Few changes last turn:
- all gastarbeiters mined, as the route to the tile to road/irrigate was blocked by an Arabian worker
- Logville did not finish the ironclad, changed production to factory to use shields effectively
- consequently, the barb galleys were left be
- having Electricity, I irrigated plains near Q.M. to allow the city to grow
Our military to be upgraded in the near future:
56 muskets ... 56 * 2g/S * (90S-60S) = 3360g needed for upgrades to infantry
8 horsemen .... 8 * 2g/S * (80S-30S) = 800g needed for upgrades to cavalry
28 cannons ... 28 * 2g/S * (80S-40S) = 2240g needed for upgrades to artillery
Total funds needed for upgrades: 3360+800+2240=6400g
Plans for 810AD (Turn 197, the first post-GA turn):
0) as ND will be renewing their silks and spices supplies this turn, we will need to use the trick I posted about (and Trip approved) to keep WLTKD in our cities past Jackson (Jackson should finish the library, allowing to scroll through the rest of our cities)
Unit Movement/Actions
1) B.D. (W of Daki) to move NW-NW-W-W, then to Crossing for an upgrade
2) start upgrading our muskets to riflemen (upgrade about 20 of them - I PMed Voxes to send Nationalism to us this turn)
Worker Movement/Actions
3) Jack & Patrick to move to SE-SE of Invoice and rr
4) Bruno, Duncan, & Jimbo to move to SW of Castlea and rr
5) Bill Jr., Fritz, & Ira to move to N and rr
6) Jacob, Stanley Jr., & Toby Jr. to move to E and rr
7) Dean, Logger, & Ivan Jr. to move W and rr
8) Jason Jr., Francis, & Tarzan to move S and rr
9) Liam to move to SE-SE of Invoice and rr
10) Philippe to move to S of Invoice and rr
11) Paddy, Michael Jr., & Leopold Jr. to move to W-NW of Horsefish and rr
12) David, Ken, & Farmer to move to NE-NE of Tipperary and rr
13) Chris, Frank Jr., & Kirk to move to NE of Tipperary and rr (the very last tile of our RR backbone!)
14) Eric & Jesse to move to SE of Ahhmyfoot and rr
City Management
15) Jackson labourer from the coast to the newly rred desert NW
16) Jackson labourer from the roaded/irrigated desert N to the roaded/mined desert W-SW
17) Jackson to start a factory (10t build)
18) Farmerville to nail the bank in 1t while maxxing its food surplus
19) Zargonia labourer from the roaded/irrigated desert to the hill S-SE (dunno what I was thinking...)
20) Invoice labourer from a mined bonus grassland to coast
21) Abilene to work the RRed hill and all 5 available grasslands (freeing the cattle for Tipperary)
22) Tipperary labourer from the roaded/mined grassland NE-NE to the cattle
23) Port Hammer labourer from the iRRigated plains SW to a coast
24) Port Hammer labourer from a hill to a coast
still nailing the aqueduct in 1t, maxxing commerce
25) check the research slider for possible savings
- all gastarbeiters mined, as the route to the tile to road/irrigate was blocked by an Arabian worker
- Logville did not finish the ironclad, changed production to factory to use shields effectively
- consequently, the barb galleys were left be
- having Electricity, I irrigated plains near Q.M. to allow the city to grow
Our military to be upgraded in the near future:
56 muskets ... 56 * 2g/S * (90S-60S) = 3360g needed for upgrades to infantry
8 horsemen .... 8 * 2g/S * (80S-30S) = 800g needed for upgrades to cavalry
28 cannons ... 28 * 2g/S * (80S-40S) = 2240g needed for upgrades to artillery
Total funds needed for upgrades: 3360+800+2240=6400g
Plans for 810AD (Turn 197, the first post-GA turn):
0) as ND will be renewing their silks and spices supplies this turn, we will need to use the trick I posted about (and Trip approved) to keep WLTKD in our cities past Jackson (Jackson should finish the library, allowing to scroll through the rest of our cities)
Unit Movement/Actions
1) B.D. (W of Daki) to move NW-NW-W-W, then to Crossing for an upgrade
2) start upgrading our muskets to riflemen (upgrade about 20 of them - I PMed Voxes to send Nationalism to us this turn)
Worker Movement/Actions
3) Jack & Patrick to move to SE-SE of Invoice and rr
4) Bruno, Duncan, & Jimbo to move to SW of Castlea and rr
5) Bill Jr., Fritz, & Ira to move to N and rr
6) Jacob, Stanley Jr., & Toby Jr. to move to E and rr
7) Dean, Logger, & Ivan Jr. to move W and rr
8) Jason Jr., Francis, & Tarzan to move S and rr
9) Liam to move to SE-SE of Invoice and rr
10) Philippe to move to S of Invoice and rr
11) Paddy, Michael Jr., & Leopold Jr. to move to W-NW of Horsefish and rr
12) David, Ken, & Farmer to move to NE-NE of Tipperary and rr
13) Chris, Frank Jr., & Kirk to move to NE of Tipperary and rr (the very last tile of our RR backbone!)
14) Eric & Jesse to move to SE of Ahhmyfoot and rr
City Management
15) Jackson labourer from the coast to the newly rred desert NW
16) Jackson labourer from the roaded/irrigated desert N to the roaded/mined desert W-SW
17) Jackson to start a factory (10t build)
18) Farmerville to nail the bank in 1t while maxxing its food surplus
19) Zargonia labourer from the roaded/irrigated desert to the hill S-SE (dunno what I was thinking...)
20) Invoice labourer from a mined bonus grassland to coast
21) Abilene to work the RRed hill and all 5 available grasslands (freeing the cattle for Tipperary)
22) Tipperary labourer from the roaded/mined grassland NE-NE to the cattle
23) Port Hammer labourer from the iRRigated plains SW to a coast
24) Port Hammer labourer from a hill to a coast
still nailing the aqueduct in 1t, maxxing commerce
25) check the research slider for possible savings
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