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  • Score analysis

    1. Spain
    At the end of 2850BC, our score was : 55, or before averaging 1265.
    At the end of 2900BC, our score was : 53, or before averaging 1166.
    Difference = 99, which divided by the complexity level (3) gives 33.
    This difference is the amount accruing our total every turn.

    Control :
    - Madrid 21 tiles + 2 pop = 23 points
    - Pamplona 9 tiles + 1 pop = 10 points
    - TOTAL = 33 points

    2. What about the other civs ?
    Compared to our 33 points, others rank as follows :
    Lego = 33
    Vox = 32
    GS = 31
    ND = 27
    GoW = 25
    Lux = 24

    3. Questions and comments
    Although this analysis has to be validated and checked, the figures for the last three civs are really surprising. The absolute minimum at this stage should be 32; are they all pop rushing military units?
    The GS figure is strange also. Could they be developing a big city before rexing L.M. ?

    It seems that we could detect at least the settling of new cities by all others.

    It is pretty sure that the others are doing the same kind of analysis, but in case one or two would not, it is not useful to publicize it.
    Statistical anomaly.
    The only thing necessary for the triumph of evil is for good men to do nothing.

  • #2
    Where do you get your formulation for this? Could you provide a link to your source?

    E_T
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

    Comment


    • #3
      I thought there might some useful analysis possible from the scores, which is why I keep including them in the turn reports.

      I am also curious about how the scores are calculated and what we can derive from them.

      Comment


      • #4
        Originally posted by E_T
        Where do you get your formulation for this? Could you provide a link to your source?

        E_T
        Statistical anomaly.
        The only thing necessary for the triumph of evil is for good men to do nothing.

        Comment


        • #5
          I'm a bit confused about ND. Didn't they have two cities? asuming they are not overlaped they should get at least 21+9+1+1=32 points per turn, being the first two land and the second ones citizens
          "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
          "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

          Comment


          • #6
            Oliverfa,

            We cannot make that assumption, the not overlapping city positionning is a credo only in Spain. Anyway, the next turns will help to clarify.
            Statistical anomaly.
            The only thing necessary for the triumph of evil is for good men to do nothing.

            Comment


            • #7
              Also, perhaps ND got a city out of the goodie hut, not a settler, and the city just happens to overlap their capital...

              Comment


              • #8
                Supersedes by post hereunder.
                Last edited by DAVOUT; January 6, 2003, 10:41.
                Statistical anomaly.
                The only thing necessary for the triumph of evil is for good men to do nothing.

                Comment


                • #9
                  I have now put the analysis on Excel, and I found that roundings (since I start the computation from the final rounded figure) explain the most puzzling variations (cf Oliverfa remark here above).

                  ND
                  Score = 62
                  Basic Points Produced as per Score = 36
                  Score 61.5 rounded to 62 : BPPS corrected from rounding = 32
                  Score 62.49 rounded to 62 : BPPS corrected from rounding = 39.9
                  ND has 2 cities

                  GoW
                  Score = 56
                  Basic Points Produced as per Score = 34
                  Score 55.5 rounded to 56 : BPPS corrected from rounding = 30
                  Score 56.49 rounded to 56 : BPPS corrected from rounding = 37.9
                  GoW has 2 cities (including one possibly settled this turn or earned from Lux).

                  Vox
                  Score = 54
                  Basic Points Produced as per Score = 25.7
                  Score 53.5 rounded to 54 : BPPS corrected from rounding = 21.7
                  Score 55.49 rounded to 54 : BPPS corrected from rounding = 29.6
                  Vox has one city. Research in the past turns will show if he had lost one.

                  Lux
                  Score = 49
                  Basic Points Produced as per Score = 16.3
                  Score 48.5 rounded to 49 : BPPS corrected from rounding = 12.3
                  Score 49.49 rounded to 49 : BPPS corrected from rounding = 20.3
                  Lux has one city. One city level 2 should produce an absolute minimum of 22 basic points. Have they lost their capital ?
                  Statistical anomaly.
                  The only thing necessary for the triumph of evil is for good men to do nothing.

                  Comment


                  • #10
                    DAVOUT,

                    could Lux's drop be explained by Riot or Civil Disorder?
                    Note: the Law Offices of jdjdjd are temporarily closed.
                    "Next time I say something like 'lets go to Bolivia', lets go to Bolivia"

                    Comment


                    • #11
                      Originally posted by jdjdjd
                      DAVOUT,

                      could Lux's drop be explained by Riot or Civil Disorder?
                      Civil disorder would suppress the points given by the pop (2 for happy, 1 for content or specialist); but the main part of the score is the number of tiles within the cultural border, and this is not change AFAIK by disorder.
                      Statistical anomaly.
                      The only thing necessary for the triumph of evil is for good men to do nothing.

                      Comment


                      • #12
                        I have collected all scores since 3500BC, but I cant find 3450BC and 3000BC. Could somebody help ?
                        Statistical anomaly.
                        The only thing necessary for the triumph of evil is for good men to do nothing.

                        Comment


                        • #13
                          great formula, Señor DAVOUT

                          If I understand correctly, that would mean that ND's second city could have hit size 2. Their first city is at size 3 and probably ready to push out another settler soon.

                          This is a great tool for gauging everyone's development...
                          "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

                          "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

                          Comment


                          • #14
                            Originally posted by DAVOUT
                            I have now put the analysis on Excel, and I found that roundings (since I start the computation from the final rounded figure) explain the most puzzling variations (cf Oliverfa remark here above).
                            So the posible roundings up and down can explain at least some of the variations! Very interesting. With this second analysis now I'm fully convinced that Lux Invicta has lost a city.

                            This is much like these logic games in which you can use the previous information to infere more information

                            One question, just for pure curiosity. Will this analysis be useful when the game advances? I mean, every turn there are more points acumulated, and the portion added by the current score is significatively smaller. Or will the higher number of land and citizens compensate it?
                            "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                            "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

                            Comment


                            • #15
                              Originally posted by DAVOUT
                              I have collected all scores since 3500BC, but I cant find 3450BC and 3000BC. Could somebody help ?
                              Let's hope the people who did these turns still have them in the mai or their HDs...
                              "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                              "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

                              Comment

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