Guys, that's awesome news! Sorry, but I am dead tired (played a ricochet tournament today, five exhausting matches...) now and will go to bed right now. I promise to post the chronicle update in the morning (about 7 hours form now). I will now at least upload saves so you can see for yourself.
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Discussion for the The Chronicle of Legoland thread
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SE of the settler's location does look nice. It's on the river (so it can also grow to 12 w/out an aqueduct there) and it's normal grassland, so we won't lose any shields and we'll be able to farm all of the floodplains, without burying one underneath a city. It has access to the wheat floodplains and two bonus grasslands in its first, uncultured ring. (The same is true of the current floodplain tile, though.)
So, I'd say either its current location or the floodplains. It's a matter of an extra turn (which is nothing to sneeze at) vs. future plans.
Overall, I'd say the SE grass tile. It's better for future growth, and it's only adjacent to two instead of three disease tiles (it might be two instead of four, if a city's base tile is counted); and we don't want disease striking our cities this early in the game. Every pop point is vital.
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Originally posted by Kloreep
SE of the settler's location does look nice. It's on the river (so it can also grow to 12 w/out an aqueduct there) and it's normal grassland, so we won't lose any shields and we'll be able to farm all of the floodplains, without burying one underneath a city. It has access to the wheat floodplains and two bonus grasslands in its first, uncultured ring. (The same is true of the current floodplain tile, though.)
So, I'd say either its current location or the floodplains. It's a matter of an extra turn (which is nothing to sneeze at) vs. future plans.
Overall, I'd say the SE grass tile. It's better for future growth, and it's only adjacent to two instead of three disease tiles (it might be two instead of four, if a city's base tile is counted); and we don't want disease striking our cities this early in the game. Every pop point is vital.
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The Chronicle has been updated with the latest and greatest news. My suggestions for the next turn:
1) Howard NE
2) Merc E
3) Gaul S
4) Conan+Settler SE, planning to found a city on the next turn (see Kloreep's fine reasoning - plus, if you think of another city that will be placed probably SE-S from the Rich Twin... placing Farmerville SE of the former Sumerian village is way better overlap-wise - we would probably not even need to relocate it later).
Sorry, no time to elaborate in more details - I have another tournament today, this time a squash one...
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I agree with Vondrack.
Howard NE
Conan + Settler SE to found city there unless they uncover bad terrain or worse - another civ's city (make sure that we move Conan first)
Gaul S (though I wondered about moving him east instead)
Merc moving back toward Legopolis and use Angus or Merc to escort the settler to wherever he is going in a few turns.
A question now arises is where to move our Legoland settler to? For a long time we have assumed the western area, but while that is fine we have uncovered some other good city positions in the south - though they are rather far away.
I think that we should send the Legopolis settler to the west and then to start concentating on colonizing the south. Given the strong initial shield output in the west, I think we should send Angus there and have it build a merc.
I think that we need to finalize what we will be building next in our cities as we only have 3-5 turns to make up our minds.
I would suggest either a worker or settler in Jackson, a merc perhaps in Legopolis or perhaps a granary... I am not sure what to suggest for our new southern city - although we should get it building settlers as soon as possible.
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Moves:
Jackson: Settler next.
Legopolis: Build either a Numidian or a warrior or two, followed by a settler. I don't think we should build archers till we have more escorts (either Warriors or Mercs), and we might not want to build any at all, if it turn's out we're alone on this island; Mercs will do for Barbarian sweeping, and they upgrade.
After those next two settlers are built, we may want to focus on workers; we'll probably have used up all the good city sites, unless there's an awesome location over the isthmus.
I ran a sim, and here's the corruption table for Farmerville:
Shields Gathered (before corruption) Shields Produced (after corruption)
1 1
2 1
3 2
4 2
5 3
Since corruption is so high, I'm going to go against my current pro-settler, anti-worker feelings and say we should build asettlerworker. It's an efficient shield-to-pop ratio (10 shields to 1 pop point rather than 30 shields to 2 pop points), and we need to set up mining on those bonus grasses ASAP to get it producing a reasonable amount of shields. And that wheat will produce an awesome 5 food after it's irrigated. Once the worker's done with farmerville, it can either road toward Legopolis, or road toward and improve city sites to the west.Last edited by Kloreep; January 12, 2003, 21:34.
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We should keep expanding untill we got a lot of cities and use up all the area near the capital were the cities will not suffer from that much corruption. I have done this in other games and it has worked very well for me. But we really need to build anther worker soon. We will very shortly have 4 cities and only one worker, That is not good at all.
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With our recent windfall, I'm going to update the Lego Development plan as best I can. The multitude of city possibilities for our new friend are compelling...
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After loading up the latest turn to get some screenshots for the Lego Growth Plan, I noticed something quite interesting. I'm using Snoopy's graphics mod, and though it's hard to see on the screenshots Vondrack has posted, there is quite clearly a large area of coastal tile west of the isthmus. Judging by the way it curves, I am positive there is a substantial amount of land there, quite possibly even to the point that the body of water west of the isthmus is actually enclosed, with the land connecting to the patch of land that juts out further south that we didn't really explore.
Also, about 2 tiles north of the mountains north of the sandbox, there is more coastal tile clearly visiable, meaning that perhaps the next continent over extends almost to us, or there is an island up there. Either way, something worth investigating soon, and begging for us to get to map making.
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Originally posted by ZargonX
After loading up the latest turn to get some screenshots for the Lego Growth Plan, I noticed something quite interesting. I'm using Snoopy's graphics mod, and though it's hard to see on the screenshots Vondrack has posted, there is quite clearly a large area of coastal tile west of the isthmus. Judging by the way it curves, I am positive there is a substantial amount of land there, quite possibly even to the point that the body of water west of the isthmus is actually enclosed, with the land connecting to the patch of land that juts out further south that we didn't really explore.
Also, about 2 tiles north of the mountains north of the sandbox, there is more coastal tile clearly visiable, meaning that perhaps the next continent over extends almost to us, or there is an island up there. Either way, something worth investigating soon, and begging for us to get to map making.
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But Sharpe did mention being almost sure there's "something" to the West of the isthmus. I confirm the observation of both of you. Another landmass is very near to ours, at least to the west.
My concern was then and is now that that small dark portion of that western peninsula may in fact connect to that western landmass. If so, that may become a problem especially as we have no one nearby to explore it at the moment.
I suggest that we have Angus or the Merc (guess we need to name him soon as another is coming) escort the settler and then after the city is founded, move toward that western peninsula just to make sure.
Suggested movement of our explorers for next turn:
Conan - East (we need to get rid of that dark bulge)
Gaul - South
Howard - North and then to the mountain
Merc - Back toward Legoland
I still somewhat favour that western area for our 4th city - it is relatively nearby and would allow us to have an outlet to build a galley to explore the western sea once we have map making. Admittedly it would need a worker to quickly irrigate those plains squares. Also just wondering is that desert at the beginning of the isthmus?
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Originally posted by Sharpe
I suggest that we have Angus or the Merc (guess we need to name him soon as another is coming) escort the settler and then after the city is founded, move toward that western peninsula just to make sure.
or MercDonald, normally using just Donald...
I believe that Howard will be back from the peninsula trip by that time, ready to go explore the suspicious tile.
Originally posted by Sharpe
Suggested movement of our explorers for next turn:
Conan - East (we need to get rid of that dark bulge)
Gaul - South
Howard - North and then to the mountain
Merc - Back toward Legoland
Originally posted by Sharpe
Also just wondering is that desert at the beginning of the isthmus?
NOTE, PLEASE
I have updated the last chronicle entry to reflect the replayed 2950BC turn. If anyone keeps archives of the savegames, download the current ones and replace the corrupted ones that were there before.
Also, on the next turn, I will trash savegames for turns 11-20 (up to 3050BC), leaving only the last ten turns available online.
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I like MercG"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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