Announcement

Collapse
No announcement yet.

Moves Discussion Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Concerning workers :

    Maybe someone should "model" the tiles of every city using the editor with the needed improvements and the order of their constructions.

    This someone(not me! ) will use the editor to simulate the surroundings of our empire and add irrigation, mines, roads etc to every needed square in the city.
    So when the controller plays the game, he will look on those maps and know what to put next and where.
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

    Comment


    • #32
      My recommendation for the next worker action is to build a road west to speed up the movement of the settlers and warriors out of The Voice. With a road, we will get that next city built faster than the others.


      Yes, that was already decided upon.
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

      Comment


      • #33
        OK I played the game. since we decided to build the road to the west I moved the worker to the west. We now have a road!!

        Also I moved the warrior to the west as well. We can decide to send him to the SW or NW onto the hills. I like to utilize hills to see far. Or we can move him to the south.

        I also didn't change city production yet. I'm not sure what we have decided to build yet. We can change without penalty so no bid deal. We will have to see if we can crank out a settler.

        Comment


        • #34
          Can you get a screenshot of the city screen?
          "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

          Comment


          • #35
            the city screen? I usually do a screen shot of the world map. If I play again, I'll take screenshots of both and mail them.

            Comment


            • #36
              Dissident :

              If i'm there when Togas sends the next turn, let me play it. ok? I want to update the thread of everything and I need the save for that.
              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

              Comment


              • #37
                OK I'll send you the save.

                We really haven't discussed any changes. I'll just make a few suggestions. If we can build a settler without losing turns then I say we change production to a settler.

                We can beging building the road with the worker.

                The warrior can either move NW or SW onto the hills. Or go south- it looks like the land continues in that direction as well- luckily.

                Comment


                • #38
                  3750BCE

                  The worker started roading the West tile.
                  The warrior moved to a hill to get a better view.

                  City growth calculations :
                  Now the worked tiles are the center and the roaded forest with game. The next best tile for a size 2 city is the non-roaded forest with game or the cow tile.

                  Now the city produces : (Food, Shield, Commerce)
                  Center tile - 2,1,3
                  Roaded forest - 2,2,1

                  Tile #3 :
                  The unroaded forest - 2,2,0
                  Or
                  The cows(it will expand by then) - 3,1,0

                  At this point we have:
                  Net food - 2.
                  Net shield - 3.
                  Turns to grow - 5.
                  Building - Warrior.
                  Shields ready - 3/10.

                  When the city reaches size two it will have 3+5*3=18 shields and will use all three tiles.

                  Which means that our THIRD warrior will be ready one turn after size 2.

                  Now the Ifs -

                  If we use the second forest as the third tile :
                  The net food will be 2, so 10 turns till size 3.
                  The net production will be 5.

                  In the 9 turns before the city grows to size 3 it will produce 45 shields(it's 9 because of the turn to build the third warrior).
                  Enough to build either 1 warrior and 1 settler who will be ready a turn before schedule.
                  Or TWO warriors and one Settler that will be ready a turn after schedule.

                  Result -
                  Settler ready after 20 turns, with 4 warriors.
                  OR
                  Settler ready after 21 turns, with 5 warriors.
                  (20 or 21 turns from the beginning of the game of course)

                  If we go for the cows :
                  The net food will be 3, so 7 turns till size 3.
                  The net production will be 4.
                  In the six turns before the city grows to size 3 it will produce 4*6=24 shields. Which means that we'll have to start building a settler immediately after the third warrior.
                  It will grow to size 3 and use the game non roaded forest as a fourth tile so the settler will be ready one turn after schedule.

                  Result -
                  Settler ready after 18 turns, with 3 warriors.

                  ----------------------------

                  IMO the choice is obvious.
                  Go for the 21 turns/5 warriors option.

                  Note that each pair of warriors can be replaced by a single spearman.

                  --------------------------



                  that was long.

                  -------------------------

                  Note - I checked it all in the simulated map, but you should still run your own calculations just in case.
                  Last edited by Eli; December 8, 2002, 16:19.
                  "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                  Comment


                  • #39
                    More :

                    1) Map and city screenshots were emailed to everyone.

                    2) The worker will be building roads, I didnt include them in the calculatios because they will affect only commerce.
                    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                    Comment


                    • #40
                      we have ocea over those hills, right?

                      what do we have to the south?

                      and if we are on an island, a settler 3 turns earlier is worth the 2 warriors (I Think)

                      Jon Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • #41
                        The only visible sea tiles are coasts and seas.

                        In the screenshot I sent you can see a hill on the other side of the coast channel in the west.

                        I'm not certain, but IMO it indicates that we are on a peninsula, because I dont remember seeing two continents with only one tile wide coast between them.

                        But then those can be two islands... I dont know.

                        In any case, it is still more likely that we're on a relatively large landmass so the 21/5 option is better.
                        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                        Comment


                        • #42
                          also rethinking things, the limiting bit on tiremes will be how long it takes us to learn the technology

                          not how fast we build a city

                          Jon Miller
                          Jon Miller-
                          I AM.CANADIAN
                          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                          Comment


                          • #43
                            (also, I must admit that I call everything ocean)

                            Jon Miller
                            Jon Miller-
                            I AM.CANADIAN
                            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                            Comment


                            • #44
                              I suspect the peninsula opens to the south. Looks like a big stretch of grassland. I say - 21/5.
                              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                              Comment


                              • #45
                                I wonder if North West connects to anything? Doubt it, but you never know.
                                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                                Comment

                                Working...
                                X