Originally posted by Tiberius
That's true, but not all settlers will go to Karina, or through Karina. Those that will go to Zargonia or other eastern cities will lose precious turns. Other than that, we need those roads not only to speed up settler deployment, but troops deployment too, should that be necessary. While for settlers a 2 turns delay is just that, a delay, for troops it could mean losing a city.
I'm not saying it is a must now nor do I have a problem building the road on the mountain. I was just merely pointing out that we will need that Legopolis-Red Bricks road sooner or later (the sooner the better), like it or not.
That's true, but not all settlers will go to Karina, or through Karina. Those that will go to Zargonia or other eastern cities will lose precious turns. Other than that, we need those roads not only to speed up settler deployment, but troops deployment too, should that be necessary. While for settlers a 2 turns delay is just that, a delay, for troops it could mean losing a city.
I'm not saying it is a must now nor do I have a problem building the road on the mountain. I was just merely pointing out that we will need that Legopolis-Red Bricks road sooner or later (the sooner the better), like it or not.
Btw, the "mountain route" from Legopolis to Red Bricks never slows units down - wherever you go, be it west or east coast, you are either as fast as with the "jungle route" or faster.
Looking at our city placement map, I agree, however, that if we decide to found Zargonia Bay after Karina & Forkmouth, it would probably be best to build the road SE-SE-SE from where Conan & Rover currently are (down to the tile SW of the mountain), but then continue E-E to build a road to Zargonia Bay first, getting back to finishing the road to Karina only afterwards - that would speed up our Zargonia Bay Settler from Legopolis as much as possible, while not affecting Karina in any way (the current combo will get ahead of the workers earlier anyway).
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