The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by pedrojedi
I miss CTP space and undewater cities...
I DON'T want space and underwater cities. Ugh... too sci-fi. Not that I always dislike sci-fi. I just don't want it in my civ game. It makes it too silly.
Considering the game won't ship for at least 5 more months, beta testing at this phase is a good sign. Most of the obvious bugs will probably be worked out.
What I DON'T WANT from Conquests is more of the same.
More units - good
More techs - good
More buildings - good
I think those are in for sure. But the stuff that are so so, and unkowns are
1) Diplomacy. -- Fixed alliances are going to be huge gameplay wise. It will be a lot of fun. But will AI be able to use it well? What sort of options do we have or is it just a glorified MPP? We don't know
2) Since Conquests feels like an XP for the single player fans of Civ III, I don't want the same AI from PTW. I want "upgrades" to quote Neo from the Matrix Reloaded. Loopholes closed. Exploits weakened, and most importantly AI that can put up a decent fight into the industrial age as well as giving the AI needed modifications so it can fight well with RR and 3 movement units, a continuing weakness on its part.
RR allows for force concentrations at any location in an AI civ's territory. They can move units from as far back as their core cities to harass the heck out of an invading force, and for 2+ movement units, there is usually enough movement points left for the units to then retreat back to their home cities and act as if nothing happened. We don't get that. We have cavalry taking really strange routes to the front where it leaves itself wide open for counterattack. We have defenders in the deep territory doing nothing while the invaders divide and conquers. The AI certainly has come a long way since 1.07f, but as always, there is room for improvement.
3) I don't wan't the same so so naval algorithms that seem to make the AI display inconsistent behavior. I've seen the AI display increadible power navally. Lots of ships blowing up your improvements.
Their invasions however, remain meek and more a distraction. That is why even when the AI fight against other AI civs, the only invasion that ever work are ones targeted against poorly defended islands. I almost never see an AI civ, any AI civ, land a force on a continent, capture a city, reinforce the city and then push inland and grab more cities (and I'm talking about AI vs AI here). That needs to be changed. And I have faith it will be.
Originally posted by GodKing
Bringing back the dead Panag....
(in reference to this thread that has been dead for a month - in case someone doesn't get it).
I will help then.
Yes, I am having a nice day. Are you? We kicked some but tonight in the demo game, took two cities, founded 2 more, adn are generally kicking the ottomans but.
I would LIKE to have unit trading, regional governements, and an events editor similar to the one that came out with Civ2 (in the second expansion to civ2 IIRC) but that is easier to use.
I would NOT want - bugs, a downgraded AI, a high price & crapy copy protection that prohibits all the patches from being world wide.
hi ,
no sweat , like i did not know what you did , .....
anyway , i just seen a new type of copy ptw , mamamia , .....
the read only files are a mix of both french and english , .....
thanks infogrames , Firaxis , Atari , this is one thing that should not go into the next game , .....
and at least could someone tell them to stay with one company for "protection" and not move around and not create needless files , ......
and we dont need a 30 seconds advertising from that copy protection firm , ....
Originally posted by Anatolia
I definitely want unit trades. It was so satisfying in Civ2 to secretly give troops and military equipment to an underdog nation that was fighting the world bully. It let me stay 'neutral' but also let me see justice done in the world.
I also want the option to mediate between warring nations like in SMAC. I liked taking the peacekeeper role.
Unit trading is on a lot of people's wishlist mine included.
But the way you describe it, it's more like unit giving with a big sticker that says "HUMANS ONLY".
If that's the case, and if someone is now running off to think of some way to make the game easier by exploiting it then bragging about it here, then I'd rather not have it.
If Unit trading is in, it must meet 2 conditions
1) AIs can use it against each other and against a human player
2) Not exploitable
If Firaxis can't do it, then I'd rather them not include it and spend their programming hours improving something else. It's that simple.
Unit trading is on a lot of people's wishlist mine included.
But the way you describe it, it's more like unit giving with a big sticker that says "HUMANS ONLY".
If that's the case, and if someone is now running off to think of some way to make the game easier by exploiting it then bragging about it here, then I'd rather not have it.
If Unit trading is in, it must meet 2 conditions
1) AIs can use it against each other and against a human player
2) Not exploitable
If Firaxis can't do it, then I'd rather them not include it and spend their programming hours improving something else. It's that simple.
hi ,
with unit trading we should be able to keep the tech , ....
actually we should be able to decide wheter or not we give the tech with the unit , .....
Panag, that's problematic. You might as well just gift them the tech then give them the units. It's just a matter of timing.
There's a lot of opportunity for human exploitation here. It would be nice if the AI is some sort of neural network that can learn from being exploited and then try to avoid it next time. It is not, and there has to be strict controls in what the AI and humans can do before unit trading can be FUN and FAIR.
Like I said, AI must be able to do with between each other and with you too. Although the AI to AI trade bonus applies, so they will always ask for higher values before they help you.
Like I said, AI must be able to do with between each other and with you too. Although the AI to AI trade bonus applies, so they will always ask for higher values before they help you.
In case what I said here is not entirely clear, think of it this way.
If you're in trouble, the AI may choose to help you. It will calculate a value of this help based on a formula, with perhaps some random factor as a coefficient to add some human randomness to the procedure.
If the AI gets a value of 4.5 for example, that will translate to some level of help.
for example
4.5 X 10 = 450 gold worth of help, techs, money or units.
If it is another AI needing, it will still give 450 gold worth of help even if the value is less than 4.5. Say 4.5/1.1 if you're in chieftain. 1.1 being the AI to AI trade bonus.
This sort of valuation would allow AI to give varying degrees of help depending on your position and relationship in a game. I would think that to avoid exploitation, unit trading must be allowable only under Gracious conditions. A condition that only happens when you are allied militarily, with MPP or ROP or, have common enemy.
The fixed alliance system may also benefit from some sort of unit trading and I would propose allowing unit trading to happen ONLY in alliance circumstances. There is then some incentive not to screw around with your alliance partners for various alliance related reasons.
GAL CIv has a prety cool feature for learning. The metaverse after each game info is submited on how players play. The they improve the AI so it's more competitive. I would like also to mention they have five different engines for the AI and one for the minor races and the gane runs prety fast compared to civ. Yes I know ther we have 5 here 16 civs but lol 5 different engines for the ai makes the CPu work harder than for civ. So a feature like that will be cool. If i racall well in Dungeon Keeper 2 was a feature that after each skirmish game the ai remebers the tactic you used and can counter it or even reproduce it. Of course after you un install and re install the AI is stupid as usual but there should be a way yo keep the brain part of it . So it's possible but if they will put i dunno besides they know that if they make some cosmetic improvements ppl will buy the game still. We have to show that we won't if we really want improvements otherwise why improve something if the market still demands it in it's crap state? Simple economic reality my friends. If there is demand for a produc why spend money changing it? If there is no demand then changing will help demand rise. As long as we buy all the civ games don't hope to a major change, except the cosmetic thingies. And i don't want an AI that is designed to play against me only. In galciv this is cool cause the AI competes with each other and against the human. In CIv the main target is always me and if it can trade with another ai than me it will always prefer the other bastard. This i don't want any more, since MP is really bad they can me SP more realistic
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