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One quick word about Farmerville: if we put them to work the wheat again, we will have to keep one unit in the city for a few turns, because they are upset and would go into civil disorder otherwise.Last edited by Tiberius; January 23, 2003, 07:47."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Sorry for the small delay in playing and posting the chronicle update. I had to go downtown in the morning, getting back home only at 3pm my time.
I did exactly as announced (with the twist proposed by Tibi). The only other thing I did was I lowered the research slider by another notch. Saves 1 gpt, has no effect on the research time.
The plan for the next turn has been pretty much set and agreed upon. I will sum our plans anyway:
1) Merciless to return to Jackson and fortify there
2) Worker to mine the sea-cow tile
3) Howard to fortify in Panama
4) Angus W, then W again
5) MercG S, then SE
6) Archer to remain fortified.
7) Gaul E, then SE, S
8) Conan S, then S again
Just a quick check:
Do we agree that the next city to be founded is Red Bricks?
Do we escort the Jackson settler with the new Legopolis Merc?
Do we agree upon that the next thing to build in Legopolis is a worker?
Do we agree that our next research goal will be Map Making?Last edited by vondrack; January 23, 2003, 16:14.
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I agree on all of these, and ...
Do we escort the Jackson settler with the new Legopolis Merc?"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Great going on the turn! If more barbs will appear in the north we can use our elite merc... (has anyone ever got a GL from attacking barbs? I haven't)
The plan for the next turn has been pretty much set and agreed upon. I will sum our plans anyway:
1) Merciless to return to Jackson and fortify there
2) Worker to mine the sea-cow tile
3) Howard to fortify in Panama
4) Angus W, then W again
5) MercG S, then SE
6) Archer to remain fortified.
7) Gaul E, then SE, S
8) Conan S, then S again
2) Agreed
3) Agreed
4) Probably, depends on what Angus reveals next turn - may not be absolutely essential to move him W again
5) Agreed - good idea to be exploring while searching for the barb base
6) Agreed
7) Agreed unless we happen to uncover a mountain of course (one can hope can't one?)
8) Agreed on S , next turn will of course depend on what we reveal (this is a recording...) - W for the turn after would also uncover a fair amount of land as well
and I also agree , escort the Jackson settler with the Lego merc although we might have to reconsider on something else if more barbs appear.
Did we agree on RedBricks? Did we figure out the corruption levels for Forkmouth? Just to be sure we should do an analysis for say the first 20 turns for both alternatives and see the production levels for each.
By the way, how DO you get the "originally posted by xxx" in the quote box?
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I'll go with the flow and say agreed.
Originally posted by Sharpe
Great going on the turn! If more barbs will appear in the north we can use our elite merc... (has anyone ever got a GL from attacking barbs? I haven't)
Speaking of which, was a consensus on GL farming (two human civs going to "war" and feeding old, weak units to each other) ever formed on the public forum? Is it against the rules?
Originally posted by Sharpe Did we agree on RedBricks? Did we figure out the corruption levels for Forkmouth? Just to be sure we should do an analysis for say the first 20 turns for both alternatives and see the production levels for each.
IIRC, there hasn't been a comparative sim, but the Forkmouth corruption table is pretty bad; corruption there is around 50%, and isn't helped much by a trade connection.
Originally posted by Sharpe
By the way, how DO you get the "originally posted by xxx" in the quote box?
To get more like I've done, just copy and paste.
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The proposal was that the Jackson settler would found RedBrick, and the Farmerville settler, when ready, would found Forkmouth. As there has been no discussion to the contrary, those will be my MB orders.
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Well, I am proud to announce that Legoland took the lead in the scoretable! We are beating ND by a point now (which makes me believe that they do NOT have as many cities as we do, since we are now making more points per turn than they do - and the territory area is one of the most important factors contributing to the score, I think).
Nothing really exciting happened, I did as indicated before. The plan for the next turn is (only changes to the current status mentioned, unit not mentioned to stay wherever they are):
1) Merciless SE
2) MercG S, then E
3) Angus not E, but West (of course! I just keep being confused by all those directions)
4) Gaul SE, then SE again
5) Conan S, then S again (climbing the mountain would slow him down by a turn and I believe his primary goal is to make sure there is nobody down there - charting the interior may be postponed for later)
6) Legopolis to start building a worker
7) adjust the research slider as needed for the last turn of our Writing research
Well, not much to do, actually...
Oh, and just to have a better idea of what the situation is, I have updated the merged RP+GoW+GS+Legoland minimap with our most recent minimap data:
Last edited by vondrack; January 24, 2003, 07:01.
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1 - agree
2 - why not SE now?
3 - wasn't it W ??
4 - SE now and then we'll see
5 - S
6 - OK
7 - absolutely"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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ND is supposedly between GoW and the Roplayers, while Lux is on the same landmass, IIRC. Where the hell is the Voice ? Maybe on the same continent with the GS, W from us?"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Originally posted by Tiberius
2 - why not SE now?
3 - wasn't it W ??
3 - don't you know that when I write E, I actually mean W? sometimes...
I, too, am puzzled by where Voxes could be... I am more and more confident that there is nobody down in the SE... but if that's really true, then we have had one hell of a starting position for builders...
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Originally posted by vondrack
Summary for Jackson:
production: food 9, shields 5, beakers 2
population: 3, growth in 5 turns
Settler complete in 2 turns
Sorry for nitpicking your great Chonricle entries. We really apreciate your effort for keeping it updated and us informed"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Originally posted by Tiberius
It isn't very important, but...are you sure Jackson has only 2 beakers, with a pop of 3 and 3 roads nearby? I'd be very surprised.
Sorry for nitpicking your great Chonricle entries. We really apreciate your effort for keeping it updated and us informed
Keep nit-picking! Since I prepare new entries by copying and editing older entries, it is quite possible something slips my attention.
Some questions here:
1) shall I add gold output to the production line?
as in production: food 9, shields 5, beakers 2, gold 1
2) shall I somehow incorporate the waste/corruption?
pretty much like what the F1 screen shows?
I have very little idea about how often everybody reads the Chronicle and what exactly he keeps his eyes on there. Just FYI, so far, the most time-consuming (1/3+ of the time needed to make an entry) task has used to be putting the map together (cutting, aligning, and stitching together 7 screenshots). I have done some nifty little template stuff today, so it should be much easier now... The text itself takes about 1/3 of the time and the rest (stats and such) accounts for the rest of the time. About an hour altogether, I'd say.
I am open for new ideas, so if there is anything you would like to see in the Chronicle, don't be shy and ask me!
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