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  • The Map Room

    Decedro Togas, being the first leader of Spain to promote the settlement of new cities, has had built an entire room off of his place. Here, formed with clay (recent secrets of pottery put to use) are images of the hills, mountains, valleys, rivers, forests, and jungle that surounds Spain. These images cover a massive table in the center and as the scouts bring word of new lands, the artisans shape the clay, adding more to the table.

    I call upon all of the wisest nobles of the people of Spain to bring forth your plans for the establishment of many more cities. We shall use this place and this giant map to plan out new and glorious civilization. THIS is where all future discussions about new city placements will be held.

    I call upon the artisans of the Tamali family and the other wise members of this tribe to bring your plans here, post them for all of Spain to see and for all to debate.

    I also call upon those who have created drawings of our land to post them here and to update them as the world is uncovered around us.

    --Togas
    Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
    Member of the Mercenary Team in the Civ 4 Team Democracy Game.
    Former Consul for the Apolyton C3C Intersite Tournament Team.
    Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

  • #2
    I hear, Oh Great Leader, and like my Father before me, shall Obay.

    Letus Eta Tamali
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

    Comment


    • #3
      2950BC Fog of War Conjecture Map

      Oh Great Lord Togas, here is the begining of the new map. I have incoporated our Proud Technology of the Alphabit, to help designate things.

      M - Mountain
      H - Hills
      G - Grassland
      P - Plains
      J - Jungle
      F - Forrest
      C - Coast (water)

      [OOC]This map had the Conjecture of what is possible to be just over the "Horizon" (just beyond the FoW).

      This analysis is taken from the save and blowing it up. THe "overlap" for 1 tile to the next allow for a very good guess of what lays beyond. [/ooc]



      Letus Eta Tamali
      Come and see me at WePlayCiv
      Worship the Comic here!
      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

      Comment


      • #4
        Señor Tamali,
        While I was looking at the save file, I noticed and became fairly convinced the (?) tile that is NW of the mountains which are 2 tiles due west of Pamplona is a flood plain.

        I saw enough of it peeking out to recognize it. The latitudes we are in are proving to be very fruitful.
        "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

        "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

        Comment


        • #5
          2900AD City Plan

          My Lord Togas,

          I apoligize for the tartiness of this plan, as it doesn't incorporate the newest information from the various scouts. It takes a while for the Craftsmen to carve out the new terrain features, and they are working as fast as the clay will dry.

          I did, however, get the most important item that we have gotten from the scouts incorporated into the Map. That is the Exact location of the Neu Demogyptica's Capitol, Neu Theben.

          I've numbered the cities as to the most probible foundings. This can be altered, as these aren't set in stone (or clay, for that manner) until the new settlers have set out on their journey.

          #1 is on the Coast, as the Cheif Archetech has requested that, so as to build a Wonder, that will be great and powerful.

          #'s 2 & 3, will establish our Immediate Boarder with the Neu Dem Nation. These will require the building of Temples, to expand the boarder to the proper sizes & City Walls, for the proper Defense of the City. #2 will be right on a source of Silks. Both Cities will be right on the Rivers, so that they will grow to great sizes. #3 will be on our side of the River, which will give us a defensive bonus, whereas, #2, will be on the other side of the river. #3 is closer to Nue Theben.

          #4 will be on the coast, and will give us the access to the Spices that are there.

          #5 Will be on the NE coast from Madrid, it is on the otherside of the Jungle from Madrid, but will help to establish our Northern boarder. Hopefully, there will be anouther source of fishes, as down SW at site #1. Our explorers did not come close enough to the coast to see if there was. If the Madrid Expedition Returns before we send out the Settler group to establish this city, could we have them swing back by, so that we can see what is there. This City will also Require a Temple & Walls.

          #6 will be on the Jungle Edge, but will also be close to a source of silks. This city will fully establish our northern boarders, for the present. This City will also be on a River and can grow large.

          If the gOdZ smile on us, we might get to build cities at sites #11 & 12. But it is highly doubtfull that we will be able to get settlers to those places, before one or our Northern Neighbors get to those spots.



          Sire, I need to briefly consult with some artisans, please, take a detailed look at the map, while I'm away.

          Letus Eta Tamali
          Come and see me at WePlayCiv
          Worship the Comic here!
          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

          Comment


          • #6
            Many Pardons Sire, for the Interruption.

            To Briefly Review, Sites 1 through 6 will net us:

            5 Silk Luxuries (which we can sell 4 of them);
            at least 2 Spice Luxuries (which we can sell 1 of them);
            Establish our boarders with our Neighbors to the North.

            Site #7 will bring us the Luxury of Ivory, after a Temple has been built there.

            #8 is in the mostly Unexplored area that is west of Pamplona. Hopefully, there isn't a Mountain at that location or a highly desireable Resource that we would want to have outside that cities' walls. Sites #'s 9, 13, 14 & 15 are the same situation, concerning the actual placement due to that unknowns that are in that area. Site #13 might be located in the Western Ocean, for all we know at this moment. The same could be true for #15.

            Site #10, is a problematic site. With the founding of Pamplona at its specific location and the amount of Desert & Hills, I beleave that this site location gives the city the best chance for growth. As it will need a large amount of Irrigation to help with its Growth, it is at least slated for this time frame, before we can have some workers attend to it's needs.

            That Completes this plan for our next 1000 years of our Expansion. My Lord, I'll be happy to answer any questions that you or your court might have.

            Letus Eta Tamali
            Come and see me at WePlayCiv
            Worship the Comic here!
            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

            Comment


            • #7
              E_T, your map is great.

              However, I wonder if we'll be able to build the #'s 2 & 3 cities as a priority.

              These sites are far from Madrid and thus long in time to reach and their production will be quite a lot corrupted.

              It'll be difficult too to defend those cities against possible attacks from ND.

              IMO Madrid should build a settler after building the current spearman, and send it to the #1 spot. But Pamplona is still far to build his first settler. I think this city should reach the 4 pop size before building his first settler, in order to guarantee a good growth/production rythm. And in the meanwhile, to build as much warriors as possible, in order to create a military force to keep and prevent the spots #'s 2 and 3 against ND settlements.

              We should discover ASAP the #8 spot. Maybe it'll be a good site and we could settle there first, instead of on the #2 spot...

              Martin Astronicus III
              Chief Architect
              Hosting and playing the Civ4BtS APT
              Ex-Organizador y jugador de Civ4BtS Progressive Games

              Comment


              • #8
                Originally posted by astrologix
                It'll be difficult too to defend those cities against possible attacks from ND.
                And attacks will come quite soon when the #2 and #3 cities are founded. If I was ND, I should see this as a lay up to and attack. #2 and #3 are TOO close to their capital. I think they shall see this as a thread. There is much diplomacy needed if we want to prevent war with ND. I think that plan is too risky to be done without negotiating with ND. We cannot afford war with ND in the near future.

                Originally posted by astrologix
                We should discover ASAP the #8 spot. Maybe it'll be a good site and we could settle there first, instead of on the #2 spot...

                Martin Astronicus III
                Chief Architect
                We can let the goodyhut-pop-unit explore it after it has popped the goodyhut.

                Aidun
                "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
                Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

                Comment


                • #9
                  Just two suggestions :

                  - This a very long term plan (15 cities). Would not it be easier to grasp if it were limited to the medium term ?

                  - A plan to build cities must include provisions for connecting them. Unconnected cities are just too weak. As a rule of thumb, we should not build a new city if all others are not yet connected.
                  Statistical anomaly.
                  The only thing necessary for the triumph of evil is for good men to do nothing.

                  Comment


                  • #10
                    Nice plan as always, señor Tamali. However I wonder what would our neighbours from north think if we found cities number 2 and 3 so close their own capital. This cities should be either well defended or backed by a diplomatic agreement. Preferibly both things at once.

                    Unless they city in the map is not Neu Theben but their second city. This would change things.
                    "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                    "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

                    Comment


                    • #11
                      Originally posted by oliverfa
                      Unless they city in the map is not Neu Theben but their second city. This would change things.
                      From the visible border, we know it is a size 2 city. It is very doubtful they could have a size 2 city other than their capital at this point.

                      Comment


                      • #12
                        With the distance of Neu Theben from the Sites #2 & 3, we won't inpact them (i.e. be threatening them) until our cities get to size 3 AND/OR, thiers gets to size 4, a long time away.

                        With Site #2 having the Extra Silk, we can use that to have th city grow to a larger size, to expand a bit faster.

                        As for this map being a long term projection, we need to think in both, Long & short term, If we want to succeed.

                        Yes, Defence is an Issue, but with the Jungle to help keep the Northerners at Bay & some new Workers, we can get the roads to them fairly quickly. But we need to make sure that our boarders will be secure, to prevent ND from settling south of the Jungle.

                        If we get the agreement with ND to have them keep to the north of the Jungle, and us south, then they will stay out for now. By the time that they realize what we have down here, then we can have the two cities relatively secure. We can then start to back fill.

                        It's not really good, from a military standpoint, but as we are still deep into REX'ing (especially the others), we can take full advantage of the time to get them set for a proper Defense.

                        E_T
                        Come and see me at WePlayCiv
                        Worship the Comic here!
                        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                        Comment


                        • #13
                          With such a decent explanation even I agree. Now it's up to our despot Togas to decide.

                          Aidun Cian
                          "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
                          Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

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                          • #14
                            2850BC - Combined Map

                            This map also has the information from the pictures that GoW had set us.



                            Letus Eta Tamali
                            Come and see me at WePlayCiv
                            Worship the Comic here!
                            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                            Comment


                            • #15
                              Originally posted by E_T
                              As for this map being a long term projection, we need to think in both, Long & short term, If we want to succeed.


                              E_T
                              Just a few points for a better understanding.

                              I did not say that long term plans were not needed, but only that for small brains like mine, segregating long from medium term would be easier. For instance, a plan showing the extent of the REXing would probably correspond to the medium term.

                              Also, I would like your opinion about the need to plan the roading as precisely as the settling.
                              Statistical anomaly.
                              The only thing necessary for the triumph of evil is for good men to do nothing.

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