very long range. stealth fighters with hidden nationality (debating if a regular bombard or only precision), heavy bomber with moves of three or more for multiple attack. close air support a10, the only one with lethal bombardment. an air superiority fighter, a recon plane. so have to have a mix of aircraft instead of jet fighters and stealth bombers.
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