The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I think we should increase our science rate to 100
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
21/5 means the settler after 21 turns with 5 warriors.
The other options are 20/4 and 18/3.
Important note:
When the city grows to size two, the third square will be automaticall chosen by the AI to the cows tile. Whoever plays the turn should remove the cows tile and choose the second forest with game tile.
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
Ah yes - the fine debate between improving the capitol or building the roads out to the hinterland. I vote for the roads. To get to a city site 6 tiles away, we will have saved 4 turns which could be used for the new city to be building.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Then again - I've never modelled it - ie the worker stays and improves the city - including irrigation - versus the lost build time at the new site. I still say roads - during the early turns - when settlers are being turned out - the capitol's pop is up and down - and during the down turns, some of the improved tiles don't get used - which for that period anyway - is wasted effort.
I am sure Velocyrix or someone must has quantified or at least discussed this somewhere, but I can't recall this comparison.
Again - my vote is for roads - expand the empire. Oh yes - and connect the luxury while we are at it ..
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
I concur - Concentrate on those roads (and getting the luxury linked up to our empire).
Concerning irrigation, we can irrigate at a later time (when the Capitol is reaching it's maximum population and needs irrigation inorder to grow - which shouldn't be happening any time soon, since we should be concentrating on cranking out those settlers.
____________________________ "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996 "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu ____________________________
OK the roads sounds good. We may have to turn our road making to the sough (it is west right now). I'll send updated screenshots if I can gather everyone's e-mail. The juicy sites will probably be to the south. I am sending the warrior south to investigate.
With our warrior coming out in 2 turns I propose that we send him north to uncover the remaining areas left in black. Then we can send him south.
I don't know why that file is so big. And Yahoo won't send a file so big . I was trying to send the screen shot. Well anyways more of the south is opened up. No rivers unfortunately. Lots of plains.
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