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  • Why did Angus return to Legopolis, only he knows Maybe his compass got broken and NW seemed SE to him. Or maybe he is the real coward, not Howard.

    Anyway, in the current situation I think Howard should move West (toward the ishtmus), Gaul should move South (to explore the new grassland area) while Conan East (to explore the jungle). After recovering from his out-of-city panic, Angus should move SE, to the Poor Twin peak and stay there to protect our worker from any possible threat.

    Next turn, we'll have a new city. Howard's Hill, Jacktown, Jackville, Port Lego, ... ? We should really name it finally.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    • Originally posted by Tiberius
      Anyway, in the current situation I think Howard should move West (toward the ishtmus), Gaul should move South (to explore the new grassland area) while Conan East (to explore the jungle). After recovering from his out-of-city panic, Angus should move SE, to the Poor Twin peak and stay there to protect our worker from any possible threat.
      Yep, that's exactly what I would suggest. Howard will reach the isthmus in the same or less time as anyone else, so it makes sense to send him there. Gaul shall really speed up our exploration operations in the South. One of those two guys shall go eastwards, the other one southwards, that's for sure.

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      • I had for a second the idea to name the new city after the village that was there, the one we got Ceremonial Burial from. But after replaying the turn it turned out that their name was Patzinal !! Imagine: Port Patzinal

        How about Ceremonial Hill ? (Burial Hill is, khmm, kind of morbid). I'm running out of ideas (without actually having at least one good one; baahh! )
        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
        --George Bernard Shaw
        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
        --Woody Allen

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        • I'm kind of fond of "Howard Hills" as a city name. "Blockton" would be very apropos for our theme, as would "Port Brickson."
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          • The suggested exploration patterns sound good!

            Have we decided what we will build in Ceremonial Hill (?) yet - with Angus remaining near Legoland and the Merc being built, I wonder if Angus should still look around those mountains south of us, then head to Ceremonial Hill as the garrison while the Merc becomes Legoland's garrison.

            I think that we should attempt to build another worker from Ceremonial Hill as soon as possible though.

            Comment


            • Zargon...why did you have to mention (whisper) barbarians? Now they will be coming from everywhere.

              Seriously, you do make a good point. There should have been many more barb (woops....I almost did it).

              Sharpe...good question concerning what to build in Ceremonial City (?). I would generally start with a warrior; but maybe we should go straight to Merc. and keep Angus (? I get the warriors confused...they must be clones) in the area. I support building a worker next.

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              • I made a misstake on last turn I am sorry. I dont know what else to say. I did not want to do things my way really. It is my fault really.
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                • Well, the savegame is already with us again. I PMed Jack with the following instructions (I thought they were considered fine by everybody posting in this thread recently - but anyway, just in case, I am posting them here, too, should anyone have a better idea):

                  1) Move Howard West (heading for the isthmus)
                  2) Move Conan East, into the jungle
                  3) Move Gaul (the new Conscript one) South onto the peak
                  4) Move Angus (the one in Legopolis) SE-SE onto the Poor Twin Peak
                  5) Found the city, naming it whatever you wish; set the production to just about anything, as we haven't decided on the first improvement/unit to be built there yet.
                  6) Set the science slider to 100%.

                  I am not sure now if our Worker will be done with roading this turn. If he will, move him NE, to the bonus grassland. He is supposed to continue building the road to the second city there.

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                  • OK, this was a major chronicle entry and took me a bit longer to prepare. Also, I whipped myself to draw some kind of a wind rose, so that we are less likely to mess with directions (I will make some improvements to it later, I know it is still not perfect). EDIT: Ahhh... finally, I am satisfied.

                    I used Jackson as the name of the second city and set it to start building an Archer. However, both the name and the unit are just placeholders (especially the Archer) and I expect them to be changed in the nearest future - I just knew of no final decisions that would be helping me out with this... be so kind and try speaking your minds regarding the new city name and its production.

                    Speaking of the names... I finally named Angus and Gaul in the game, so they are easy to recognize now. Also, the southernmost peak Gaul climbed up, got temporarily names after the only Gaulish (=Celtic) god I was able to find out - Cernunnos, the god of fertility. I will appreciate any better names for this landmark.

                    Research slider set to 100%, as we are not losing money this way and Writing will be discovered few turns sooner.
                    Last edited by vondrack; January 3, 2003, 16:24.

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                    • Definately some promising looking areas to the south there, around Cernunnos. Wheat and game are always a welcome sight.

                      I will organize a poll for the city name in the meantime.
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                      • Even though there is nothing urgent to be decided for the next turn, I would still like to make a summary:

                        obvious:
                        1) Howard: move W, heading to the isthmus
                        2) Conan: move E, climbing the mountain
                        3) Gaul: move S
                        4) Worker: start roading

                        to be discussed:

                        Angus

                        I suggest moving Conan first and, subject to what he finds out, possibly sending Angus eastwards in order to learn more about the area E/SE of the Dye Fields. The reasoning behind is as follows: should Conan spot no dangers South of the Rich Twin, we'll be sure there's nothing dangerous within a 3-tile radius around Legopolis. If there is anything dangerous outside this radius, Angus would be able to get back to Legopolis in two turns (using the road). From the next turn on, our 1st Merc would be completed sooner than any threat from outside the 3-tile radius could reach Legopolis.

                        My idea would be to use Angus to explore the area E and a little bit SE of the Dye Fields, possibly venturing further along the east coast.

                        Jackson production

                        This is tough. No obvious favourite, I'd say. Excluding obvious stupidities like wonders, settlers, workers, walls, and wealth, we are left with the following six choices:

                        a) Warrior. Some of you know how much I dislike these suckers... I believe we already have more than enough. Yet another warrior does not seem to do much good - I do not think we need any more cheap explorers now and for the the next 13 turns, we have no urge to garrison Jackson.
                        b) Archer. However strange this may seem, I guess that building an archer might be ok. He would be completed soon enough (in 9 turns) to garrison Jackson once the pop reaches 3 there. He would be having a fine edge over barbarians that might come from the Northern Mountains. And he might come in handy in the unlikely case that another team tries to trigger our Golden Age.
                        c) Merc. Building a Merc seems to be just as fine as an archer, maybe even slightly better. It would take 13 turns to build him. That would be just in time to calm the third citizen down. A Settler would then take 6 turns, if I am not mistaken, which is again quite fine, as it would not deplete the population of Jackson too early. Good choice, I'd say.
                        d) Temple. Too costly both in terms of shields and upkeep. Using another garrison unit costs at worst the same as having a Temple. We do not really need the Jackson radius to expand, as everything we need is inside the inner ring. I would consider building a Temple only later, possibly in preparation for wonder building or in anticipation of the government change (should we go for the Republic). Wrong choice for now, IMHO.
                        e) Granary. With a Granary, Jackson would grow once in 4 turns instead of once in 7 turns. That would be nice, but only if we process the extra pop units into settlers and workers. However, considering its coastal location and awesome production potential, Jackson is likely to go for wonders later in the game (Colossus and The Great Lighthouse come to my mind). Granary would be of no use then (actually, just needlessly consuming the upkeep gold), as we'd be forced to stop the city growth anyway, in order to keep its population content. Wrong choice, IMHO.
                        f) Barracks. Just reread most of the Granary section and apply it to the Barracks. Jackson is likely to take on wonders and for such a city, Barracks would be just an unnecessary luxury. We do not need Barracks to bolster Jackson's defenses either (there will be no threat there in like thousands of years). Bad choice, IMHO.

                        So, it seems to me that the only two reasonable choices now are the Archer and Mercenary. Master Builder, any comments?

                        Comment


                        • I would build a warrior (or archer is fine, since we may have an early attack, you never know what the other teams are up to).
                          Then build a worker to start improving the land arround the city.
                          I would then build a settler in that city to speed up our expansion and use that sea cow to good use.
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                          • I think we should build two warriors, then a settler. While we are close to getting our needed explorers + defense for our current cities, I think we need to build at least two more cities ASAP.

                            But if we're only going to build to one more (on the isthmus, by the game) an Archer-Settler queue would probably be better.

                            Comment


                            • Originally posted by Jack_www
                              I would build a warrior (or archer is fine, since we may have an early attack, you never know what the other teams are up to).
                              Originally posted by Kloreep
                              I think we should build two warriors, then a settler. While we are close to getting our needed explorers + defense for our current cities, I think we need to build at least two more cities ASAP.

                              But if we're only going to build to one more (on the isthmus, by the game) an Archer-Settler queue would probably be better.
                              Well, seeing two people speaking of warriors (them suckers ), I would like to note that warriors will quickly become expensive in terms of upkeep. The problem is that each of our cities is able to support only FOUR units free of charge under despotism (and even less under more advanced systems of government). Anything above that and we will have to pay upkeep just as high as for a Merc or Archer... an upkeep that will slow down our research (which I would prefer keeping at 100% at least until researching Map Making that will allow us to leave our possibly isolated landmass).

                              Where would you send any extra explorers to? The southern lands are covered by Conan & Gaul, possibly with a bit of help from Angus. So, the only direction still not covered is NE beyond the isthmus... do you, guys, believe we shall send more than one explorer there? We are not likely to expand beyond the isthmus, unless there is nobody there (in which case, we are in no hurry as far as exploration of that area is concerned).

                              Originally posted by Jack_www
                              Then build a worker to start improving the land arround the city.
                              I would then build a settler in that city to speed up our expansion and use that sea cow to good use.
                              Actually, I would skip the worker and build a settler right after the military unit. The reason is that the worker we have will be able to improve the Jackson area fast enough (considering the pop growth there). So while we WILL need more workers once we start expanding southwards into the jungle, I do not think we need another worker that soon.

                              Comment


                              • We need a worker to start building a road toward the ishtmus and then to improve our 3rd city, and later a road to connect to the possible southern fertile area. So I say we will need a worker pretty soon.
                                Therefor, I would go in Jackson for an archer-worker-mercenary-settler building order.
                                "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                                --George Bernard Shaw
                                A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                                --Woody Allen

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