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  • #16
    GF - Has the Lux deal been done ?

    If not, here is some ideas....

    Lux offered Felix this round 1600bc...I see that in the sav.
    If we accept, and they accept, then Lux is down to their last city/capital.
    ND will destroy this before we can get our settler into position, and Lux would be dead ?

    What happens if Lux holds onto both cities ?
    Their palace will bounce to Felix if ND takes their capital.
    We have time to get our settler into place.
    We gift our city to Lux
    Lux removes their spearman guarding Felix, and we take Felix by invasion.
    (Capitals dont autoraze even if they are pop1 right ?)

    If capitals do raze ? then there is no way they can gift Felix to us ?


    Secondly....
    What is Lux doing with their units?
    That worker should be sent to their capital and gifted to us for safe keeping.
    We can gift it back afterwoods.
    Same with their gold...gift us everything so they give nothing to ND.

    If we take Felix..or if is gifted to us...what do they do with the defending spearman?
    I suggest we let them keep it, and they can move it through our territory to their new home.
    This way they can send it with their settler on the galley..(or their worker if they would prefer)

    What will Lux do while they wait for Map-Making ?
    We could require them to build warriors that we can use for great Leader hunting.
    Or, we can insist they build a barracks or walls or something that wont be destroyed when we take the city back.
    Remember..when they get their settler on the galley, they cant gift the city back, so we will need to invade it.
    Or, do we tell them to build a wonder as a prebuild for a galley ?
    I really want them off our continent ASAP.



    And finally what I really want......
    I want to see Lux put their settler onto a regular galley.
    Shove off, and we take the city.
    Then I want to see a barbarian gally appear, and sink their boat.
    Lux survives a war against ND, GOW, but the barbarians finally defeat them
    "No Comment"

    Comment


    • #17
      We would have to wait for either the culture to move out to size 2 or the pop, I believe, or even the capital would autoraze.
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

      Comment


      • #18
        Too many questions, to little typing speed....

        I did not accept Felix this turn as that was a trade for Trafalgar and I WILL NOT give up Trafalgar.

        I do not believe any city that has culture autorazes, but am not 100% sure.

        I will suggest the worker thing to Trip.

        Here is the proposal I would like to sent to Lux:
        Proposed Treaty of Relocation:

        Lux will move its citizens to the Luxian Reservation in return for giving GoW the city of Felix (city for city swap).

        Lux will provide its warriors for "sport" for the GoW Horsemen and will continue to produce and send out warriors as feasible.

        Lux will build galleys as soon as possible and transport its settler(s) to the continent of Legoland to rebuild its empire.

        Once the galley(s) sail the Lux Reservation will continue to produce warriors for sport until Lux has founded its new capital site at which time GoW will attack the Reservation and cause the Lux palace to jump to the new city.

        In return GoW will gift Lux the techs it aquires until Lux enters the Middle Ages at which time Lux will gift GoW and ND Monotheism and all treatys will have been fulfilled.
        It may need some work so feel free to discuss and suggest.

        Comment


        • #19
          I know for a fact regular cities autoraze unless the borders have expanded the first time (10 culture points) even if they have 9 points it will raze. I am not sure if there is a special rule covering capitols though.
          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
          You're wierd. - Krill

          An UnOrthOdOx Hobby

          Comment


          • #20
            All cities MUST get to 10 culture or be at 2 pop not to autoraze. Thats why in warly wars i patiently wait 10 turns or find another target so a city can do one of the above.
            Aggie
            The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

            Comment


            • #21
              I am still against this. Even IF Lux follows through with this plan, they will just turn into a puppet of Lego. Like lego needs a puppet. All this for Monothesism? It is simple not worth it.

              Lux could be used as a trade partner.

              BS. If you look on the main forum, Lux and everybody else knows that our excuse for declaring war was a load of crap. Lux will not deal with us very kindly (if Lego even lets them).
              Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
              '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

              Comment


              • #22
                I agree with donegeal. My protest never had anything to do with whether ND would let it happen or no. Wipe them out and focus on producing the Horsies to travel the road down to spain, not trying to enforce yet another treaty with Lux when they already dislike us and have broken a treaty in the past. They are going to SAY anything to save their butt right now, but I doubt they will come through with it in the end.


                Despite the point. Seems this is no longer an option with ND now getting pissed at the continual razing by Lux.
                Last edited by UnOrthOdOx; February 21, 2003, 16:44.
                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                You're wierd. - Krill

                An UnOrthOdOx Hobby

                Comment


                • #23
                  Agree.

                  (Deal Nazi voice)
                  No deal for Lux!

                  Comment


                  • #24
                    By agreeing to this document, the Lux Invicta and Glory of War teams officially agree that:

                    - The Glory of War team will offer a peace treaty and the city "Camp Cod" to the Lux Invicta team on the turn 1550 BC and will send the trade offer with a status of 'accepted'. The Lux Invicta team will also accept this deal on its 1550 BC turn, taking control of "Camp Cod."

                    - Until the Glory of War team creates a new city (entitled "City #1" in this document), Lux Invicta will hold onto "Camp Cod," producing as many Warriors as possible during the time that the Lux Invicta team has control over "Camp Cod." These warriors will be moved onto unimproved grassland tiles within the Glory of War team's cultural area on the turn they are created. The Glory of War team is permitted to assume control over the Lux Invicta city "Fortress Felix" after "Camp Cod" has been given to the Lux Invicta team.

                    - When City #1 is constructed by the Glory of War team, it will trade the city to Lux Invicta on that turn. The following turn, Lux Invicta will move all units out of Camp Cod and the Glory of War team will capture "Camp Cod" from the Lux Invicta team and subsequently offer peace after this trade has been accomplished.

                    - During this period of time, the Lux Invicta team will have its science slider set at 0%. The Glory of War team will supply the Lux Invicta team of any technology it possesses, and is able to acquire during the duration of this contract's lifespan. When the Middle Age is reached, the Lux Invicta team will provide the technology "Monotheism" to the Glory of War team free of charge and with the status of "accepted".

                    - The Lux Invicta team will then hold "City #1" for an undetermined period of time, until the quantity of 1 Settler, 1 Worker, 1 Spearman and 2 Galleys have been constructed in "City #1," and a Lux Invicta expedition has departed from the continent. Once the expedition has left, Lux Invicta will produce as many regular Warriors as possible in City 1 and move them to stand individually on surrounding grassland tiles.

                    - Lux Invicta team will be considered a protectorate of the Glory of War team until their new city is established on the new continent. While a protectorate Lux Invicta is not allowed to conduct any binding treaties or negotiations with any other civs, all negotiations will be handled by the Glory of War team on Lux Invicta's behalf and Lux must post a notice of this status in the main PTW forum. During this time, the Glory of War team is obligated to defend the Lux Invicta team, its cities, units and resources from any form of aggression.

                    - When the terms of this agreement have expired, the Glory of War team is permitted to recapture "City #1" from the Lux Invicta team, followed by a return to peace between the two teams after this exchange has taken place.

                    - These terms, when agreed to by both teams, are furthermore non-negotiable, and both teams signing the document are obligated to carry out the terms by any means deemed necassary.
                    This document has been signed by the underfollowing
                    __________

                    Trip
                    BigFurryMonster

                    Lux Invicta
                    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                    ---------
                    May God Bless.

                    Comment


                    • #25
                      I got that PM from Trip. I assume that we have not officially agreed to it, or else we will not be able to destroy Lux. They will be done next turn, right? If this is the case, we can try and delay.
                      Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                      King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                      ---------
                      May God Bless.

                      Comment


                      • #26
                        Don't delay, just say "no".
                        Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
                        '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

                        Comment


                        • #27
                          They had their chance, to quote nancy reagan "just say no to trip".
                          Aggie
                          The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                          Comment


                          • #28
                            No deal for Lux.

                            Does this mean we should attack Felix if the ND swordsman can't take it?

                            Comment


                            • #29
                              Yep - Just tell Lux we cant work any deal with ND that will allow them to live.

                              We are going to start attacking their cities as we would rather rather not let ND have them.

                              Thus, the bad guy is ND, and not us.
                              "No Comment"

                              Comment


                              • #30
                                Here's a thought.

                                Can we PM ND, and tell them that our dealings with Lux have fallen through.
                                Would they consider waiting 10? turns for Felix to get enough culture so that it wont autoraze?

                                We take the city, and give all the gold to ND
                                "No Comment"

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