MercG rules !
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Discussion for the The Chronicle of Legoland thread
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As it seems that we might be somewhat isolated due to the GS map, I think that baring any sudden discovery in the southeast, we should favor the "Panama" western city location over RedBricks right now.
It also would favor researching map making next perhaps (though I would still favor Iron Working or The Wheel right after).
MercG sounds good - will the next ones be MercDanalds or Merng the Merciless?
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Because our settler is almosr ready, my preferences for the next city:
1. Forkmouth
2. Panama
3. There is no nr.3
PS In Legopolis I'm for a new Merc. (Merciless sounds good)."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Tibi, Forkmouth, while generally a great location, will suffer from heavy corruption and waste (at least until it gets connected). Besides, getting our settler there would take 9 turns, IIRC. I would prefer going for Panama or Red Bricks. Considering the landmass we discovered to the West, Panama is probably my #1 now.
As we need to decide urgently, I am going to post a poll.
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The corruption would be the same (almost) as in Farmville and the site is awesome. Conneting these 2 cities to Legopolis is anyway a top priority (I'd suggest a worker in Legopolis after the next merc.)
But I'm not against Panama."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Originally posted by Tiberius
The corruption would be the same (almost) as in Farmville and the site is awesome. Conneting these 2 cities to Legopolis is anyway a top priority (I'd suggest a worker in Legopolis after the next merc.)
But I'm not against Panama.
And I do agree we should connect our cities ASAP. However, it will take QUITE some time because of the jungle... hopefully the Farmerville workers will speed this up a lot.
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Suggested movement for next turn:
Gaul - Southeast on to the hill
Conan - Northeast or East or South
Howard - North
MercG - depends on what citysite is chosen
Only concern is that the black area is very close to Farmerville - we should try to clear that out asap as we all know that black areas cause barbarians...
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My suggestions:
Gaul - SW
Conan - East
Howard - North
MercG - SW (waiting then one turn for the settler) (it is highly possible that Panama will be the next city)"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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I just played our current Turn and they are barbarians near Jackson!! We need to take action to protect our worker and Jackson
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Hmm... that's no good... once we see the chronicle, we can decide on a course of action.
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Well, yes, we do have a situation here, but it is not as bad as it might look at the first glance...
First: let me note that the barbarians have their "turn" only after we end ours, so Jack had no idea they would be coming until he hit the End Turn button. This puzzled me at first, 'cause I was not able to see any barbs anywhere after loading the savegame he sent me... That's also why I had to put a red marker to the tile barbs appeared on, instead of just taking a screenshot.
Second: the unnecessary Angus' move complicates things a bit, but not dramatically. He or MercG will be able to reach the Jackson area in three turns, which should be ok.
Third: even though it looks like Jackson and the worker are in a great danger, it is in fact just a minor nuisance, delaying our worker from mining the cattle tile by one turn, I think.
Here is why (do check that what I am saying is correct, I may have made a mistake that could cost us dearly! could somelike run a sim verifying my assumptions are correct?):
Turn 32: (the recent one)
Start: Jackson Merc 2 turns from being complete
Start: Worker ordered to road the cattle tile
End: Barbs entering the hill tile N-NW of Jackson
Turn 33: (the next one)
Start: Jackson Merc 1 turn from being complete
Start: Worker roading, 1 turn from finishing the road
Turn: MercG entering Legopolis
Turn: Angus escorting the Settler along the Plastico River
End: Barbs closing in, entering either the tile N or NE of Jackson (or both, if they split)
Turn 34:
Start: Jackson Merc complete! (named Merciless)
Start: Worker finished roading, returning to Jackson or even continuing further along the road towards Legopolis
Turn: Merciless fortifying
Turn: MercG rushing towards Legopolis, getting two roaded tiles from Jackson
End: Barb(s) either attacking Jackson (getting killed, probability being 97% without the chieftain barb combat bonus of 400%!) or moving to the cattle tile, inteding to pillage
Turn 35
Turn: Merciless killing one of the barbs
Turn: MercG killing the other one (probability of a Merc killing the barbarian warrior is about 75% without the chieftain barb combat bonus of 400%!)
End: Barbs dead. Jackson and worker safe. Celebrations held.
Now, am I missing anything important?
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Originally posted by lmtoops
I have a question that may be stupid
The answer is no, attacking barbarians doesn't initiate a golden age."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Jack, why did you move Gaul to SW ??? I'd have kept him on the hills, where he can see more, but if you wanted to explore the coast instead, why didn't you move him W, on the forest (and on the next turn S) ? I'm afraid I don't really understand this move."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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