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  • #61
    Site 16 is strategic, sure, but settling it too soon will make us desparately overextended. When build, this city is a real threat to ND and Lux, and must be backed by the Army, which can be done only if the city is connected.
    Statistical anomaly.
    The only thing necessary for the triumph of evil is for good men to do nothing.

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    • #62
      I agree with that Assesment. We need to make sure that we have the Jungle boarder locked up first and formost (Site #'s 2, 3, 5 & 6). Maybe 17 & 16 afterwards and backfill to 15.

      But the main thing is that we will need a much larger PW group to do it with. We need to try to generate about 10 more workers over the next 10 to 20 turns to accomplish the road network in a timely mannor.

      Eta Tamali
      Come and see me at WePlayCiv
      Worship the Comic here!
      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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      • #63
        2470BC - Combined/Conjecture Map



        Letus Eta Tamali
        Come and see me at WePlayCiv
        Worship the Comic here!
        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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        • #64
          2470BC - Site Plan

          I moved the Site #11 SW by 1 tile, hopefully It will have some better Growth there.



          Letus Eta Tamali
          Come and see me at WePlayCiv
          Worship the Comic here!
          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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          • #65
            Move site 10 one tile North. That will make it a coastal city, and make it within 3 tiles of both #3 and #8.

            --Togas
            Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
            Member of the Mercenary Team in the Civ 4 Team Democracy Game.
            Former Consul for the Apolyton C3C Intersite Tournament Team.
            Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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            • #66
              ET, having a look at you map, I think we could better colonize as quick as possible in the valley north of Madrid. We could build #16 at an earlier stage and backfill in that direction. I also consider the gems too worthy to be conquered by our opponents. About the empty space above #12, is the no way we can use these valuable river-plains?
              Perhaps we can move #12 NW. Eventually we could move #7 NE to make the overlap smaller

              Aidun Cian the Older
              "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
              Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

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              • #67
                2390BC - Combined/conjecture Map



                Letus Eta Tamali
                Come and see me at WePlayCiv
                Worship the Comic here!
                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                • #68
                  2390BC - Site Map

                  Well, the Wester Terrain is limiting the placements a bit, but they look to be o.k. without any further movements.



                  Letus Eta Tamali
                  Come and see me at WePlayCiv
                  Worship the Comic here!
                  Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                  • #69
                    I'm glad we now have Barcelona. I think the greatest priority must be #2 and then #3 and then the city with the Iron.

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                    • #70
                      3 or 10 should be a coastal city IMHO.
                      Statistical anomaly.
                      The only thing necessary for the triumph of evil is for good men to do nothing.

                      Comment


                      • #71
                        2 and 3

                        but if they get cities past that first, just try to continue building a barrier

                        we might even want to build 4,12 etc. that is IIRC VC, etc. are to the southeast of us?
                        meet the new boss, same as the old boss

                        Comment


                        • #72
                          Originally posted by DAVOUT
                          3 or 10 should be a coastal city IMHO.
                          I agree, but out Supreme leader has DECREED that #'s 2, 3 & 8 are to be where thay are, for troop movement incase of War.

                          Eta Tamali
                          Come and see me at WePlayCiv
                          Worship the Comic here!
                          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                          • #73
                            OK, but when he decided that, we did not know that the southern part of the coast would be mountains. So he will change his mind :-)
                            Statistical anomaly.
                            The only thing necessary for the triumph of evil is for good men to do nothing.

                            Comment


                            • #74
                              If you move 10 north OR 3 West, so that either is on the coast, you get more overlap which would hurt 10. If you moved both, then it would be worst.

                              Eta Tamali
                              Come and see me at WePlayCiv
                              Worship the Comic here!
                              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                              • #75
                                Yes, the perfect overlapping when possible, but the proper site first. We need a coastal city in this area.
                                Statistical anomaly.
                                The only thing necessary for the triumph of evil is for good men to do nothing.

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