Announcement

Collapse
No announcement yet.

Discussion for the The Chronicle of Legoland thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 1) Angus NW
    I disagree - given the existance of the hills I would head north instead then either NW or onto the hills.

    2) Gaul NE, then E
    Agreed

    3) Conan W, then NW
    W or NW would be best since both are hills

    4) MercG SE, then SE, then westwards to the Farmerville area
    Agreed

    5) Merciless SE-SE, then S, then SE, then back to Jackson
    Agreed

    6) Jason SW-SW-SW, then mine
    I disagree - I don't think we yet need another mine there for Legoland, besides that square is the only place that we will be able to continue the irrigation from Legoland to Jackson eventually - probably that square should be irrigated not mined. Might be better to either mine one of the hills for Jackson or to send him south of Legoland to mine the grassland there and begin the road southwards.

    7) Leopold NW, then irrigate & road
    Agreed - irrigate first of course

    8) Farmerville Archers N to the city, then to fortify there
    Agreed

    9) The new Farmerville worker N, then mine & road
    Hmm, wonder if it might be preferable to mine/road the wheat first as that square will be continually used, while the bonus grassland won't. Admittedly the bonus grassland is one turn closer to Red Bricks which will need extra shields soon.

    Comment


    • I agree with Sharpe on all but 9; on that, I'm undecided. It needs to be either the second or first tile worked, but it can only be irrigated, so it won't help with Farmerville's production problems.

      Comment


      • 1. Angus
        I agree with Sharpe. N+NE or NE+N, either way, heading for the hill

        2. Gaul
        Agree

        3. Conan
        I'd prefer NW now (but W is OK too)

        4. MercG
        Yes

        5. Merciless
        Yes, with one tiny question: shouldn't we send him to Legopolis instead (after his ocean trip)

        6. Jason
        Agree. Sharpe, an irrigation now wouldn't give us any advantage: it doesn't give us extra food in despotism, while a mine would give us an extra shield. We could mine a hill too (and we shall a liitle bit later) but that would mean slower growing. Besides, mining a hill would take too long, I think the worker should return to work Jackson earlier than that.

        7. Leopold
        OK

        8. Archer (name? Bowman?)
        OK

        9. New worker (name?)
        Definitely the grasslands first. We need badly production in Farmerwille, it is growing fast enough to grow, faster anyway than producing settlers.

        As for the extra questions, my 2 cents:
        1) mercenary
        2) settler
        3) mercenary (we should let is grow a bit; we would profit from a bigger Legopolis in the long run: it would build faster mercenary+settler pairs)
        4) What settler?
        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
        --George Bernard Shaw
        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
        --Woody Allen

        Comment


        • Whoo-hoo! I just hit 400 posts with this! A hundred more until I get an avatar of my very own!

          arty:
          I make movies. Come check 'em out.

          Comment


          • Originally posted by Sharpe
            1) Angus NW
            I disagree - given the existance of the hills I would head north instead then either NW or onto the hills.
            I can see much disagreement with moving Angus NW. Well, let's move him N and then NE onto the hill, no problem... The reason for proposing NW was that I somehow feel all that land over there will be nothing but a very big peninsula, not a true landbridge to another continent. I would like to see as far into the ocean to the west as possible, to get a clue about how difficult it is going to be to cross the water there. The eastern coast of the peninsula could be charted only later on... but as I've said - let's move him N, NE, if everybody but me prefers so.

            Originally posted by Sharpe
            6) Jason SW-SW-SW, then mine
            I disagree - I don't think we yet need another mine there for Legoland, besides that square is the only place that we will be able to continue the irrigation from Legoland to Jackson eventually - probably that square should be irrigated not mined. Might be better to either mine one of the hills for Jackson or to send him south of Legoland to mine the grassland there and begin the road southwards.
            As Tibi points out, Legopolis will quite often operate at pop 4. It currently has only 3 fully improved tiles, so we would be losing production unnecessarily. It shall take Jason four turns to build a mine there (including 1 turn needed to get there), which is okay considering the growth of Jackson that has improved tiles enough for the time being. Once the mine is finished, Jason shall return to mine & road the hills in the Jackson radius. Also, one thing I might mention - building one improvement does not affect the time to build another improvement there. So if we build mine now, use it for a couple hundred of years and then irrigate, the irrigation will take just 2 turns as usually.

            Originally posted by Sharpe
            9) The new Farmerville worker N, then mine & road
            Hmm, wonder if it might be preferable to mine/road the wheat first as that square will be continually used, while the bonus grassland won't. Admittedly the bonus grassland is one turn closer to Red Bricks which will need extra shields soon.
            Mining a floodplain tiles is not an option. You can only irrigate (2 turns) and road (2 turns) floodplains.

            Originally posted by Tiberius
            3. Conan
            I'd prefer NW now (but W is OK too)
            I prefer W to make sure we will be able to see all the shrouded tiles to the west. Moving Conan NW might leave one tile shrouded.

            Originally posted by Tiberius
            5. Merciless
            Yes, with one tiny question: shouldn't we send him to Legopolis instead (after his ocean trip)
            Well, I do not think so. He will eventually be needed in Jackson to fulfill MP duties. Legopolis, OTOH, shall never need any MP, as it will never be more than pop 4. If there is a barbarian alarm in Legopolis, Jackson Mercs would be there in 2 turns - that's quick enough. Also, it is likely that sooner or later, another barbcamp will emerge in the Northern Mountains - a Jackson based Merc will be better positioned to take it out.

            Originally posted by Tiberius
            9. New worker (name?)
            I'd go for Jimbo. I liked that name.

            Comment


            • Well, I do not think so. He will eventually be needed in Jackson to fulfill MP duties.
              Yes, but until then there is a lot of time and the same reasoning with the barbarians is true vice-versa: Merciless could arrive in Jackson in 2 turns.
              Also Legopolis will grow from time to time to size5 (see my table I sent to you)because of the grassland we are going to mine now. Anyway, if we send Merciless back to Jackson, we will need sooner or later a mercenary in Legopolis.
              "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
              --George Bernard Shaw
              A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
              --Woody Allen

              Comment


              • Originally posted by Tiberius
                Yes, but until then there is a lot of time and the same reasoning with the barbarians is true vice-versa: Merciless could arrive in Jackson in 2 turns.
                Also Legopolis will grow from time to time to size5 (see my table I sent to you)because of the grassland we are going to mine now. Anyway, if we send Merciless back to Jackson, we will need sooner or later a mercenary in Legopolis.
                I think there will always be the Merc from the Merc+Settler pair? Pop 5 should be hit just before spitting out the settler part of the pair, right? But no problem, we can move Merciless to Legopolis for now, that was not a strong preference of mine.

                Comment


                • Your right about the mercenary from the merc+settler pairs. Let's keep Merciless in Legopolis until the first merc is built and then move it to Jackson.
                  "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                  --George Bernard Shaw
                  A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                  --Woody Allen

                  Comment


                  • worker action times

                    With the steadily increasing number of worker jobs to be done, I thought we might make use of a handy table showing how long it will take to get usual worker jobs done (the picture will remain on the server, so feel free to bookmark it):



                    No colour proposals this time, please, let me have my strong yellow.

                    Comment


                    • I like your strong yellow combined with grey

                      Thanks for the table; quite useful, IMHO.
                      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                      --George Bernard Shaw
                      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                      --Woody Allen

                      Comment


                      • plans for 1830BC

                        OK, finally something happening or soon to be happening... Movement/action proposals for 1830BC:

                        1) Angus N, then N again
                        2) Gaul E or NE (?)
                        3) Conan NW, then N
                        4) MercG SE, then westwards to the Farmerville area
                        5) Merciless S, then SE, then to Legopolis
                        6) Jason to mine
                        7) Leopold to irrigate the plains, then road
                        8) Farmerville Archers to fortify in the city
                        9) Jimbo (the new Farmerville worker) to mine the bonus grassland, then road
                        10) the new Jackson Merc to fortify in the city
                        11) Jackson to start a wonder prebuild (Palace)

                        ad 2) I would prefer moving Gaul E, to see as much of the sea as possible, then NE, then into the village. If he appears right next to a barb camp, attack immediately.

                        What we really need now is to decide about the production in Farmerville. I have just learned from an info page over at CFC that the rush unhappiness affects just one citizen (or whatever number of citizens were used up in the rush) there, so the Archers shall be MP enough up to pop 4. We could therefore go straight for a settler, if we wished... That said, I would still prefer making one more worker that would start building a road network to the SW/S/SE- sending settlers along roads shall save us a LOT of time.

                        Comment


                        • 1) Angus N, then N again
                          Agreed

                          2) Gaul E or NE (?)
                          Agreed with East - perchance we might leave a black spot inland but we would uncover it when we go into the hut; and we would see more sea with East.

                          3) Conan NW, then N
                          Agreed with NW, but wait to see about N

                          4) MercG SE, then westwards to the Farmerville area
                          I don't know if we will uncover anymore, but it can't hurt I suppose

                          5) Merciless S, then SE, then to Legopolis
                          Agreed

                          6) Jason to mine
                          Ok, you've won me over to this ...

                          7) Leopold to irrigate the plains, then road
                          Absolutely

                          8) Farmerville Archers to fortify in the city
                          Not sure whether we should fortify - might need to rush to protect the worker from new barbs.

                          9) Jimbo (the new Farmerville worker) to mine the bonus grassland, then road
                          Agreed

                          10) the new Jackson Merc to fortify in the city
                          Yes.

                          11) Jackson to start a wonder prebuild (Palace)
                          Hmm, you know I am starting to wonder if Legopolis might be a better Wonder city than Jackson - as Jackson will max at size 6 with still 1 food in surplus while Legopolis could grow to size 8 and could use those rivered hills to get extra commerce. Admittedly we would have to deal with the extra unhappy people in Legopolis but...

                          Size 8 Legopolis 0 surplus food, 17 shields, 16 commerce (18 if remaining 2 hills were roaded) with 3 hills mined

                          Size 6 Jackson 1 surplus food, 15 shields (but would probably lose 2 to waste), 5 commerce (max 7 if hills were roaded but probably would lose one to corruption)
                          with 2 hills mined

                          Admittedly it would only be 2-4 shields per turn and would perhaps be less shields initially, but look at all the extra commerce per turn!!

                          I agree with Vondrack about building an extra worker to pre-work the roads for the future settlers especially in the south.

                          Comment


                          • One problem with Legopolis as Wonder City is you cannot use the Palace as a prebuild. Plus Legopolis fits very nicely for our REX objectives. I would stick with the original plan.

                            All other moves, I agree with Sharpe comments.

                            Comment


                            • 1) Angus - N
                              2) Gaul - E
                              3) Conan - NW
                              4) MercG - SE
                              5) Merciless - S
                              6) Jason - mine
                              7) Leopold - irrigate
                              8) Farmerville Archers - ? could fortify or just stay still
                              9) Jimbo - mine
                              10) the new Jackson Merc - fortify
                              11) Jackson to start a wonder prebuild (Palace)

                              Sharpe, you are right that Legopolis would be a good wonder building city, but right now, with the help of the granary they will turn into a very good REXing city. Maybe after 4 or 5 settlers and a temple, we could build a wonder with them (we ought to, actually, cause we want them to be the world's No.1 city, ain't we? ).

                              I agree too about the extra worker. How about naming him Raoul, Robbie or even RoadRunner, to remember that he must road.
                              Btw, we should get back Conan in time to protect the new worker when he ventures far from our cities.
                              "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                              --George Bernard Shaw
                              A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                              --Woody Allen

                              Comment


                              • Great, we seem to pretty much agree on all the moves. lmtoops and Tibi correctly point out that using Legopolis as a wonder building city is now not an option - the granary we are soon going to complete there would have been wasted and it would take quite some time before we'd be able to build another one in Jackson.

                                Besides, Legopolis is better positioned - settlers from there will be (a bit) closer to their destinations. I would not worry about Jackson being unable to go over pop 6. I am quite certain that other teams have no city like that they could set to build a wonder.

                                Comment

                                Working...
                                X