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  • What is your favorite modification you made to the game?

    I was modding some part of the game... and I was thinking what is the best modification people made habitually to the game!!?

    For me:
    I stole many idea from the Player1 mod:

    : I give wheel flag to all wheeled unit.
    : + 50% for all Space Ships piece.
    : Taxmen and Scientist give 2 than 1.
    :- Prequisite tech for Ironclad unit is now Industrialization (instead of Steam Power).
    : Attack bonus against barabarians is lowered.
    : Late game naval units have increased movment by 1.
    : Helicopters can now transport 2 foot units and 8 of Zone of Opera.
    : Musketmen gets 3/4/1 stats, cost 60
    : Musketeer gets 4/4/1 stats, cost 60
    :Rifleman gets: 5/6/1
    : Some Air Units gets Lethal Sea Bomb and some others get Lethal Sea and Land Bomb.
    : Longevity get 1 happy faces around the world, in combo with old effect.
    :Cure for Cancer effect to 2 happy face
    - Oh yeah I forget my Summer Palace...
    =====
    - Now i test my new unit with Hidden Nationality flag called "Saboters". 2/6/1 (all terrain like road). Why 2 of attack: This is Saboters, I dont want them to capture City.
    - Do you think Wealth is a bit too low?

    See ya!
    Last edited by CrONoS; May 26, 2003, 17:47.
    bleh

  • #2
    My favorite mod? How about the whole damn modern age tech tree?

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    • #3
      hahahhahahahahha...

      I will try your mod, maybe even tonight!!!!
      I will Import your mod to my Main Mod(with Fascism and my favorites minor modification)
      ================
      But I will love to know some minor modification you make to the game? When you prefer to play a "normal" game!

      See ya
      Last edited by CrONoS; May 26, 2003, 17:46.
      bleh

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      • #4
        Hi!
        I have made many modifications, but I guess I'll only list my favorites.

        -Modern units are wheeled (like yours)
        -Marines A=10 D=6, Para=A=6 D=10
        -Added Terrorist/ Freedom Fighter unit
        -Increased ship movements by a lot. (I play huge maps)
        -subs/ AEGIS carry Cruise Missiles

        Many more changes done, but they're small and not worth mentioning. Also none of my changes put the A.I. at a disadvantage. At least I hope they don't
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        • #5
          Kaos:
          What is the Spec of your Terrorist/Freedom Fighter?

          Tanx
          bleh

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          • #6
            lethal bombardment for cruise missiles for sure...

            i also like roads allow movement of 5 and settlers and workers get two movement points to speed up games on really big maps.

            i also make entertainers worth two, cuz the thought of 1/4 the population working to entertain the rest is kind of odd, even though its still too high...
            I use Posturepedic mattresses for a lifetime of temporary relief.

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            • #7
              bobo:

              Do you raise the cost of your Cruise Missile when you add Letal Bombardment?

              See ya!
              bleh

              Comment


              • #8
                Take a guess.

                Templar, is your mod just the modern age? I've modded the rules up till there, but haven't found a mix that works for it yet.
                Seemingly Benign
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                • #9
                  i think i raise it twenty shields, wait more... i forgot how much

                  i like the modern age to be more than just modern armor and mech infantry, but i also dont want to turn the game into an arms race simply of cruise missiles...
                  I use Posturepedic mattresses for a lifetime of temporary relief.

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                  • #10
                    Originally posted by cronos_qc
                    Kaos:
                    What is the Spec of your Terrorist/Freedom Fighter?

                    Tanx
                    I downloaded the Terrorist unit from CFC over a year ago. It comes with Refining and it has Hidden Nationality, Foot Unit, and Cruise Missile tags. The stats currently are;

                    A=1
                    D=0
                    M=1
                    Bombard=12
                    Range=2
                    Rate of Fire=2

                    The stats are always changing as I experiment and see how the AI uses them. It can capture Workers, but the unit works like a C.M. in that when you select the target it will run into it and blow itself up. Because of the C.M. tag it only targets enemy military like a Freedom Fighter. I gave it Precision Strike, but haven't gone deep into the game to see what happens.
                    "The Pershing Gulf War began when Satan Husane invaided Kiwi and Sandy Arabia. This was an act of premedication."
                    Read the Story ofLa Grande Nation , Sieg oder Tod and others, in the Stories Forum

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                    • #11
                      I have:

                      * Increased bombardment values for all units and have given defensive bombardment capability to all units using ranged fire.

                      * Modded all defensive units to increase attack values.
                      pikemen 2.3.1
                      Musketmen 3.4.1
                      Riflemen 5.6.1
                      Infantry 8.10.1
                      Guerilla 7.8.2
                      Marine 14.10.1
                      Para 10.14.2

                      * Have also modded the Guerilla to not require gpt support and ignore rough terrain.

                      * Gave lethal bombardment to all planes, artillery and radar artillery, destroyers, battleships, aegis cruisers, and cruise missles.

                      * Increased range of all planes, helicopters, and paras.
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                      • #12
                        * Have also modded the Guerilla to not require gpt support and ignore rough terrain.
                        ===
                        that's a good idea!!
                        bleh

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                        • #13
                          i made guerillas invisible with a high attack but low defense. this simulates the element of surprise attacks, but they dont defend very well.

                          I also substantially raised the value of fortifications, walls, town/city/metros, while somewhat lowering basic unit defense. this seems more realistic to me that a unit in the open is much easier to kill than one that is prepared. this actually helps the AI because they tend to keep alot of units in its cities so they are much harder to take, whereas i tend to leave cities less defended and to have most of my units patroling borders. this gives me a reason to actually build forts.

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                          • #14
                            Lethal bombardment for the more modern units, particularly with regards to naval units. Usually I just play vanilla however.
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                            • #15
                              Originally posted by bobbo008
                              lethal bombardment for cruise missiles for sure...
                              Originally posted by cronos_qc
                              Do you raise the cost of your Cruise Missile when you add Letal Bombardment?
                              Even though the "lethal bombard" flag is not checked for the cruise missle, it does in fact lethally bombard in the standard rules -- lethal bombard is an attribute of the CM without the flag checked!

                              Catt

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