Yup - my thoughts exactly. We will see what we can see. The only concern here is a GS galley zipping out of a port and sinking our galley with two trrops in it. We may want to consider a plan where they land somewhere on the coast at the end of every turn - provided it is good defensive terrain. The next turn they load and move on. If the galley is sunk without them in it - at least they can cause some havoc on land.
The best we can do is sometimes move our galley only two and fortify it to get the additional defensive benefit. I would like to move the galley down their cost until we see their border and stop two out from their border. Our galley can see two but they can only see one beyond their border. Next turn we have a full three moves for the galley to move in and drop off the units.
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