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Turn 98, 610BC

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  • #46
    If we rush WCs, they'll be regulars. If I remember right, we have something like eight WCs, two regular medieval infantry, a vet sword, and two regular swords in Arashi, so we don't really have to have more attackers. Still, it's an option worth considering.

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    • #47
      well, I'm favor of the two cats rush too, instead of a settler. It looks like we probably can hold SS if the RNG don't works terribly against us, we can always disband it next turn if we have too.

      More opinions are always good, but more time on the real situation instead of simply the screenshot seems better.

      DeepO

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      • #48
        2 Reg WC's might be useful, but they also might not do anything for us (and die). I'd say on average they'd be as useful as the Cats. The Cats give a much more stable odds and lower payoffs, but aren't much of a risk for us at all.

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        • #49
          Keep in mind that they have about 8 Immortals 3 turns from EotS. We are about to commit our offensive forces to loss and wounds. Do we want to bother with the Immortals near Monsoon?
          (\__/)
          (='.'=)
          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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          • #50
            Do you think the folks who aren't here would rather be in suspense all day in order to hear about the battles as they happen, or do you think they'd rather have a report on the results ready when they check back? (If we play tonight, we probably do want to wake up Theseus; my bet is he'd absolutely hate to miss this. )

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            • #51
              We probably want to do the initial rushing tonight eithe way.

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              • #52
                It says he's online right now?

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                • #53
                  Yah, exact unit counts would help planning a lot in any case.

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                  • #54
                    He's speechless.
                    (\__/)
                    (='.'=)
                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                    • #55
                      That Vox moved off the mountains almost floored me...

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                      • #56
                        Yes, I suspect a draw. Let us avoid being too drawn, shall we?
                        (\__/)
                        (='.'=)
                        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                        • #57
                          Originally posted by notyoueither
                          Keep in mind that they have about 8 Immortals 3 turns from EotS. We are about to commit our offensive forces to loss and wounds. Do we want to bother with the Immortals near Monsoon?
                          I'd say definitely, especially since the units there are just regulars. If Vox takes the shortest route to EotS, they have to spend multiple turns on flatlands. And EotS and Hurricane can put out a combined two fast-movers per turn.

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                          • #58
                            Do we want to bother with the Immortals near Monsoon?
                            Since they are in the open and we are able to take them without a counter possible, I would go for them.
                            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                            Then why call him God? - Epicurus

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                            • #59
                              That'll give us 6 WC to attack 8 Immortals.
                              (\__/)
                              (='.'=)
                              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                              • #60
                                Our units should be able to leapfrog Vox's stack (or at least some of them) to get to EotS before they can... plus we get 3 more Pikes/Horses in that time in EotS, and 3 more WC's from Hurricane... a WC from Bolderberg and a Med Inf from Tornado.

                                They'd almost surely be dead by the time they could get there... with no chance to touch our Pikes. 3 turns on the flats... They'd have a better chance staying on the Hills/Mountains to get there in 5 turns and only spend 1 turn on flats.

                                The Immortals 6 of Arashi need to be hit in any case, as they are 3 turns away from EotS themselves.

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