MB Plans for 330:
Jack to mine
Jinxo to mine
Charlie W-SW (then mine)
Leopold NE and irrigate
New Panama worker to be named "Forrest" and moved SE-SE-SE (then SE-S-E, then E-SE-E, then clear)
Farmer S-S and mine
New Farmerville worker to be named "We need more worker names" and moved NE (then NE-E-E, then clear). (I'm thinking the next worker will probably be sent W to Forkmouth, and George sent further W to work for Sharpehaven.)
New Legopolis settler: I'll leave the movement here to vondrack; settler will need an escort if it's heading for Legos Minor. I'm also not sure what GB's schedule is and if the settler can use it to speed up transit. If not, there's at least a road to Kloreepville now.
Legopolis: Set production to Cathedral. Workers should be on cattle SW, bonus grass NW, and hills NW-NW, N, and NE; the city should then grow in 2 turns.
Farmerville: laborers on grasses N, NE, and SE, plus forest E-SE; specialist a taxman
Panama: laborers should be on all improved tiles except the plains.
Red Bricks: WF should be on the grasses E, SE, and S, and on the forests SW-SW and SW-W
Karina: Move the laborers on the two bonus grasses to the iron hill and the hill being mined by Logger. Growth should be stopped, but without food loss.
Zargonia: Laborers should be on hills SW, W, and SW-W, cattle N, and grass NE. This will slow down growth a lot.
Tarzania: move laborer on the unimproved grass to the mined & roaded grass Zargonia gave up.
BTW, I'm going to be off-line for at least part of this weekend. At earliest, I could possibly be back saturday night; at latest, I'll be back sunday evening/monday morning.
Jack to mine
Jinxo to mine
Charlie W-SW (then mine)
Leopold NE and irrigate
New Panama worker to be named "Forrest" and moved SE-SE-SE (then SE-S-E, then E-SE-E, then clear)
Farmer S-S and mine
New Farmerville worker to be named "We need more worker names" and moved NE (then NE-E-E, then clear). (I'm thinking the next worker will probably be sent W to Forkmouth, and George sent further W to work for Sharpehaven.)
New Legopolis settler: I'll leave the movement here to vondrack; settler will need an escort if it's heading for Legos Minor. I'm also not sure what GB's schedule is and if the settler can use it to speed up transit. If not, there's at least a road to Kloreepville now.
Legopolis: Set production to Cathedral. Workers should be on cattle SW, bonus grass NW, and hills NW-NW, N, and NE; the city should then grow in 2 turns.
Farmerville: laborers on grasses N, NE, and SE, plus forest E-SE; specialist a taxman
Panama: laborers should be on all improved tiles except the plains.
Red Bricks: WF should be on the grasses E, SE, and S, and on the forests SW-SW and SW-W
Karina: Move the laborers on the two bonus grasses to the iron hill and the hill being mined by Logger. Growth should be stopped, but without food loss.
Zargonia: Laborers should be on hills SW, W, and SW-W, cattle N, and grass NE. This will slow down growth a lot.
Tarzania: move laborer on the unimproved grass to the mined & roaded grass Zargonia gave up.
BTW, I'm going to be off-line for at least part of this weekend. At earliest, I could possibly be back saturday night; at latest, I'll be back sunday evening/monday morning.
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