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  • #46
    I think we should increase our science rate to 100

    Jon Miller
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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    • #47
      it looks like the NE is the edge of the island (or peninsula)

      so we should move the warrior to the south. (we can use the second warrior to get on top of that mountain and scan the sea for fish/whales)

      I agree on raising science rate if it definately speeds up our techs/turn rate.

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      • #48
        What about the warrior/settler build options?

        Do everyone agree on 21/5? Wittlich, Flash, Beta, please post your opinions.
        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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        • #49
          Eli - see above ... ... 21/5 for me. I think we are going to have open plains to the south that will need a walkabout.
          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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          • #50
            I wasn't sure what you meant by 21/5. But I should be OK with it.

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            • #51
              21/5 means the settler after 21 turns with 5 warriors.

              The other options are 20/4 and 18/3.

              Important note:

              When the city grows to size two, the third square will be automaticall chosen by the AI to the cows tile. Whoever plays the turn should remove the cows tile and choose the second forest with game tile.
              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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              • #52
                you don't want the city to grow? we should also think about getting irrigation to that eventually.

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                • #53
                  Ah yes - the fine debate between improving the capitol or building the roads out to the hinterland. I vote for the roads. To get to a city site 6 tiles away, we will have saved 4 turns which could be used for the new city to be building.
                  Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                  • #54
                    Then again - I've never modelled it - ie the worker stays and improves the city - including irrigation - versus the lost build time at the new site. I still say roads - during the early turns - when settlers are being turned out - the capitol's pop is up and down - and during the down turns, some of the improved tiles don't get used - which for that period anyway - is wasted effort.

                    I am sure Velocyrix or someone must has quantified or at least discussed this somewhere, but I can't recall this comparison.

                    Again - my vote is for roads - expand the empire. Oh yes - and connect the luxury while we are at it ..
                    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                    • #55
                      I concur - Concentrate on those roads (and getting the luxury linked up to our empire).

                      Concerning irrigation, we can irrigate at a later time (when the Capitol is reaching it's maximum population and needs irrigation inorder to grow - which shouldn't be happening any time soon, since we should be concentrating on cranking out those settlers.
                      ____________________________
                      "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                      "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                      ____________________________

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                      • #56
                        I agree.
                        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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                        • #57
                          OK the roads sounds good. We may have to turn our road making to the sough (it is west right now). I'll send updated screenshots if I can gather everyone's e-mail. The juicy sites will probably be to the south. I am sending the warrior south to investigate.

                          With our warrior coming out in 2 turns I propose that we send him north to uncover the remaining areas left in black. Then we can send him south.

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                          • #58
                            The city should grow in 4 turns IIRC, so we should also consider connecting the incense.
                            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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                            • #59
                              I don't know why that file is so big. And Yahoo won't send a file so big . I was trying to send the screen shot. Well anyways more of the south is opened up. No rivers unfortunately. Lots of plains.

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                              • #60
                                Maybe it's because the file format is BMP? Try to convert it to jpg.
                                "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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