Southern MB additions or changes:
14) new Sharpehaven merc to be named 'Freddie' (Mercury)
Actually why not just "Mercury" instead?
Sharpehaven to build Settler to go to Invoice site (if there is disagreement a worker is fine too as we need another there to help clear the jungle) - military unit will follow afterwards
George to road
Move Zargonia roaded grassland labourer to coastal square - unimproved hill won't decrease the build time for the settler - should give us 1 more beaker per turn
14) new Sharpehaven merc to be named 'Freddie' (Mercury)
Actually why not just "Mercury" instead?
Sharpehaven to build Settler to go to Invoice site (if there is disagreement a worker is fine too as we need another there to help clear the jungle) - military unit will follow afterwards
George to road
Move Zargonia roaded grassland labourer to coastal square - unimproved hill won't decrease the build time for the settler - should give us 1 more beaker per turn
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