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  • Couple of points:

    (Eli - thanks for the gridded screen shots - very helpful)

    1. is the trade deal concluded - the reason I ask is that having the wheel should reveal horses I believe. Can't see any on the screen shot.

    2. worker - well, if there is general agreement that the next city site is the spot between the wheat and the fish - and it is a good spot - then I say, continue the road. I also think one of the warriors - not one of the look outs - one of the others - although the west coast look out is only one square away now (see 3) - should go claim the site now. And I do believe we need to fit another worker into the build queues sooner or later - although I agree for now that settlers have priority.

    3. look outs - I think you have pulled the warriors farther back than we agreed to or needed to. When the first GS letter came out, they were talking about the mountain which is now two tiles south and a little east of our east coast warrior, and ditto for the west coast warrior. The further south we can keep them without upsetting GS, the better. We will be able to keep an eye on their expansion. At a minimum - we need to make sure we have a complete view of the width of the continent.

    I suggest we may want to clarify positioning with them - particularly as they want to keep their warriors up north. Hardly seems fair.
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

    Comment


    • I think you need horse riding to see horses

      I'm not sure where to pull the warriors back to. I'm still trying to figure out their cartography . I might actually have to draw this on paper .

      I say pull them up to the jungle. checking. they are there right now. They are about where they need to be. maybe scale a mountain for a better view. the east warrior can ascend that mountain.

      Comment


      • The manual and all the other resource material I have say that horses show up with the wheel.

        And the jungle is way too far back. We discussed, and I thought, agreed upon, this earlier. But I agree - maybe we should number the last gridded screen shot - it may help.
        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

        Comment


        • 1) You need the Wheel for horses.

          2) Beta : Mark on the maps the tiles where the warriors should stop and mail it to me or dissident. Verbal descriptions arent accurate enough.
          "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

          Comment


          • 1. Then we don't have horses - the trade is done - we now have the wheel - and no horses anywhere - damn.

            2. Yup - will do. I thought it was clear. But guess not.
            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

            Comment


            • I could have swore the horses didn't show up until horse riding. Because in another game I had no iron so I had to go for horseman. I'll check again later.

              Comment


              • Eli is correct - The Wheel let's you see horses. Horseback Riding allows you to build mounted warriors.
                ____________________________
                "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                ____________________________

                Comment


                • Ok, I just recieved the Map via an email from ewhitlock0409 [ewhitlock0409@rogers.com] - Who is exactly is this? Is it Dissident or is it Eli?

                  EDIT: Just looked at the Thread of Everything...I'm guessing it's BetaHound since he's the only one with "rogers.com" in his listed email address. Any who...

                  By the look of the map, I'm guessing it's for the 4th city site (after we've founded the isthmus).

                  I would say C6 (I think that's what it says) is a good site for City #4. In addion, I think EX would be a good spot for city #5 - However, we will have a problem with the surrounding jungle untill it can be cleared out.

                  Well, that's my two cents worth.

                  EDIT (Again): I just realized that the map was to decide where our 2 southern warriors should fortify at
                  Well, I say just make sure they're in the mountains for added defense and increased line-of-sight.
                  Last edited by Wittlich; January 13, 2003, 19:23.
                  ____________________________
                  "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                  "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                  ____________________________

                  Comment


                  • Eli, Diss and all - I have sent out the last gridded screen shot, marked up (nicely I may add) for discussion via e-mail to all, including jon. (hi jon)

                    First - we are replaying the last turn. GS did not see where we moved our warriors - the save bummed out with Legoland - so if we want to change their position we can. If anyone thinks that this is not fair - then I am OK to go along with the move we made.

                    Some points about the map - the blue smudges are where the warriors started last turn. From the turn before, they were intended to go to positions 1 and A. This is what was contained in the GS letter - the keyboard moves. But that's not where they went. So starting from the blue - or if we go with last move as played - from their current positions - we need to decide on good observation spots.

                    If we use two warriors as observers, 1 and A are good spots. They are as far south as GS will allow us, they are on mountains, and they are the spots GS suggested.

                    2 is the best alternate site in the west. On the east - maybe B - which is in the wrong spot - it was supposed to be one above on the mountain.

                    If we only use 1, and if you look at the map we can get away with it - he would be on the mountain marked with the yellow - asterix, in the centre.

                    The other warrior could move to the wheat/fish city site as marked - City. If we agree that this is the next site.

                    My preference would be for 1 and A, but if we take the move as played, we would then have to move them south next turn. GS might not be happy - but I can explain the situation.

                    WHAT DO YOU THINK?

                    I have also marked the proposed road construction to the proposed site in question. I think we need to claim as much of the mountain territory as we can to enhance our chances at getting iron. That's another reason I like 1 and A.

                    If we do like the city site - and we use two warriors as observers - I would suggest that one of the spare northern workers move to the site and fortify there.

                    ACTUALLY - looking at the map again - the better site is one square to the SE. It gets both the fish and wheat still - and will captyre more of the mountains. Please mentally move the site. The road stays the same.

                    I have also included a little chart, marked Ex., as an example of how they refer to tiles in the demo game. It is handy nomenclature. So the tile due north is Ex.1, or Miller Town 1, or whatever, etc. There is also a set of numbers for the next circle of tiles out as well, but I have to check how it works.
                    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                    Comment


                    • Witt - I can't type that fast.

                      the ewhitlock is my wife - Eleanor - for some reason all e-mails going out are under her name. we are working on it.
                      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                      Comment


                      • "1" and "A" looks good to me for fortified lookout positions for our 2 warriors.
                        ____________________________
                        "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                        "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                        ____________________________

                        Comment


                        • @ Beta
                          ____________________________
                          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                          "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                          ____________________________

                          Comment


                          • Originally posted by Wittlich
                            Eli is correct - The Wheel let's you see horses. Horseback Riding allows you to build mounted warriors.
                            That's a drag - literally and figuratively speaking - no horses.
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                            Comment


                            • Witt - hadn't been looking for another site - but yes - well how about Ex.4. Get's two grasslands squares right off the bat, is technically a coast square, lots of mountains for the iron, and with one expansion, gets the grassland on the other side of the mountain - the one on the coast cornered by the three mountains. I first though this was actually the best sight, but you're right - the other side of the mountains works better. Will still require some jungle removal, and will be a 'front-line city' but it and the other one, once they expand once, will effectively claim that part of the continent for us. Then we can back-fill. And build immortals.

                              Man - this is ugly terrain we are working with. Reminds me of a date I once had ...
                              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                              Comment


                              • AND - we only need to road one more jungle square (Ex.6) to connect it!!!! Brilliant.
                                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                                Comment

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