Plans for 110BC (Turn 123):
Unit Movement/Actions
1) G.B. to skip turn
2) Gaul to kill the barb horse SE
3) Dycedarg to skip turn
4) Howard to skip turn, healing
5) Alexander to move E-N
6) Silver to move N
7) Troy to move NE-E
8) Dyehard to move NW, then to Forkmouth for an upgrade
9) Conan to move SE-SE-SE, then E-N to the Tarzania-Zargonia white camp
10) Attila to moved SE-SE-SE-E-N, then fortify in the Tarz-Zarg white camp
Worker Movement/Actions
11) Jack to move SE, then then clear jungle
12) Jason Jr. to mine, then road
13) Leopold to road
14) Charlie to clear jungle
15) Fritz to road
16) Peter to move W, then irrigate
17) Ken & Jimbo to move NW-NW, then clear jungle & road
leaving the area South of Tarzania to Bill & Frank Jr.
18) Bill to clear jungle
19) Frank Jr. to move NW-NW, then road, then help Bill
20) Farmer or Rover (whoever will be ready) to move NW, then N-NE & mine
soon (from turn 125 or 126 - the rush was done on T105), Karina will be able to grow to pop 6 - so let's have another 2F/2S tile ready
City Management
21) reassign both Jackson hill labourers to coasts
usual "last production turn" routine
22) reassign two Jackson labourers from fully improved bonus grasslands to coasts
this is necessary to prevent a food waste - without this adjustment, the city would try to grow to pop 7, losing all the stored food. We'll spit a worker out next turn... EDIT: changed this from the original bonus->desert reassignment to bonus/bonus->coast/coast - no delay for the merc build (we will produce exactly 4 shields we need), no delay for the growth (still on the next turn), but more gold & beakers
23) reassign Farmerville labourer from the grass to the forest... usual WF shuffling routine
God bless the Farmerville governor - he is not an idiot like the governor of Legopolis...
24) reassign Kloreepville labourer from a fully improved hill to the irrigated grassland
see Kloreep's fine suggestion above (we will get the mined hill shield anyway thanks to the pop growth)
25) set research slider to 60% ???
we could afford that and still make 1gpt... with all the gold we have in bank, with more money hopefully coming from RPers - we might consider researching fast(er a bit).
Unit Movement/Actions
1) G.B. to skip turn
2) Gaul to kill the barb horse SE
3) Dycedarg to skip turn
4) Howard to skip turn, healing
5) Alexander to move E-N
6) Silver to move N
7) Troy to move NE-E
8) Dyehard to move NW, then to Forkmouth for an upgrade
9) Conan to move SE-SE-SE, then E-N to the Tarzania-Zargonia white camp
10) Attila to moved SE-SE-SE-E-N, then fortify in the Tarz-Zarg white camp
Worker Movement/Actions
11) Jack to move SE, then then clear jungle
12) Jason Jr. to mine, then road
13) Leopold to road
14) Charlie to clear jungle
15) Fritz to road
16) Peter to move W, then irrigate
17) Ken & Jimbo to move NW-NW, then clear jungle & road
leaving the area South of Tarzania to Bill & Frank Jr.
18) Bill to clear jungle
19) Frank Jr. to move NW-NW, then road, then help Bill
20) Farmer or Rover (whoever will be ready) to move NW, then N-NE & mine
soon (from turn 125 or 126 - the rush was done on T105), Karina will be able to grow to pop 6 - so let's have another 2F/2S tile ready
City Management
21) reassign both Jackson hill labourers to coasts
usual "last production turn" routine
22) reassign two Jackson labourers from fully improved bonus grasslands to coasts
this is necessary to prevent a food waste - without this adjustment, the city would try to grow to pop 7, losing all the stored food. We'll spit a worker out next turn... EDIT: changed this from the original bonus->desert reassignment to bonus/bonus->coast/coast - no delay for the merc build (we will produce exactly 4 shields we need), no delay for the growth (still on the next turn), but more gold & beakers
23) reassign Farmerville labourer from the grass to the forest... usual WF shuffling routine
God bless the Farmerville governor - he is not an idiot like the governor of Legopolis...
24) reassign Kloreepville labourer from a fully improved hill to the irrigated grassland
see Kloreep's fine suggestion above (we will get the mined hill shield anyway thanks to the pop growth)
25) set research slider to 60% ???
we could afford that and still make 1gpt... with all the gold we have in bank, with more money hopefully coming from RPers - we might consider researching fast(er a bit).
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