Announcement

Collapse
No announcement yet.

Immortal Beloved - Timing and Detailed Planning

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Immortal Beloved - Timing and Detailed Planning

    I gather we are all getting impatient to get this underway. I have posted some intel in the GS thread which has bearing on this.

    It is now 900BC, let's call this turn 1 for now.

    Warrior production looks like this:
    2 .. 875 =0
    3 .. 850 =2
    4.. 825 =1
    5 .. 800 =3
    6 .. 775 =1
    7 .. 750 =2 (assumes The Voice is producing settler now, otherwise add 1)
    8 .. 725 =0
    9 .. 700 =2

    We need two turns to connect the road.

    A warrior upgraded in Miller Town will take one turn to upgrade, and two to move to the staging point - tile east of Elipolis. From there it is two moves to Dissidentville - and then 4 to the mountain overlooking target number one. 3 if we want to go via grassland.

    That is a total of 9 turns including the upgrade turn, 8 if we go via the grassland tile.

    It will take 8 turns for the galley to drop off the two units it is now carrying on iron mountain or thereabouts, return to Elipolis, pick up two more, and make it down to the mountain chain on the east coast just north of GS territory. That would allow us to cut off the GS warrior.

    Intel (see GS FA thread) that GS will have Feudalism in 14 turns. They will be using probably all their cash flow to get that. This makes it even more critical to get some money out of them if at all possible before we head in.

    So - the original plan was to reconnect the iron after turn 5, which means the operation starts 3 turns later (one upgrade turn and two to get into position) and then 6 turns to a position from which to attack the first city. Total =14 turns.

    Not good.

    I propose that now that we have a method for upgrading units on the go - ie Dissidenville - that we kick things off sooner than later. Having 4 fewer Immortals initially will be more than offset by them not having pikemen. We have to make a dent - and make it quick.

    They will be in the dilemma of having to finish Feudalism - and yet needing the cash to rush or upgrade units. And if they want to pop rush units - they will need to change governments which will cost them a turn on anarchy.

    They key here will be keeping the pressure on - and having both GoW and our own units in their backfield. I propose we move the schedule up by two turns. I will have the worker start building the road next turn. We upgrade the warriors on turn 3, into position by turn 5, operation kicks off on turn 6.

    We then use Harry's proposal to continue to pump out warriors and upgrade them at Dissidentville.

    Two workers also follow the troops down. It will take them 12 turns of movement and road building to construct a road from Dissidentville to Target City Numero Uno. After that - we should be able to get troops to the front very quickly.

    Intel also indicates that they do not have a large army. This is supported by the military advisor. The trick here will be to maintain our numerical advantage by killing their units, and taking cities. Guess that was fairly obvious. If they have 11 cities - we should wade into their biggest cities as soon as possible. If we can hit their core cities early and hard - we stand a good chance.

    I have also got commitments of further war financing should we need it - and we probably will when we hit our GA and are pumping out warriors very quickly. We also have the Roleplay 8 gpt, plus our own improved cash flow, so we should have lots of money.

    Let's hope we can keep one of their chariots from scoring an early victory until we have the tide clearly turned in our favor.

    So - any thoughts on going on turn 6?

    If we go on turn 6, we may not be able to implement any elaborate plans for the insertion of more troops on the east coast. We may have to forego trying to takeout the two GS warriors.

    And - what kind of Bobian deception do we really need here? Maybe just the pretend planning of such an invasion would be sufficient. Or some sabre rattling from GoW.

    As soon as we have firmed up our timing - I will contact Ghengis. Last contact - they were still in. And if they were going to stiff us - they could have done it with the trade deal, as I sent them Monotheism as accepted. They returned the cash as agreed upon.

    I still have not given up on the idea of them taking out the GS warrior - but I am not sure it is feasible.

    OK - discussion time.
    Last edited by Beta; April 2, 2003, 09:16.
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

  • #2
    No poll necessary - a simple turn 6 or turn 8 will suffice. But we will need to decide soon as we need to change the worker order to build road if we are going on turn 6.

    And we need to co-ordinate with GoW.
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

    Comment


    • #3
      I say turn 6. The sooner the better.
      ____________________________
      "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
      "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
      ____________________________

      Comment


      • #4
        turn 6
        Arg-ha Lardgoa

        Comment


        • #5
          The sooner the better. We can not afford to let them get Feudalism before we take a few cities.

          We need to find their source of iron. Two likely areas are the end of the mountain chain south of Dissidentville and the end of the chain on the east coast. There generally are hills near mountains, or at least on one side of the mountains. With an early start we may not be able to divide our force. Pushing east may become a high priority once the units are available.

          Can GS get two horsemen near the GS warrior in five turns? I doubt it. We may have to take it out ourselves. There is another option but it takes getting a settler produced fast and moving it, along with a spearman, to the site next to the GS warrior I had on my city map.

          Comment


          • #6
            6.
            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

            Comment


            • #7
              turn 6.
              "Do not honour the worthy, And the people will not compete. Do not value rare treasures, And people will not steal. Do not display what people want, And the people will not have their hearts confused. A sage governs this way: He empties peoples minds and fills their bellies. He weakens their wills and strengthens their bone. Keep the people always without knowledge and without desires, For then the clever will not dare act. Engage in no action and order will prevail."-Loazi "The Classic of The Way and Its Powers"

              Comment


              • #8
                Me too. 6.
                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                Comment


                • #9
                  So - anybody have thoughts on how we should handle the east coast situation and the galley, now that we have advanced things by two turns. We can land the spearman and the Immortal near iron mountain, and have them ready to advance when things kick off. This may be helpful if that is all GS will see in the first days of the war. They will think this is a pathetic invasion, and maybe delay complete mobilization.

                  The spearman could take over on the mountain - allowing the warrior to proceed to Dissdentville. We will have a quick second wave when we upgrade the three southern warriors.

                  But then what does the galley do - skip back - pick up two immortals, or an immortal and a spearman, and head south. This is probably the best bet. It will give some idea of terrain. It will stretch their defence, particularly if GoW goes down the west coast. We may get lucky and find the iron source. And we may find some lightly defended cities.
                  Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                  Comment


                  • #10
                    I like the idea of dropping off and going back for more. The one Immortal could head down the east mountains to give us some visibility on what is going on there and could be a backup for the units in the galley. If we find an easy city it would be a closer pickup to reinforce them.

                    Comment


                    • #11
                      I say bring some troops south, take a look around, maybe we can find there source of Iron and spearhead in that direction
                      "Do not honour the worthy, And the people will not compete. Do not value rare treasures, And people will not steal. Do not display what people want, And the people will not have their hearts confused. A sage governs this way: He empties peoples minds and fills their bellies. He weakens their wills and strengthens their bone. Keep the people always without knowledge and without desires, For then the clever will not dare act. Engage in no action and order will prevail."-Loazi "The Classic of The Way and Its Powers"

                      Comment


                      • #12
                        I postyed this in the lLego FA thread after my chat with nimitz of Lego.

                        "They are negotiating with GS for feudalism. They are now aware of our plans. They wish us luck.

                        GS informed them that they would have feudalism in 8 turns, 4 at their fastest research rate. But that they would only do that if they had deals in the works."

                        So - we are going to be into the thick of it fairly soon. The only good thing is that they do not have a large army to start with - so not much to upgrade. And we will be taking out two warriors early. They will be forced into production of units.

                        But it looks like it will be Immortals against pikemen for much of this. We need to take out some cities early.
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                        Comment


                        • #13
                          See The GS thread for my latest findings. I highly suggest we aim for their capital.
                          ____________________________
                          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                          "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                          ____________________________

                          Comment


                          • #14
                            THE IMPACT OF FEUDALISM

                            I know we are all concerned about the impact GS getting feudalism will have on the upcoming operation. After some thinking - I am a little less concerned.

                            Medieval infantry is a 40 shield build. That is a 60 gold upgrade from warrior. Note the Immortal - at the same strength, is 10 shields and 20 gold cheaper. Upgrades at 60 gold each will be expensive.

                            So - a strong army is going to take some time to build. Rushes under republic would be horribly expensive.

                            And - from all indications, they do not have a large army now to start with.

                            This will clearly be a case of how many cities we can take out quickly - and getting them behind the eight-ball.

                            And we could only sever the horses and/or the iron we would really cripple them.
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                            Comment


                            • #15
                              Doesn't their War Chariots upgrade to Knights with Feudalism? This is my main concern...
                              ____________________________
                              "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                              "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                              ____________________________

                              Comment

                              Working...
                              X