If we rush WCs, they'll be regulars. If I remember right, we have something like eight WCs, two regular medieval infantry, a vet sword, and two regular swords in Arashi, so we don't really have to have more attackers. Still, it's an option worth considering.
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Turn 98, 610BC
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well, I'm favor of the two cats rush too, instead of a settler. It looks like we probably can hold SS if the RNG don't works terribly against us, we can always disband it next turn if we have too.
More opinions are always good, but more time on the real situation instead of simply the screenshot seems better.
DeepO
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Keep in mind that they have about 8 Immortals 3 turns from EotS. We are about to commit our offensive forces to loss and wounds. Do we want to bother with the Immortals near Monsoon?(\__/)
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Do you think the folks who aren't here would rather be in suspense all day in order to hear about the battles as they happen, or do you think they'd rather have a report on the results ready when they check back? (If we play tonight, we probably do want to wake up Theseus; my bet is he'd absolutely hate to miss this. )
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Originally posted by notyoueither
Keep in mind that they have about 8 Immortals 3 turns from EotS. We are about to commit our offensive forces to loss and wounds. Do we want to bother with the Immortals near Monsoon?
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Do we want to bother with the Immortals near Monsoon?Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Our units should be able to leapfrog Vox's stack (or at least some of them) to get to EotS before they can... plus we get 3 more Pikes/Horses in that time in EotS, and 3 more WC's from Hurricane... a WC from Bolderberg and a Med Inf from Tornado.
They'd almost surely be dead by the time they could get there... with no chance to touch our Pikes. 3 turns on the flats... They'd have a better chance staying on the Hills/Mountains to get there in 5 turns and only spend 1 turn on flats.
The Immortals 6 of Arashi need to be hit in any case, as they are 3 turns away from EotS themselves.
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