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  • Suggestions for 1200bc turn:

    1) MercG + Settler either S or SW then to Karina site next turn

    2) Mighty Merc to sentry

    3) Legopolis settler S

    4) Leopold to move to iron hill

    5) Galleyleo NW-NW-W

    6) Angus W

    7) Jimbo E to start roading hill to Zargonia next turn

    8) Other worker plus Conan South to start roading desert next turn

    Comment


    • Originally posted by Sharpe
      Suggestions for 1200bc turn:
      Thanks, Steve! Will reuse almost all of your proposals.

      1) MercG + Settler SW
      SW adds the forest defense bonus (as if it was important... ); S to Karina site next turn, then found the city.

      2) Mighty Merc to sentry
      Sharpe is right, sentrying on this hill gives us a bit better coverage.

      3) Legopolis settler S

      4) Leopold to move S-E to the iron hill

      5) Galleyleo NW-NW-W
      going to pick up Angus and get him back to Panama

      6) Angus W
      then W again, then SW

      7) Jimbo to move E
      to start roading hill to Zargonia Bay next turn

      8) Rover & Conan to move S
      to start roading desert to Karina next turn

      9) Jason to start clearing the dye jungle tile

      Comment


      • Heh, looking at the world, thanks to our mysterious benefactors at ND, am I overly evil and ambitious in thinking we coudl actually get a foothold at the SE tip of Bob sometime in the future?
        I make movies. Come check 'em out.

        Comment


        • Originally posted by ZargonX
          Heh, looking at the world, thanks to our mysterious benefactors at ND, am I overly evil and ambitious in thinking we coudl actually get a foothold at the SE tip of Bob sometime in the future?
          Overly evil? What's that?

          But probably overambitious. We don't want to strain our relations with the RPers by landing in what appears to be "their" land. We've made a similiar declaration about our continent; how would it look to turn around and land on theirs?

          We need good relations more than good land at this point. We already have enough space for both a palace and FP core; that's enough to last us through a lot of the game. I'd only go to the trouble of staging oversea operations to a) help a really good ally or b) give a badly needed restoration to the balance of power somewhere.

          Comment


          • Heh, of course we must focus on settling our own lands first

            But, really, I wouldn't think about overseas operations until we've reached either of the two reasons you've mention, Kloreep.

            On a side note, who actually communicated with ND? For them to just give us a world map seems most strange. It makes me think that they're looking for an ally if they're willing to give away something so strategically important for free. Definately a situation to keep an eye on.
            I make movies. Come check 'em out.

            Comment


            • Apparantly, there was some confusion over our negotiations by whoever played their turn, and they made a mistake - and made our lucky day.

              But I'm curious... did ND say exactly what happened? Vondrack talked about it briefly in chat, but he's asleep now.

              Comment


              • Radek, you should have put the reseach slider on 90%. The nr. of turns until Currency would have remained the same, while not losing 2 gold/turn.

                Or do you think that with Legopolis and Jackson growing soon, we will gain back the turn we lost now? (hmm, calculating a bit, I think we will)
                Last edited by Tiberius; March 17, 2003, 04:43.
                "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                --George Bernard Shaw
                A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                --Woody Allen

                Comment


                • Originally posted by Kloreep
                  Apparantly, there was some confusion over our negotiations by whoever played their turn, and they made a mistake - and made our lucky day.

                  But I'm curious... did ND say exactly what happened? Vondrack talked about it briefly in chat, but he's asleep now.
                  Here is an "archive" of PMs exchanged with [DG]helios over the last two turns. First my PM sent right after we played our last but one turn, offering 50 gold for the GS contact:

                  Hello, esteemed Ambassador!

                  This is just to clarify our intentions regarding the trade your team offered ingame (World Map + GS contact). I know that redstar1 exchanged a couple of PMs with you earlier today, explaining that Legoland does not trade its maps at all ATM.

                  Plus, we would have little use for your World Map other than to soothe our curiosity, so we suggest leaving maps out of the deal completely. OTOH, we would like to make some sort of a deal with you, if for nothing else then to show that we do want to trade with you.

                  The contact to Gathering Storm is something we could use, even if not in the nearest future. We believe that the right price is somewhere between 40-50 gold. We do not want to be difficult and hereby accept the price you asked for, 50 gold.

                  I have already offered 50 gold on our side of the deal and "accepted". I assume you will now remove your World Map, "accept" and send the revised deal back to us for the final "acceptance". If that is the case, we will accept on the next turn, sealing the deal then.

                  Best regards,
                  Radek aka vondrack
                  President of Legoland
                  This came in after they messed up, effectively selling their World Map for 50 gold to us:

                  Greetings,

                  I think there was a big misunderstanding between our teams. I will explain it shortly:

                  Our President Darekill received the Save with an offer of you. He interpretive it so that he thought that you wanted to trade your world map against 50 Gold. So he accepted the trade. Because you have already accepted, the trade was successful.
                  So you have now received the world map instead of the contact.

                  When you are still interested in the contact with GS, I thing we can make you a special offer. That means that you get the contact cheaper as planed, but not free, because our world map has a big worth too.

                  An alternative trade could be that, you send as your world map and we send you the contact with GS free.

                  Best regards,
                  helios, Ambassador of NDE
                  And this is what I replied with:

                  Greetings,

                  I am truly sorry to see that such a mistake happened - it was probably that we got both the contact (getting it "twice", as GoW gifted it to GS on that very same turn) and your map. While the map of Bob is certainly interesting to see, we do not have any intentions to invade it, so its real value would probably be difficult to measure with money.

                  Alas, what happened, happened... this is further complicated by the fact that Gathering Storm received our contact from GoW on the last turn, so there was no need to buy it for 50 gold from you... effectively, we bought your world map for 50 gold - that's what really happened. Could we let this be that way?

                  I understand you may not be very happy about this, but I can see no way to revert it back. I did my best to prevent misunderstanding, PMing you right after playing our turn, explaining what those 50 gold were offered for...

                  I believe that redstar1 explained that it is our team policy to not trade our world map (this effectively means that your world map will never be traded to anyone else, either). But... maybe... not sure if you consider this worth considering... do you have any idea about the discovery date for the Currency you are supposedly researching? There may be a deal possible regarding this technology.

                  Best regards,
                  Radek aka vondrack
                  President of Legoland
                  No response yet (but I sent it just a couple of hours ago).

                  Comment


                  • Originally posted by Tiberius
                    Radek, you should have put the reseach slider on 90%. The nr. of turns until Currency would have remained the same, while not losing 2 gold/turn.

                    Or do you think that with Legopolis and Jackson growing soon, we will gain back the turn we lost now? (hmm, calculating a bit, I think we will)
                    Correct, I am pretty sure we will be able to cut the research time by another turn, if we stay at 100% all the time.

                    Comment


                    • Plans for 1175BC:

                      1) Angus W
                      then W again, then SW, to complete charting Legos Minor; then back home, using G.G. to take a lift

                      2) Galleyleo Galleylei NW-NW-W
                      going to pick up Angus and then to Panama for repairs

                      3) Leopold to road the iron hill
                      4) Robbie to mine the riverbank bonus grassland

                      5) Legopolis settler S

                      6) Farmerville Archer W-W-S, attacking the barbarian
                      then NE, then back to Farmerville

                      7) Jimbo to road the hill
                      8) Rover to road desert, Conan to guard him

                      9) MercG + Settler S
                      then S, then found Karina (MercG to fortify there)

                      10) new Farmerville labourer to work the mined desert

                      11) Panama to keep building a Horseman
                      I am including this because of Tibi's earlier request to build a Merc there - I believe that a warrior and few turns later an (upgraded) swordsman is enough for the defense. What we are now lacking a lot is a fast response force that could take upon barbs approaching settled areas. I would suggest making several veteran horsemen, as these will be able to engage barbarian raiders prior to them getting close to our cities, thus weakening the need for strong defenders. Plus, we will need those horsemen to strategically cover as much of our area as possible once we go medieval (to prevent as many "massive barbarian uprisings" as possible).

                      Comment


                      • Just making sure that nobody misses it... the Turn 72 entry of The Chronicle has been updated with the map of the Bob continent (click the image to display a large full scale picture - 1,85 MB).

                        Courtesy of the Neu Demogyptica Cartography Dept.

                        Comment


                        • Originally posted by vondrack
                          9) MercG + Settler S
                          then S, then found Karina (MercG to fortify there)
                          Err... I don't recall the exact location for Karina, but it's not on the cattle tile, is it?

                          Comment


                          • No, north of it I think.

                            Comment


                            • Originally posted by Kloreep
                              Err... I don't recall the exact location for Karina, but it's not on the cattle tile, is it?
                              Sorry, my oversight. Karina will be founded on the next turn, N of the cattle.

                              Comment


                              • Suggestions for 1150bc turn: (Wow it has nearly come back to us faster than I thought)

                                1) Angus SW
                                2) Galleyleo NW-W-SW
                                3) Settler S
                                4) Charlie - either to move NW and then mine or move him north of RedBricks to prepare to remove the jungle there (first one might be preferable but not needed for another 11 turns)
                                5) Move arther N to start moving back to Farmerville
                                6) Found Karina

                                7) Move the Farmerville production off of the desert square and onto one of the roaded grasslands (preferably the mined one)
                                8) Make sure that the new Jackson production is on the mined hill.

                                Comment

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