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What about a minigame set for a FEUDAL WAR!!! ?
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I've tested a C3C scenario that I've called "A World of Mercenaries". In this scenario producing military units costs only one tenth of the original amount of shields, but in version 1.0 the maintainance was set to 10 instead of 1. To compensate this a bit I set a standard commerce value for many terrain types, excluding desert, mountains, tundra, jungle and marsh.
I also set a populationcost for military units of 1, the same as workers, to limit the production of units a bit.
Of some units the costs have been halved, such as for siege equipment, because of the need for these for the sieges.
For others, such as ships, planes and whatever units that "consist more wood or iron than flesh" the amounts of shields have remained the same.
The results are these: because of the cheapness of the units, barbarians attack massively with more than 10 units. For this reason I have made the upkeep cost lower, favouring the early governments a bit. Upkeep costs under despotism are now 8 instead of 10. Playing with a low level of barbarian activilty can make playing easier.
I expected that civilizations would become hopelessly backwards due to the high upkeep costs, but under 1.0, civilization's developments match the real world developments quite well.
The new rules force you to choose a totally diferent play style: you have to concentrate on agrarian production and commerce rather than shield production. Also the use of the option "wealth" has increased enormously, to profit from the time between your population growth from 1 to 2. If you don't use wealth, you don't profit, becaouse you can't produce anything, now you make money in the meanwhile.
Concluding, the changed rules still ensure a relatively bananced game. But builderism is now quite discouraged, reflecting the violent reality of the past centuries and millennia better.
Who wants the scenario, can PM me, and I'll sent it to you, but I'll post it in the creation forum as well.
Aidun"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG
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bump"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG
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Hmm, looks quite good.
Unfortunately I´m still pending on the PC format thing. If you guys wanna start the feudal already, I´m fine with it, you can´t delay it all cause of me. But if you guys will still take some time to start, I´ll try to run some tests in the scenario Togas sent me with these rules aidun purposed; might make for a rather bloody game experienceSeñor Nuclearis Winterius the III,
Diplomat with the Voxians, and also
Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team
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Let's try not to change the game too much. I've made a simple scenerio with only a few rule adjustments, the map is good and I think I've balanced it fairly well.
I have playtested the Monarchs, Traders, Church, and Calamari. In every game the AI made the Republicans and Feudals were the strongest factions. I'm not so worried about the Loyalists, as they would fair better with a human than AI.
What I need to know is if you guys want to playtest the scenerio I've made, or if you just want to dive into a pbem. Post here and let me know.
--TogasGreatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team.
Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
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Post here if you'd like to play, and which faction.
We'll have AI play any factions that aren't played by a player.
--TogasGreatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team.
Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
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I am supposed to play the church and I still feel some relation to Zaragoza, so I'll play the Pope again.
Aidun"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG
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