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What about a minigame set for a FEUDAL WAR!!! ?

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  • #31
    Originally posted by Togas
    Dejon Clan -- the deposed warlord clan who is out to reconquer their ancient homeland and establish dominance and control of all of Spain.
    I couldn't have said it better myself.

    Dejons are Militaristic and Commercial. Still thinking about UU, but came up with this one...

    Medieval Charger (4/2/2) - A mounted Medieval Infantry unit, available at Feudalism and costing 40 or 50 shields.

    Comment


    • #32
      Originally posted by Aidun
      UU: Swiss Guard 3,5,1
      There is gonna be a problem if we start inventing units and giving them arbitrary and unbalancing attack, defense, or movement values.

      There is no defensive unit in the Middle Ages that has a defense value greater than 3, except for Musketmen because the terrain and city defense modifiers make more than a match even for calvary.

      A defense value of 5 would make you impervious, so I want a medieval modern armor UU than runs on a wood furnace and has depleted uranium shells that will knock holes in that 3/5/1 unit. Anyone see my point?
      "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

      "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

      Comment


      • #33
        Hmm, good point.

        Ideas for UUs:

        A no bigger than 5, D no bigger than 4, M no bigger than 3. Deal?

        for example:

        Minstrel Dudes-2,1,3. or
        Plague Carriers(maybe for PlagueRat )-5,2,1 (and expensive as hell, for all the isolation they need before they're sent out. Might be a little too advanced concept for the period though)
        Peasant Army-2,2,2 and cheap to produce. I dunno, I'm just giving out examples
        meet the new boss, same as the old boss

        Comment


        • #34
          I´d agree to Swiss pikes being 3/3/1 and some 10 shields more expensive (at an EXTREME 2/4/1), as the Swiss guards were very well trained for attack. but remember mr Rubymaser,I am going to put some very heavy amount of siege into it, so it actualy fits my taste to force you people into massive use of siege weapons, making for really long sieges, as in real history. Also this could make it so that an attack will only suceed if a heavy doses of alliances are used to back them up.

          As for the map, I don´t know. If we make it larger, it is not going to be much more, as a group of 2/3 cities for each lord sounds good for me, but I could not find a satisfying manner to increase the size of the Spain map... volunteers?
          Ah, I tought of making ND and GoW be represented by a very large band of barbarians, so that they raid the player ocasionally... what do you guys think?
          I was trying to find a manner to make the tech tree good and Ipd like to say DyP´s gunpowder is very early. I am still studying if I will use it or an altered version of the regular one, but I [b]need[\b] your thought and sugestions on this issue.
          Till later,
          Nuke
          Señor Nuclearis Winterius the III,
          Diplomat with the Voxians, and also
          Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team

          Comment


          • #35
            Well, I'm not sure yet, but I'm certainly hoping that when I get my PC fixed (gulp...might not be until the middle of next month!) I may be able to join in.

            If so, the Calamarquists and the Winterus clan will have an alliance, I think.

            Capital: Toledo
            Commercial/Religious
            UU: Kraken...I'm still thinking about what this should be...
            Empire growing,
            Pleasures flowing,
            Fortune smiles and so should you.

            Comment


            • #36
              Originally posted by ruby_maser


              There is gonna be a problem if we start inventing units and giving them arbitrary and unbalancing attack, defense, or movement values.

              There is no defensive unit in the Middle Ages that has a defense value greater than 3, except for Musketmen because the terrain and city defense modifiers make more than a match even for calvary.

              A defense value of 5 would make you impervious, so I want a medieval modern armor UU than runs on a wood furnace and has depleted uranium shells that will knock holes in that 3/5/1 unit. Anyone see my point?
              How dare you to attack the Pope! Keep in mind that is is the Pope who is the only one that is legitimated to crown you king of Spain.

              I see your point, I based the values on the values of the Ansar warrior: 4,2,3. together trhe values are 9, like my proposal for the Swiss Guard: 3,5,1. I agree that the unit is a bit strong, but it is a reaction on another unit.

              It would be good if Nuc would set a limit, for example 7 or 8 points. Then every player can form his unit to his own ideas, he can give extra points on those aspects that he considers important.

              Aidun
              "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
              Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

              Comment


              • #37
                It doesn´t work quite that way... a 8 point unit that is 8/0/1 f example would be in the rules but a major nuisance to my palns for long sieges... But If i figured things well UU´s go as this : +1 point to abilities of base unit or +2 but more 10 shields., or 3 but 20 shields... and so on. I think these could be used as general guidelines... SO Aidun you swiss pike would have to be based on the pike, not the arab knight.,,
                Señor Nuclearis Winterius the III,
                Diplomat with the Voxians, and also
                Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team

                Comment


                • #38
                  Ok pike is 1,3,1 + the +1 addition = 2,4,1 for the swiss guard. This is still without extra shields because I only have it upgraded with +1 for two abilities, isn't it?
                  If I'm wrong, make the Swiss guard an 1,4,1 unit, because I don't want to make it more expensive.

                  Aidun
                  "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
                  Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

                  Comment


                  • #39
                    not 2/4/1 because you add the points to only one ability. Of course you could change points, as in this example : Swiss pike, the base is Pikemen 1/3/1, I add one point to attack, and take 1 point from defense to make it 3/2/1 (for a really non-pike pikemen , but that is just an example)
                    I´ll do the proper testing before I put it in, but I think 1/4/1 can do it in.
                    Señor Nuclearis Winterius the III,
                    Diplomat with the Voxians, and also
                    Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team

                    Comment


                    • #40
                      Agreed.

                      UU creation Rule: Take any standard unit. You may remove points and add points to any of the 3 attributes as you like. You may also add either 1 extra point or 1 special ability to the unit.

                      Some special abilities: Amphibious, treat all land like roads, lower cost, no support, bombard, etc.

                      --Togas
                      Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                      Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                      Former Consul for the Apolyton C3C Intersite Tournament Team.
                      Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                      Comment


                      • #41
                        A few more UU creation rules:

                        Create your UUs from standard units, not other UUs.

                        No attributes raised more than 2 from their original value.

                        Cost of the unit may be increased by Nuc if he feels that the Unit is too powerful.

                        --Togas
                        Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                        Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                        Former Consul for the Apolyton C3C Intersite Tournament Team.
                        Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                        Comment


                        • #42
                          The first post of this thread has been updated with all of our factions, traits, etc. Please feel free to edit it yourself if you adjust your faction's information.

                          We should use this "feature" more often.

                          --Togas
                          Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                          Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                          Former Consul for the Apolyton C3C Intersite Tournament Team.
                          Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                          Comment


                          • #43
                            UU update:

                            Medieval Charger 4/2/1, Treat all land like roads
                            (Medieval Infantry replacement)

                            This is instead of an extra movement point.

                            Comment


                            • #44
                              If people can "create" their own UU's out of regular units by adding in points to different stats and I'm "stuck" with my game desgined UU; then everyones cost should be increased to a certain factor of the original.

                              Lonbowmen cost = 40 shields
                              Beserker cost = 70 shields

                              An increase of 75%


                              When Firaxis designed this game they balanced out cost/unit effectivieness for all units including UU's. If you were to increase another units stats, you must increase it's cost to keep things "balanced."

                              Comment


                              • #45
                                But not all UUs cost so much more. The Beserker is the best attacker through to Cavalry and has Amphibious attack - that is why it is so expensive. Also, you wouldn't be able to create the Beserker from the Longbowman using the rules above.

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