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Tobacco? For Shame Firaxis!

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  • #31
    Umh, We may indulge in slavery, ethnic cleansing, genocide, nuclear holocaust, pillaging and piracy and yet we have some one indignant that we might have a tobacco resource????

    It seems that in the real world we have a never ending political correctness resource to piss everyone off and reduce culture. Should this resource be included in Civ3 for added realism???

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    • #32
      Of course! Then we can have Holistic Medicine as a small wonder, as well as Labor Unions, and Eye Care Specialists. Then we could have an option to educate our citizens about the health dangers associated with obesity. Perhaps Lyme disease should be addressed. Firaxis really failed in not making cholesterol an issue in the game.
      Maybe a new resource could be fat-free foods.
      Of course my biggest complaint is the total lack by the game designers to even touch on the issue of bus fumes.
      "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

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      • #33
        pipes, no i think tobacco leaves will be the icons

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        • #34
          hehe, technically, on CFC, tabacco would be against the forum rules.

          Of course, it's just a game (and tabbaco was a major local export - by local I mean my state of Maryland - USA). Maybe we could call them Cuban Cigars?
          Come over to CFC! | My Pre-Apolyton Roots! ;)
          Civfanatics Moderator of the Civ3, Civ4 Sections and the MP Demogame
          Born in TUC2S, Raised in Apolyton, Currently living in CFC. :D

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          • #35
            Accoring to the press release here, Firaxis is including tobacco as a luxury resource. While this is historically correct, I find this inclusion appalling. Tobacco consumption amounts to a world-wide health disaster.

            But you have nope problem with,ohh say, nukes?!
            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
            Then why call him God? - Epicurus

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            • #36
              Go back to the OT forum where you belong.

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              • #37
                With Coal, Oil, Uranium etc boosting prodcuction through the use of improvements that have pollution risks associated with them, perhaps an alternative to stopping tobacco from being used is to have it as a strategic resource (it's easy to add them in - just look at the Double Your Pleasure mod), and make its happiness benefits arise from buiding an Improvement, say a Tobacconist (thanks Colonization!), which also has either a high maintenance cost or imposes some other cost.

                Surely nuclear power is a far more controversial and dangerous issue than smoking. Yet I see no-one annoyed at Firaxis for including nuclear power plants, which happen to be perfectly safe and only beneficial, unless you happen to have a city in disorder. This is even further from the truth than smoking's only effect being happiness. Yet both of these exist and have a very large effect on modern society (and in tobacco's case, on past society too), so what we see is merely an approximation of a real-life effect from that item.

                Or does someone now want to protest the inclusion of Nukes and Nuclear power in Civ3?
                Consul.

                Back to the ROOTS of addiction. My first missed poll!

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                • #38
                  Originally posted by statusperfect




                  cheers
                  No, no, not those kind of pipes.

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                  • #39
                    Originally posted by Willem


                    No, no, not those kind of pipes.
                    We could MOD it

                    cheers

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                    • #40
                      Originally posted by ALPHA WOLF 64
                      i already use tobacco as a luxury and I gave it a -1 shield to reflect decreased production from cancer deaths. the penalty only takes effect if its a bonus grassland or the tile is mined. i do wish that luxuries could become obsolete. I made tobacco available with industrialization and would like to make it obsolete with longevity or some health tech. (same concept would be nice for other luxuries).
                      Yes, I like that idea too. It's a little sillly that your people want the same luxuries for thousands of years. What I would like to see happen is a Luxury resource becoming a bonus resource with a certain tech. For instance with Ecology, Furs no longer keep your people happy, but there is still some benefit to the resource itself.

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                      • #41
                        Tobacco didn't start killing people until people stoppped dying of other things, war, cholers, typhoid etc.

                        Tobacco is a huge trade good and should be in the game, should we get rid of whales.
                        Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
                        Douglas Adams (Influential author)

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                        • #42
                          Originally posted by TheStinger
                          Tobacco is a huge trade good and should be in the game, should we get rid of whales.
                          why should it only be in the game if we get rid of the whales?

                          explain

                          cheers

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                          • #43
                            Whales were a huge production center (you can take a lot from a whale)

                            Most of it becomes luxury goods, but making it shields is good

                            Any chance that they'll add costal or sea strategic/luxury resources?
                            Beer is proof that God loves you and wants you to be happy - Ben Franklin

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                            • #44
                              Originally posted by Louis XXIV
                              Any chance that they'll add costal or sea strategic/luxury resources?
                              They would have to make a new way to connect to them. Maybe the harbor would suffice, or maybe this is one of the new buildings.
                              - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
                              - I went to Zanarkand, and all I got was this lousy aeon!
                              - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

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                              • #45
                                Louis XXIV
                                As long as we can't build imrovements on the sea, I don't think so...

                                The Templar :
                                As much as I loathe tobacco, it clearly deserves to be a luxury. There is already wine and incense (which covers every exotic fragance, including hallucinogen ones), I don't see why Tobacco would be any different.
                                My only concern with these new luxuries is the ability to have more than 8 simultaneously, i.e to have more than 20 happy people per city thanks to lux. I wonder if it won't imbalance the game. But maybe there will be less individual luxuries on the map to balance it out.
                                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                                "I never had the need to have a boner." -- Dissident
                                "I have never cut off my penis when I was upset over a girl." -- Dis

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