What I'd like to "not see" is so much MPP induced world wars in the Industrial Age. I still have not experienced a satisfying nail-biting end game in almost a year and a half of on-and-off playing. Granted I've never played Deity or any of the AU games, but still not one satisfying conclusion.
In my recent Monarch game with Carthage I tweaked the editor a bit to hopefully induce more naval and air combat, and then played the game to a draw beginning the Industrial Age. But then Nationalism was discovered and the whole world (except me) devolved into fighting each other. I researched and built my forces and took down the 2nd largest civ (Babylon with 130 infantry) in about 10 turns with a combined arms strategy. The world has continued in war and now all the AI civs are half an age behind me in tech research. No nailbiting finish here.
If only they could tweak the code (instead of just giving the AI some more cheats) to provide more satisfying end games and some better naval and air combat that's worth my money right there.
In my recent Monarch game with Carthage I tweaked the editor a bit to hopefully induce more naval and air combat, and then played the game to a draw beginning the Industrial Age. But then Nationalism was discovered and the whole world (except me) devolved into fighting each other. I researched and built my forces and took down the 2nd largest civ (Babylon with 130 infantry) in about 10 turns with a combined arms strategy. The world has continued in war and now all the AI civs are half an age behind me in tech research. No nailbiting finish here.
If only they could tweak the code (instead of just giving the AI some more cheats) to provide more satisfying end games and some better naval and air combat that's worth my money right there.
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