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  • I hope there isn't any uprising on the hammer peninsula, because we have only one swordsman in Panama...or are there 2 of them? Anyway, it would be a good idea IMHO to change one sword from Panama with one merc. from Jackson. Only I don'y know how. Maybe moving the next horsie temporarily in Jackson until we make the switch.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    • Turn for 925 BC:

      Guys, I took the turn, and I wrote my turn log as usual, but it accidentally got erased before I could post it, and I honestly can't remember what order I did everything in Regardless, I did all of the orders as listed, with one exception. I left the Dye Fields laborer working the coastal tile, as it produces one more trade than the dye tile currently.
      Furthermore, spotted the GoW galley directly next to our NM on the Legos Minor land bridge.
      I make movies. Come check 'em out.

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      • Post turn report: Conan and settler live! Fighting off most of the barbs, Conan took no damage and is now elite! 2 horses took off into the fog, and one remain due N on a hill.
        -Barb horse showed up along the south of Legos Minor.
        I make movies. Come check 'em out.

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        • Originally posted by ZargonX
          I did all of the orders as listed, with one exception. I left the Dye Fields laborer working the coastal tile, as it produces one more trade than the dye tile currently.
          Well, it was there for a purpose... the dye jungle shall be cleared at the end of this turn, so if working it, we would gain one more food... but it is just a minor thing, no problem, the gold is fine, too.

          Comment




          • We should rename him Conan the Barbarian
            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
            --George Bernard Shaw
            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
            --Woody Allen

            Comment


            • Damn... not reassigning the Dye Fields worker was no problem... but we made one BIG mistake this turn... we only "sent" Republic to GoW without "accepting" it on our side...

              The treaty expressly stated we were supposed to actually deliver Republic to GoW this turn, not just offer it, accepting only after they'd throw in the money.

              I have already PMed GhengisFarb, apologizing for the mistake. I've offered him a compensation in gold if this caused a problem. We have to be prepared to give up some gold to keep our reputation now... he may very well respond GoW did not plan to switch governments immediately and thus it's ok to get Republic one turn later... but if not, we will have to settle the problem with a couple of gold pieces...

              EDIT: talking briefly to ZargonX, it seems that there was actually no mistake done... he forgot to create a pre-"turn sent" save for me and later replayed the turn once again, making that save... however, he forgot to "accept" the deal with GoW this time (unlike in the real save that was passed on). Hopefully, no harm was done then.
              Last edited by vondrack; March 31, 2003, 05:13.

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              • These treaties should be more specific. The GoW treaty doesn't say anything about "accept" and "send", it says only: "Legoland agrees to sell Republic to GoW for the sum of 95 gold on the turn it acquires this technology ... ".

                Did we receive the money from GoW for Currency and Construction, btw?
                "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                --George Bernard Shaw
                A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                --Woody Allen

                Comment


                • Damn... not reassigning the Dye Fields worker was no problem... but we made one BIG mistake this turn... we only "sent" Republic to GoW without "accepting" it on our side...
                  Radek, I am pretty positive I hit "accept" before sending. What makes you think otherwise?
                  I make movies. Come check 'em out.

                  Comment


                  • Originally posted by Tiberius
                    These treaties should be more specific. The GoW treaty doesn't say anything about "accept" and "send", it says only: "Legoland agrees to sell Republic to GoW for the sum of 95 gold on the turn it acquires this technology ... ".

                    Did we receive the money from GoW for Currency and Construction, btw?
                    Well, the treaty stated very clearly that GoW was supposed to receive Republic on the turn following the turn we would receive it from GS. Anyway, it seems that the mistake actually did not happen with the real save passed on to GoW (see the note I added to my previous post)...

                    And yes, ALL our deals went through exactly as planned.

                    Comment


                    • Plans/orders for 900BC:

                      Unit movements & actions:

                      1) G.G. to move NE-NE-N, then NE-N-NW, N-NW-W...

                      2) Alexander to move SW-S, then S-S, S-S...
                      3) Troy to move S-S, then SE-SE-SE-S
                      both moving to the Souhern Provinces

                      4) Jason to start roading the Dyes
                      then NW-W-N and mine/road the riverbank hill (part of an effort to make Legopolis into a 10-shield city, which will be the most effective)

                      5) Dyetrich to move N, then fortify in Dye Fields

                      6) Forkman to move S, then E
                      ...and fortify in Forkmouth until Gaul arrives; then go to Panama and upgrade to a swordsman

                      7) Jimbo to start chopping the forest

                      8) Frank to start mining (?)

                      9) Gaul to move N, then N, N, N, W-W
                      and fortify in Forkmouth, allowing Forkman to go to Panama for an upgrade

                      10) Rover to stay in Karina until the bad horsies are dead or away

                      11) Conan + Settler to hold
                      seems like they our folks have already survived the very worst moment... Let's wait one more turn though before moving to the Logville site.

                      City management:

                      12) Legopolis: change production to Temple Library
                      Studying the save, I realized that if we finish the Merc currently under construction, we will lose like 6-7 shields... hell, that's outrageous! That's 10% of a Temple! So... I know this is rather unexpected and certainly different from Kloreep's plans, but... seeing no "urgent" sites to settle, but Sharpehaven (which will be settled by the Farmerville settler anyway), I suggest we switch the Legopolis production from Merc to Temple immediately, making the optimal use of its shield output (21+8+8+8+8+7=60, growing to almost pop 6 in the meantime). Benefits: Legopolis would start operating on pop 5-6 instead of pop 4-5, resulting in higher gold and shield output; ability to bring the city up to pop 8 under despotism with no unhappiness (with 2 MP units, Dyes & Temple). Drawbacks: one regular Merc less.

                      EDIT: as per Kloreep's suggestion, we shall build a Library in Legopolis.

                      13) Dye Fields: reassign labourer from the coast to the cleared Dye tile

                      14) Dye Fields: change production to a Warrior

                      EDIT: as per Kloreep's suggestion, we shall build a Warrior in Dye Fields. It will make building the worker afterwards faster, plus will be easy to upgrade to a Swordsman.
                      Last edited by vondrack; April 1, 2003, 11:33.

                      Comment


                      • talking briefly to ZargonX, it seems that there was actually no mistake done... he forgot to create a pre-"turn sent" save for me and later replayed the turn once again, making that save... however, he forgot to "accept" the deal with GoW this time (unlike in the real save that was passed on). Hopefully, no harm was done then.
                        Yes, just a minor mix-up with the save for Vondrack. No harm done
                        I make movies. Come check 'em out.

                        Comment


                        • 12: I suggest a Library instead. See the MB thread for more details.

                          Also, I suggest building a warrior in Dye Fields. (I know you'll love that. ) This will allow the city to build a worker quickly after that. And it'll need workers aplenty to become productive.

                          Comment


                          • OK, 875BC should be quite an easy one:

                            Unit movements & actions:

                            1) G.G. to move NE-N-NW, then N-NW-W, N-NW-W...

                            2) Alexander to move SW-S, then S-S-SE-S
                            3) Troy to move SE-SE-S-SE-SE-SE
                            both moving to the Souhern Provinces

                            4) Dyetrich to fortify in Dye Fields

                            5) Forkman to move E, then fortify

                            6) Gaul to move N, then N, N, W-W
                            and probably escort the Farmerville settler, or fortify in Forkmouth and let Forkman escort the settler to the Sharpehaven site

                            7) Rover to stay in Karina until the bad horsies are dead or away

                            8) Conan + Settler to move E, then found Logville & fortify there
                            most bad horsies should be out of range now, so let's move 'em now (Conan should be able to fend off 2-3 horsies anyway, even if they were still within the striking distance)

                            And finally, just a small note about the tech advancement status:

                            ND lack Currency, Republic, Monarchy, and Monotheism (they shot themselves in the foot turning down our Currency deal)
                            RPers lack Republic & Monotheism (another good news)
                            GS lack Monarchy
                            GoW lack Monarchy
                            Voxes lack Monarchy

                            Knowing GoW and GS beeline for Chivalry and Voxes just stockpile money (that's what BetaHound told me - their research capacity is not big enough to outresearch others, so they save cash and buy techs instead... I do trust this info), we can feel comfortable about our research goal - nobody should be able to beat us to Theology.

                            Comment


                            • Taking the turn...

                              Running list of 875:

                              -Dyetrich fortifies
                              -Troy SE-SE-S-SE (river movement loss)
                              -Gaul N
                              -Forkman E
                              -Rover chills out...
                              -Alexander SW-S
                              -GG NE-N-NW
                              -Conan and friend E. D'oh. Another horsie hiding in the fog...
                              -Turn ends.

                              Post turn- More barbs appear on LM. Conan fights off one horse, two more move into range. However, Logville will be founded next turn, so defense should be no problem for our Elite warrior!
                              I make movies. Come check 'em out.

                              Comment


                              • MB's requests for the next turn:

                                Switch the Legopolis worker on the hill to the tile S of Legopolis. The extra shield the hill provides won't make a difference in the build time so long as Robbie mines this tile as his next action (see workers below), and Legopolis will grow faster.
                                Panama horse completes. Switch to Temple next.
                                Move Robbie N and mine.
                                Move George SW and mine.
                                And, of course, found Logville.

                                Edit: Thanks to Sharpe for pointing Jason out. He should mine, then move NW-W-N, then mine & road. This means Legopolis will have to steal a tile from Jackson a little longer while working on its temple, but that won't affect Jackson's build (a barracks).
                                Last edited by Kloreep; April 2, 2003, 23:01.

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